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geant4/examples/advanced/STCyclotron/vis.mac
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2019-12-06 15:12:28 +01:00

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# Macro file for the visualization setting in the initialization phase
# of the example when running in interactive mode
#
#/vis/disable
# Use these open statements to open selected visualization
#
# Use this open statement to create an OpenGL view:
#/vis/open OGLI
/vis/open OGL 600x600-0+0
#
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose 1
#
# Draw geometry:
/vis/drawVolume
#
# Specify view angle:
/vis/viewer/set/viewpointVector -1 0 0
/vis/viewer/set/lightsVector -1 0 0
#zoom the whole target part
#/vis/viewer/set/targetPoint 0 0 0.1 m
#/vis/viewer/zoomTo 10
#zoom just the target element
/vis/viewer/set/targetPoint 0 0 0 mm
/vis/viewer/zoomTo 1
#
#
# Specify style (surface, wireframe, auxiliary edges,...)
/vis/viewer/set/style surface
#/vis/viewer/set/auxiliaryEdge true
#/vis/viewer/set/lineSegmentsPerCircle 500
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Draw hits at end of event:
/vis/scene/add/hits
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
/vis/modeling/trajectories/create/drawByParticleID
/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
# To select or override default colours (note: e+ is blue by default):
/vis/modeling/trajectories/list
/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
#
# To superimpose all of the events from a given run:
#/vis/scene/endOfEventAction accumulate
#
# Decorations
# Name
/vis/set/textColour green
/vis/set/textLayout right
/vis/scene/add/text2D 0.9 -.9 24 ! ! sahmri_Simulation
#/vis/scene/add/axes 0 0 0 186.14 mm
#
#
# Set geometry attributes
/vis/geometry/set/visibility World 0 0
/vis/geometry/set/colour Layer_PART1 0 1. 0.1 0.5 0.3 #Al
/vis/geometry/set/colour Layer_PART2 0 1. 0.1 0.5 0.3 #Al
/vis/geometry/set/colour Layer_PART3 0 1. 0.2 0.4 0.3 #Al
/vis/geometry/set/colour Layer_PART4 0 0. 0.2 0.7 0.3 #Al
/vis/geometry/set/colour Layer1_PART4 0 1. 0. 0. 0.3 #Pt
/vis/geometry/set/colour Layer1_PART5 0 0. 0.2 0.7 0.3 #Pt
/vis/geometry/set/colour Layer2_PART5 0 1. 0. 0. 0.3 #Al
/vis/geometry/set/colour Layer3_PART5 0 1. 0. 0. 0.3 #Al
/vis/geometry/set/colour Foil 0 1. 0.8 0.4 0.3 #foil
/vis/geometry/set/colour Target 0 0.1 0.8 0.4 0.6 #target
/vis/geometry/set/colour Tube_PART1 0 1. 1. 0. 0.3 #beam
/vis/geometry/set/colour Tube_PART2 0 1. 1. 0. 0.3 #beam
/vis/geometry/set/colour Tube_PART3 0 1. 1. 0. 0.3 #beam
/vis/geometry/set/colour Tube_PART4 0 1. 1. 0. 0.3 #beam
/vis/geometry/set/colour Grid 0 0.1 0.5 1. 0.9 #Al
#
#/run/verbose 0
#/tracking/verbose 1
#/control/verbose 0
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#
# For file-based drivers, use this to create an empty detector view:
#/vis/viewer/flush