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geant4/source/visualization/OpenGL/src/G4OpenGLTransform3D.cc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OpenGLTransform3D.cc,v 1.7 2004/09/13 12:12:08 gcosmo Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
//
//
// Andrew Walkden 24th October 1996
// G4OpenGLTransform3D provides OpenGL style transformation matrix
// from G4Transform3D.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#include "G4OpenGLTransform3D.hh"
G4OpenGLTransform3D::G4OpenGLTransform3D (const G4Transform3D &t):
G4Transform3D (t) {}
const GLdouble* G4OpenGLTransform3D::GetGLMatrix ()
{
GLdouble *p = m;
for (size_t i=0; i<4; i++)
{
for (size_t k=0; k<3; k++)
{
*p++ = operator()(k,i);
}
*p++ = 0.;
}
m[15] = 1.;
return m;
}
#endif