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geant4/source/visualization/RayTracer/include/G4RayTracerSceneHandler.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4RayTracerSceneHandler.hh,v 1.6 2002/12/11 15:59:34 johna Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
// John Allison 17th March 2000
#ifndef G4RAYTRACERSCENEHANDLER_HH
#define G4RAYTRACERSCENEHANDLER_HH
#include "G4VSceneHandler.hh"
class G4RayTracerSceneHandler: public G4VSceneHandler {
public:
G4RayTracerSceneHandler(G4VGraphicsSystem& system,
const G4String& name = "");
virtual ~G4RayTracerSceneHandler();
void AddPrimitive(const G4Polyline&){}
void AddPrimitive(const G4Text&){}
void AddPrimitive(const G4Circle&){}
void AddPrimitive(const G4Square&){}
void AddPrimitive(const G4Polyhedron&){}
void AddPrimitive(const G4NURBS&){}
void AddPrimitive(const G4Polymarker&){}
void AddPrimitive(const G4Scale&){}
void AddThis(const G4Box&){}
void AddThis(const G4Cons&){}
void AddThis(const G4Tubs&){}
void AddThis(const G4Trd&){}
void AddThis(const G4Trap&){}
void AddThis(const G4Sphere&){}
void AddThis(const G4Para&){}
void AddThis(const G4Torus&){}
void AddThis(const G4Polycone&){}
void AddThis(const G4Polyhedra&){}
void AddThis(const G4VSolid&){}
void AddThis(const G4VTrajectory&){}
void AddThis(const G4VHit&){}
static G4int GetSceneCount();
private:
static G4int fSceneIdCount; // Counter for RayTracer scene handlers.
static G4int fSceneCount; // No. of extanct scene handlers.
};
#endif