Files
geant4/environments/g4py/tests/gtest06/python3/test.py
T
2019-12-06 15:12:28 +01:00

127 lines
4.2 KiB
Python
Executable File

#!/usr/bin/python3
# ==================================================================
# python script for Geant4Py test
#
# gtest06
# - test for constructing/visualizing boolean geoemtries
# ==================================================================
from Geant4 import *
import g4py.ExN01pl, g4py.ParticleGun
# ==================================================================
# user actions in python
# ==================================================================
class MyDetectorConstruction(G4VUserDetectorConstruction):
"My Detector Construction"
def __init__(self):
G4VUserDetectorConstruction.__init__(self)
self.air= gNistManager.FindOrBuildMaterial("G4_AIR")
self.lv_object= None
self.world= self.ConstructWorld()
self.va_red= G4VisAttributes(G4Color(1.,0.,0.))
self.va_cyan= G4VisAttributes(G4Color(0.,1.,1.))
self.va_green= G4VisAttributes(G4Color(0.,1.,0.))
self.va_blue= G4VisAttributes(G4Color(0.,0.,1.))
self.va_magenta= G4VisAttributes(G4Color(1.,0.,1.))
self.sld_box= G4Box("box",20.*cm, 20.*cm, 20.*cm);
self.sld_cyl= G4Tubs("cylinder",0., 10.*cm, 30.*cm, 0., twopi)
# -----------------------------------------------------------------
def ConstructWorld(self):
# Python has automatic garbage collection system.
# Geometry objects must be defined as GLOBAL not to be deleted.
global sld_world, lv_world, pv_world, va_world
sld_world= G4Box("world", 1.*m, 1.*m, 1.*m)
lv_world= G4LogicalVolume(sld_world, self.air, "world")
pv_world= G4PVPlacement(G4Transform3D(), lv_world, "world",
None, False, 0)
va_world= G4VisAttributes()
va_world.SetVisibility(False)
lv_world.SetVisAttributes(va_world)
# solid object (dummy)
global sld_sld, lv_sld, pv_sld
sld_sld= G4Box("dummy", 10.*cm, 10.*cm, 10.*cm)
self.lv_object= lv_sld= G4LogicalVolume(sld_sld, self.air, "dummy")
pv_sld= G4PVPlacement(None, G4ThreeVector(), "dummy", lv_sld,
pv_world, False, 0)
return pv_world
# -----------------------------------------------------------------
def ConstructUnion(self):
global sld_union
sld_union= G4UnionSolid("box+cylinder", self.sld_box, self.sld_cyl);
self.lv_object.SetSolid(sld_union)
self.lv_object.SetVisAttributes(self.va_blue)
gRunManager.GeometryHasBeenModified()
# -----------------------------------------------------------------
def ConstructIntersection(self):
offset= G4ThreeVector(20.*cm, 20.*cm, 0.)
global sld_intersection
sld_intersection= G4IntersectionSolid("box*cylinder",
self.sld_box, self.sld_cyl,
None, offset)
self.lv_object.SetSolid(sld_intersection)
self.lv_object.SetVisAttributes(self.va_magenta)
gRunManager.GeometryHasBeenModified()
# -----------------------------------------------------------------
def ConstructSubtraction(self):
global sld_subtraction
sld_subtraction= G4SubtractionSolid("box-cylinder",
self.sld_box, self.sld_cyl)
self.lv_object.SetSolid(sld_subtraction)
self.lv_object.SetVisAttributes(self.va_red)
gRunManager.GeometryHasBeenModified()
# -----------------------------------------------------------------
def Construct(self): # return the world volume
return self.world
# ==================================================================
# main
# ==================================================================
# set geometry
myDC= MyDetectorConstruction()
gRunManager.SetUserInitialization(myDC)
# minimal physics list
g4py.ExN01pl.Construct()
# set primary generator action
g4py.ParticleGun.Construct()
# initialize
gRunManager.Initialize()
# visualization
gApplyUICommand("/vis/open RayTracer")
gApplyUICommand("/vis/rayTracer/headAngle 40.")
gApplyUICommand("/vis/rayTracer/eyePosition 100 100 150 cm")
# create a vrml file for each solid type
f_list= (
("union", myDC.ConstructUnion),
("intersection", myDC.ConstructIntersection),
("subtraction", myDC.ConstructSubtraction)
)
for s,f in f_list:
f.__call__()
fname= "%s.jpg" % (s)
cmdstr= "/vis/rayTracer/trace " + fname
gApplyUICommand(cmdstr)
gTerminate()