295 lines
9.1 KiB
C++
295 lines
9.1 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4DAWNFILESceneHandler.cc,v 1.13 2003/06/16 17:13:29 gunter Exp $
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// GEANT4 tag $Name: geant4-07-00-cand-01 $
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//
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// Satoshi TANAKA
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// DAWNFILE scene.
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#define __G_ANSI_C__
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// #define DEBUG_FR_SCENE
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//----- header files
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#include <fstream>
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#include <stdlib.h>
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#include <string.h>
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#include "globals.hh"
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#include "G4FRConst.hh"
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#include "G4DAWNFILE.hh"
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#include "G4DAWNFILESceneHandler.hh"
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#include "G4DAWNFILEViewer.hh"
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#include "G4Point3D.hh"
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#include "G4VisAttributes.hh"
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#include "G4Scene.hh"
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#include "G4Transform3D.hh"
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#include "G4Polyhedron.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Polyline.hh"
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#include "G4Trd.hh"
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#include "G4Tubs.hh"
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#include "G4Trap.hh"
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#include "G4Torus.hh"
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#include "G4Sphere.hh"
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#include "G4Para.hh"
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#include "G4Text.hh"
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#include "G4Circle.hh"
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#include "G4Square.hh"
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#include "G4ModelingParameters.hh"
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#include "G4VPhysicalVolume.hh"
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//----- constants
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const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
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const char G4PRIM_FILE_HEADER [] = "g4_";
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const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_00.prim";
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// const int FR_MAX_FILE_NUM = 1 ;
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// const int FR_MAX_FILE_NUM = 5 ;
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// const int FR_MAX_FILE_NUM = 10 ;
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// const int FR_MAX_FILE_NUM = 15 ;
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// const int FR_MAX_FILE_NUM = 20 ;
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const int FR_MAX_FILE_NUM = 100 ;
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///////////////////////////
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// Driver-dependent part //
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///////////////////////////
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//----- G4DAWNFILESceneHandler, constructor
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G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name):
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G4VSceneHandler (system, fSceneIdCount++, name) ,
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fSystem (system) ,
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fPrimDest () ,
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FRflag_in_modeling (false) ,
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flag_saving_g4_prim (false) ,
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COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX),
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fPrec (9), fPrec2 (16)
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{
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// count instantiated scenes
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fSceneCount++;
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// g4.prim filename and its directory
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if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
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strcpy( fG4PrimDestDir , "" ) ; // output dir
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strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
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} else {
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strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir
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strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
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}
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// maximum number of g4.prim files in the dest directory
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fMaxFileNum = FR_MAX_FILE_NUM ; // initialization
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if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
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sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
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} else {
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fMaxFileNum = FR_MAX_FILE_NUM ;
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}
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if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
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//----- precision control
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if( getenv( "G4DAWNFILE_PRECISION" ) != NULL ) {
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sscanf( getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ;
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} else {
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fPrec = 9 ;
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}
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fPrec2 = fPrec + 7 ;
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}
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//----- G4DAWNFILESceneHandler, destructor
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G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ()
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** ~G4DAWNFILESceneHandler" << G4endl;
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#endif
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fSceneCount--;
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ClearStore (); // clear current scene
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}
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//-----
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void G4DAWNFILESceneHandler::SetG4PrimFileName()
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{
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// g4_00.prim, g4_01.prim, ..., g4_MAX_FILE_INDEX.prim
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const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
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// dest directory (null if no environmental variables is set)
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strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
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// create full path name (default)
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strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
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// Automatic updation of file names
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for( int i = 0 ; i < fMaxFileNum ; i++) {
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// Message in the final execution
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if( i == MAX_FILE_INDEX )
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{
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G4cerr << "===========================================" << G4endl;
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G4cerr << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
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G4cerr << " This file name is the final one in the " << G4endl;
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G4cerr << " automatic updation of the output file name." << G4endl;
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G4cerr << " You may overwrite existing files, i.e. " << G4endl;
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G4cerr << " g4_XX.prim and g4_XX.eps " << G4endl;
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G4cerr << "===========================================" << G4endl;
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}
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// re-determine file name as G4DAWNFILE_DEST_DIR/g4_XX.prim
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if( i >= 0 && i <= 9 ) {
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sprintf( fG4PrimFileName, "%s%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, "0", i );
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} else {
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sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i );
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}
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// check validity of the file name
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std::ifstream fin ;
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fin.open(fG4PrimFileName) ;
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if(!fin) {
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// new file
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fin.close();
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break;
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} else {
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// already exists (try next)
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fin.close();
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}
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} // for
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G4cerr << "=========================================== " << G4endl;
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G4cerr << "Output file: " << fG4PrimFileName << G4endl;
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G4cerr << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl;
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G4cerr << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl;
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G4cerr << "Note: " << G4endl;
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G4cerr << " * The maximal number is customizable as: " << G4endl;
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G4cerr << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
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G4cerr << " * The destination directory is customizable as:" << G4endl;
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G4cerr << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
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G4cerr << " ** Do not forget \"/\" at the end of the " << G4endl;
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G4cerr << " dir_name, e.g. \"./tmp/\". " << G4endl;
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G4cerr << "=========================================== " << G4endl;
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} // G4DAWNFILESceneHandler::SetG4PrimFileName()
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//-----
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void G4DAWNFILESceneHandler::BeginSavingG4Prim( void )
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** BeginSavingG4Prim (called)\n";
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#endif
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if( !IsSavingG4Prim() )
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** (started) " ;
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G4cerr << "(open g4.prim, ##)" << G4endl;
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#endif
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SetG4PrimFileName() ; // result set to fG4PrimFileName
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fPrimDest.Open(fG4PrimFileName) ;
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SendStr( FR_G4_PRIM_HEADER ) ;
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flag_saving_g4_prim = true ;
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}
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}
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void G4DAWNFILESceneHandler::EndSavingG4Prim ( void )
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** EndSavingG4Prim (called)\n";
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#endif
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if( IsSavingG4Prim() )
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** (started) (close g4.prim)" << G4endl;
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#endif
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fPrimDest.Close() ;
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flag_saving_g4_prim = false ;
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}
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}
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//-----
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void G4DAWNFILESceneHandler::FRBeginModeling( void )
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{
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if( !FRIsInModeling() )
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl;
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#endif
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//----- Send saving command and heading comment
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BeginSavingG4Prim();
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//----- Send bounding box command
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SendBoundingBox();
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//----- send SET_CAMERA command
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** (!SetCamera in FRBeginModeling())" << G4endl;
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#endif
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SendStr( FR_SET_CAMERA );
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//----- open device
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
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#endif
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SendStr( FR_OPEN_DEVICE );
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//----- begin sending primitives
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
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#endif
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SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
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} // if
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}
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/////////////////////////////////////////
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// Common to DAWN and DAWNFILE drivers //
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/////////////////////////////////////////
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#define G4FRSCENEHANDLER G4DAWNFILESceneHandler
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#include "G4FRSceneFunc.icc"
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#undef G4FRSCENEHANDLER
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//////////////////////
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// static variables //
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//////////////////////
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//----- static variables
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G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
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G4int G4DAWNFILESceneHandler::fSceneCount = 0;
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// num of existing instances
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