136 lines
5.0 KiB
C++
136 lines
5.0 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4PhysicalVolumeMassScene.hh,v 1.2 2004/12/10 18:19:40 gcosmo Exp $
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// GEANT4 tag $Name: geant4-07-00-cand-05 $
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//
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//
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// John Allison 12th September 2004
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// Class Description:
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//
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// Calculates the mass of a geometry tree taking into account daughters
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// up to the depth specified in the G4PhysicalVolumeModel. Culling is
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// ignored so that all volumes are seen.
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//
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// The calculation is quite tricky, since it involves subtracting the
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// mass of that part of the mother that is occupied by each daughter and
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// then adding the mass of the daughter, and so on down the heirarchy.
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//
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// Usage for a given G4PhysicalVolumeModel* pvModel:
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// G4PhysicalVolumeMassScene massScene;
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// massScene.EstablishSpecials (*pvModel);
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// pvModel->DescribeYourselfTo (massScene);
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// G4double volume = massScene.GetVolume();
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// G4double mass = massScene.GetMass();
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// massScene.Reset();
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// See, for example, G4ASCIITreeSceneHandler::EndModeling().
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#ifndef G4PHYSICALVOLUMEMASSSCENE_HH
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#define G4PHYSICALVOLUMEMASSSCENE_HH
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#include "G4VGraphicsScene.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Tubs.hh"
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#include "G4Trd.hh"
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#include "G4Trap.hh"
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#include "G4Sphere.hh"
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#include "G4Para.hh"
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#include "G4Torus.hh"
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#include "G4Polycone.hh"
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#include "G4Polyhedra.hh"
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#include <deque>
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4PhysicalVolumeModel;
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class G4PhysicalVolumeMassScene: public G4VGraphicsScene {
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public:
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G4PhysicalVolumeMassScene ();
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virtual ~G4PhysicalVolumeMassScene ();
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public: // With description
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G4double GetVolume () const {return fVolume;}
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// Overall volume.
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G4double GetMass () const {return fMass;}
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// Mass of whole tree, i.e., accounting for all daughters.
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void Reset ();
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// Reset for subsequent re-use.
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public:
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// Force execution of AccrueMass for all solids...
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void AddThis (const G4Box& s) {AccrueMass (s);}
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void AddThis (const G4Cons & s) {AccrueMass (s);}
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void AddThis (const G4Tubs& s) {AccrueMass (s);}
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void AddThis (const G4Trd& s) {AccrueMass (s);}
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void AddThis (const G4Trap& s) {AccrueMass (s);}
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void AddThis (const G4Sphere& s) {AccrueMass (s);}
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void AddThis (const G4Para& s) {AccrueMass (s);}
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void AddThis (const G4Torus& s) {AccrueMass (s);}
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void AddThis (const G4Polycone& s) {AccrueMass (s);}
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void AddThis (const G4Polyhedra& s) {AccrueMass (s);}
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void AddThis (const G4VSolid& s) {AccrueMass (s);}
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void AddThis (const G4VTrajectory&) {}
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void AddThis (const G4VHit&) {}
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void PreAddThis (const G4Transform3D&, const G4VisAttributes&) {}
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void PostAddThis () {}
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void EstablishSpecials (G4PhysicalVolumeModel&);
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////////////////////////////////////////////////////////////////
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// Functions not used but required by the abstract interface.
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virtual void BeginPrimitives (const G4Transform3D&) {}
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virtual void EndPrimitives () {}
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virtual void AddPrimitive (const G4Polyline&) {}
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virtual void AddPrimitive (const G4Scale&) {}
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virtual void AddPrimitive (const G4Text&) {}
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virtual void AddPrimitive (const G4Circle&) {}
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virtual void AddPrimitive (const G4Square&) {}
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virtual void AddPrimitive (const G4Polymarker&) {}
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virtual void AddPrimitive (const G4Polyhedron&) {}
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virtual void AddPrimitive (const G4NURBS&) {}
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private:
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void AccrueMass (const G4VSolid&);
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G4double fVolume;
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G4double fMass;
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G4VPhysicalVolume* fpLastPV;
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G4int fPVPCount;
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G4int fLastDepth;
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G4double fLastDensity;
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std::deque<G4double> fDensityStack;
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G4int fCurrentDepth; // Current depth of geom. hierarchy.
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G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
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G4LogicalVolume* fpCurrentLV; // Current logical volume.
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};
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#endif
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