82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VTreeSceneHandler.hh,v 1.12 2004/11/11 16:03:41 johna Exp $
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// GEANT4 tag $Name: geant4-07-00-cand-01 $
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//
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//
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// John Allison 5th April 2001
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// A base class for a scene handler to dump geometry hierarchy.
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// In the derived class, override G4VScenehandler::RequestPrimitives
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// to implement dump of the geometry hierarchy.
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#ifndef G4VTREESCENEHANDLER_HH
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#define G4VTREESCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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class G4VPhysicalVolume;
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class G4LogicalVolume;
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class G4ModelingParameters;
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class G4VTreeSceneHandler: public G4VSceneHandler {
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public:
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G4VTreeSceneHandler(G4VGraphicsSystem& system,
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const G4String& name);
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virtual ~G4VTreeSceneHandler ();
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void PreAddThis (const G4Transform3D& objectTransformation,
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const G4VisAttributes&);
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void PostAddThis ();
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////////////////////////////////////////////////////////////////
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// Functions not used but required by the abstract interface.
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virtual void BeginPrimitives (const G4Transform3D&) {}
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virtual void EndPrimitives () {}
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virtual void AddPrimitive (const G4Polyline&) {}
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virtual void AddPrimitive (const G4Text&) {}
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virtual void AddPrimitive (const G4Circle&) {}
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virtual void AddPrimitive (const G4Square&) {}
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virtual void AddPrimitive (const G4Polyhedron&) {}
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virtual void AddPrimitive (const G4NURBS&) {}
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virtual void AddPrimitive (const G4Polymarker&) {}
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virtual void AddPrimitive (const G4Scale&) {}
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virtual void BeginModeling();
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virtual void EndModeling();
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static G4int GetSceneCount();
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protected:
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// In the derived class, override G4VScenehandler::RequestPrimitives
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// to implement dump of the geometry hierarchy.
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static G4int fSceneIdCount; // Counter for Tree scene handlers.
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static G4int fSceneCount; // No. of extanct scene handlers.
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const G4Transform3D* fpCurrentObjectTransformation;
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};
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#include "G4VTreeSceneHandler.icc"
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#endif
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