205 lines
7.4 KiB
C++
205 lines
7.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// -------------------------------------------------------------
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// =============== Begin Documentation Comments ===============
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//!
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//! \file FFPrimaryGeneratorAction.cc
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//! \author B. Wendt (brycen.linn.wendt@cern.ch)
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//! \date June 06, 2014
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//!
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//! \brief Implementation of the FFPrimaryGeneratorAction class
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//!
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//! \details Generates 4.5 MeV neutrons from the solid volume defined in
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//! FFDetectorConstruction as "NeturonSource" and shoots them off
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//! in a isotropically sampled direction
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//!
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// ================ End Documentation Comments ================
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//
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// Modified:
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//
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// 23-06-14 BWendt
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// Implemented "GetNeutronSourceCenter()" and added code to correctly sample
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// the neutron starting location
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//
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// -------------------------------------------------------------
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#include "globals.hh"
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#include "G4Event.hh"
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#include "G4LogicalVolume.hh"
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#include "G4LogicalVolumeStore.hh"
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#include "G4Neutron.hh"
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#include "G4ParticleGun.hh"
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#include "G4PhysicalVolumeStore.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4Tubs.hh"
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#include "G4VPhysicalVolume.hh"
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#include "Randomize.hh"
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#include "FFPrimaryGeneratorAction.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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FFPrimaryGeneratorAction::
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FFPrimaryGeneratorAction()
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: G4VUserPrimaryGeneratorAction(),
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#ifndef NDEBUG
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fEventNumber(0),
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#endif // NDEBUG
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fH2OPhysical(NULL),
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fNeutronPhysical(NULL),
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fNeutronSolid(NULL),
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fParticleGun(new G4ParticleGun(1)),
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fTankPhysical(NULL)
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{
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fParticleGun->SetParticleDefinition(G4Neutron::Definition());
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fParticleGun->SetParticleEnergy(4.5 * MeV);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void FFPrimaryGeneratorAction::
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GeneratePrimaries(G4Event* event)
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{
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#ifndef NDEBUG
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G4cout << "Shooting event " << ++fEventNumber << G4endl;
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#endif // NDEBUG
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const G4ThreeVector sourceCenter = GetNeutronSourceCenter();
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// Sample the neutron source location
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const G4double radius = fNeutronSolid->GetOuterRadius();
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const G4double z = fNeutronSolid->GetZHalfLength() * 2;
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G4ThreeVector randomLocation;
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randomLocation.setRThetaPhi(radius * std::sqrt(G4UniformRand()),
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G4UniformRand() * 180 * deg,
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0);
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randomLocation.setZ(z * (G4UniformRand() - 0.5));
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G4ThreeVector location(randomLocation.x() + sourceCenter.x(),
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randomLocation.y() + sourceCenter.y(),
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randomLocation.z() + sourceCenter.z());
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#ifndef NDEBUG
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G4cout << "Emission Location: r: " << location << G4endl;
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#endif // NDEBUG
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// Sample the neutron emission direction
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G4ThreeVector direction;
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direction.setRThetaPhi(1.0,
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std::acos(G4UniformRand() * 2 - 1),
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(G4UniformRand() * 2 - 1) * 180 * deg);
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#ifndef NDEBUG
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G4cout << "Emission Direction: r: " << direction << G4endl;
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#endif // NDEBUG
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// Load the event
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fParticleGun->SetParticlePosition(location);
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fParticleGun->SetParticleMomentumDirection(direction);
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fParticleGun->GeneratePrimaryVertex(event);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4ThreeVector FFPrimaryGeneratorAction::
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GetNeutronSourceCenter(void)
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{
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// Get the dimensions of the neutron source
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if(fNeutronSolid == NULL)
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{
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G4LogicalVolume* temp
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= G4LogicalVolumeStore::GetInstance()->GetVolume("NeutronSource");
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if(temp != NULL)
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{
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fNeutronSolid = dynamic_cast< G4Tubs* >(temp->GetSolid());
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}
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if(fNeutronSolid == NULL)
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{
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G4Exception("FFPrimaryGeneratorAction::"
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"GeneratePrimaries(G4Event*)",
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"Neutron source solid volume not found",
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EventMustBeAborted,
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"This run will be aborted");
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}
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}
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// Get the position of the neutron source within the water
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if(fNeutronPhysical == NULL)
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{
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fNeutronPhysical = G4PhysicalVolumeStore::GetInstance()
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->GetVolume("NeutronSource");
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}
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if(fNeutronPhysical == NULL)
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{
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G4Exception("FFPrimaryGeneratorAction::GetNeutronSourceCenter(void)",
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"Neutron source physical volume not found",
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EventMustBeAborted,
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"This run will be aborted");
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}
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// Get the position of the water within the tank
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if(fH2OPhysical == NULL)
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{
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fH2OPhysical = G4PhysicalVolumeStore::GetInstance()
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->GetVolume("Tank_H2O");
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if(fH2OPhysical == NULL)
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{
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G4Exception("FFPrimaryGeneratorAction::"
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"GetNeutronSourceCenter(void)",
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"Tank H2O physical volume not found",
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EventMustBeAborted,
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"This run will be aborted");
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}
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}
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// Get the position of the tank within the world
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if(fTankPhysical == NULL)
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{
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fTankPhysical = G4PhysicalVolumeStore::GetInstance()
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->GetVolume("Tank_Wall");
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if(fTankPhysical == NULL)
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{
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G4Exception("FFPrimaryGeneratorAction::"
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"GetNeutronSourceCenter(void)",
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"Tank physical volume not found",
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EventMustBeAborted,
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"This run will be aborted");
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}
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}
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return fNeutronPhysical->GetTranslation()
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+ fH2OPhysical->GetTranslation()
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+ fTankPhysical->GetTranslation();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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FFPrimaryGeneratorAction::
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~FFPrimaryGeneratorAction()
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{
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delete fParticleGun;
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}
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