Files
geant4/source/graphics_reps/include/G4Colour.hh
T
2018-12-07 15:15:39 +01:00

167 lines
7.0 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// John Allison 20th October 1996
// Class Description:
// Class G4Colour has 4 fields, which represent the RGBA (red, green, blue,
// and alpha) components of colour. Each component takes a value between
// 0 and 1. If an irrelevant value, i.e., a value less than 0 or greater
// than 1, is given as an argument of the constructor, such a value is
// automatically clipped to 0 or 1. Alpha is opacity (1 = opaque).
//
// A G4Colour object is instantiated by giving red, green, and blue
// components to its constructor, i.e.,
//
// G4Colour::G4Colour ( G4double r = 1.0,
// G4double g = 1.0,
// G4double b = 1.0,
// G4double a = 1.0);
// // 0<=red, green, blue <= 1.0
//
// The default value of each component is 1.0. That is to say, the default
// colour is "white". For example, colours which are often used can be
// instantiated as follows:
//
// G4Colour white () ; // white
// G4Colour white (1.0, 1.0, 1.0) ; // white
// G4Colour gray (0.5, 0.5, 0.5) ; // gray
// G4Colour black (0.0, 0.0, 0.0) ; // black
// G4Colour brown (0.45,0.25,0.0) ; // G4 logo brown
// G4Colour red (1.0, 0.0, 0.0) ; // red
// G4Colour green (0.0, 1.0, 0.0) ; // green
// G4Colour blue (0.0, 0.0, 1.0) ; // blue
// G4Colour cyan (0.0, 1.0, 1.0) ; // cyan
// G4Colour magenta (1.0, 0.0, 1.0) ; // magenta
// G4Colour yellow (1.0, 1.0, 0.0) ; // yellow
//
// For convenience, static member functions are also defined for the above colours.
//
// After instantiation of a G4Colour object, you can access to its components
// with the following access functions:
//
// G4double G4Colour::GetRed () const ; // Get the red component.
// G4double G4Colour::GetGreen () const ; // Get the green component.
// G4double G4Colour::GetBlue () const ; // Get the blue component.
//
// Class Description - End:
#ifndef G4COLOUR_HH
#define G4COLOUR_HH
#include "globals.hh"
#include "G4ThreeVector.hh"
#include <iostream>
#include <map>
class G4Colour {
friend std::ostream& operator << (std::ostream&, const G4Colour&);
public: // With description
G4Colour (G4double r = 1., G4double g = 1., G4double b = 1.,
G4double a = 1.);
G4Colour (G4ThreeVector);
// Converts the components of the 3-vector into red, green, blue.
// The opacity, alpha = 1.
operator G4ThreeVector();
// Converts red, green, blue into the components of a 3-vector.
G4bool operator != (const G4Colour& c) const;
G4bool operator == (const G4Colour& c) const {return !(operator != (c));}
G4Colour& operator += (const G4Colour& rhs) {*this = rhs; return *this;}
// Note: This is required by RayTracer in its use of G4THitsMap.
// Adding colours, without also taking brightness into account, does not make
// sense, so let us make it synonymous with operator=, which is, I guess,
// equivalent to covering the old colour with the new, like a coat of paint.
G4double GetRed () const;
G4double GetGreen () const;
G4double GetBlue () const;
G4double GetAlpha () const; // alpha = opacity = 1. - transparency.
void SetRed (G4double);
void SetGreen (G4double);
void SetBlue (G4double);
void SetAlpha (G4double); // alpha = opacity = 1. - transparency.
static G4Colour White();
static G4Colour Gray();
static G4Colour Grey();
static G4Colour Black();
static G4Colour Brown(); // G4 logo brown
static G4Colour Red();
static G4Colour Green();
static G4Colour Blue();
static G4Colour Cyan();
static G4Colour Magenta();
static G4Colour Yellow();
static G4bool GetColour(const G4String& key, G4Colour& result);
// Get colour for given key, placing it in result.
// The key is usually the name of the colour.
// The key is not case sensitive.
// Returns false if key doesn't exist, leaving result unchanged.
static void AddToMap(const G4String& key, const G4Colour& colour);
// Add user defined colour to colour map with given key. Standard
// colours are added to map by default.
static void InitialiseColourMap();
static const std::map<G4String, G4Colour>& GetMap();
private:
G4double red, green, blue, alpha;
static std::map<G4String, G4Colour> fColourMap;
static G4bool fInitColourMap;
};
inline G4double G4Colour::GetRed () const {return red;}
inline G4double G4Colour::GetGreen () const {return green;}
inline G4double G4Colour::GetBlue () const {return blue;}
inline G4double G4Colour::GetAlpha () const {return alpha;}
inline G4Colour G4Colour::White() {return G4Colour(1.0, 1.0, 1.0);}
inline G4Colour G4Colour::Gray() {return G4Colour(0.5, 0.5, 0.5);}
inline G4Colour G4Colour::Grey() {return G4Colour(0.5, 0.5, 0.5);}
inline G4Colour G4Colour::Black() {return G4Colour(0.0, 0.0, 0.0);}
inline G4Colour G4Colour::Brown() {return G4Colour(0.45,0.25,0.0);}
inline G4Colour G4Colour::Red() {return G4Colour(1.0, 0.0, 0.0);}
inline G4Colour G4Colour::Green() {return G4Colour(0.0, 1.0, 0.0);}
inline G4Colour G4Colour::Blue() {return G4Colour(0.0, 0.0, 1.0);}
inline G4Colour G4Colour::Cyan() {return G4Colour(0.0, 1.0, 1.0);}
inline G4Colour G4Colour::Magenta() {return G4Colour(1.0, 0.0, 1.0);}
inline G4Colour G4Colour::Yellow() {return G4Colour(1.0, 1.0, 0.0);}
#endif