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geant4/source/processes/parameterisation/include/G4FastSimulationManager.hh
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2016-06-09 11:11:55 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4FastSimulationManager.hh,v 1.8 2002/11/02 00:10:34 mverderi Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
//
//
//---------------------------------------------------------------
//
// G4FastSimulationManager.hh
//
// Description:
// Manages the Fast Simulation models attached to a envelope.
//
// History:
// Oct 97: Verderi && MoraDeFreitas - First Implementation.
//
//---------------------------------------------------------------
#ifndef G4FastSimulationManager_h
#define G4FastSimulationManager_h 1
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4VPhysicalVolume.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4VParticleChange.hh"
#include "G4FastTrack.hh"
#include "G4FastStep.hh"
#include "G4VFastSimulationModel.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4FastSimulationVector.hh"
#include "G4ios.hh"
//---------------------------
// For possible future needs:
//---------------------------
typedef G4LogicalVolume G4Envelope;
//-------------------------------------------
//
// G4FastSimulationManager class
//
//-------------------------------------------
// Class Description:
// The G4VFastSimulationModel objects are attached to the envelope through a G4FastSimulationManager.
// This object will manage the list of models and will message them at tracking time.
//
class G4FastSimulationManager
{
public: // with description
//------------------------
// Constructor/Destructor
//------------------------
// Only one Constructor. By default the envelope can
// be placed n-Times.
// If the user is sure that it'll be placed just one time,
// the IsUnique flag should be set TRUE to avoid the
// G4AffineTransform re-calculations each time we reach
// the envelope.
G4FastSimulationManager(G4Envelope *anEnvelope,
G4bool IsUnique=FALSE);
// This is the only constructor. In this constructor you specify the envelope by giving the
// G4LogicalVolume pointer. The G4FastSimulationManager object will bind itself to this envelope
// and will notify this G4LogicalVolume to become an envelope. If you know that this volume is
// placed only once, you can turn the IsUnique boolean to "true" to allow some optimization.
//
// Note that if you choose to use the G4VFastSimulationModel(const G4String&, G4LogicalVolume*,
// G4bool) constructor for you model, the G4FastSimulationManager will be constructed using the
// given G4LogicalVolume* and G4bool values of the model constructor.
//
public: // without description
~G4FastSimulationManager();
public: // with description
// Methods to add/remove models to/from the Model
// List.
//
void AddFastSimulationModel(G4VFastSimulationModel*);
// Add a model to the Model List.
void RemoveFastSimulationModel(G4VFastSimulationModel*);
// Remove a model from the Model List.
// Methods to activate/inactivate models from the Model
// List.
G4bool ActivateFastSimulationModel(const G4String&);
// Activate a model in the Model List.
G4bool InActivateFastSimulationModel(const G4String&);
// Inactivate a model in the Model List.
// Methods to add/remove GhostPlacements to/from the
// GhostPlacements List.
//
G4Transform3D* AddGhostPlacement(G4RotationMatrix*,
const G4ThreeVector&);
// Flag that the envelope is a ghost volume giving its global placement, where the rotation matrix
// and the translatation vector of 3D transformation describe the placement relative to the world
// coordinates.
G4Transform3D* AddGhostPlacement(G4Transform3D*);
// The same but using a G4Transform3D.
G4bool RemoveGhostPlacement(const G4Transform3D*);
// Removes a Ghost placement.
public: // without description
// Methods for print/control commands
void ListTitle() const;
void ListModels() const;
void ListModels(const G4ParticleDefinition*) const;
void ListModels(const G4String& aName) const;
const G4Envelope* GetEnvelope() const;
G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
const G4VFastSimulationModel* previousFound,
bool &foundPrevious) const;
//
//----------------------------------------------
// Interface methods for the G4GlobalFastSimulationManager
//----------------------------------------------
// Parallel geometry placements
G4bool InsertGhostHereIfNecessary(G4VPhysicalVolume* ,
const G4ParticleDefinition&);
//
//----------------------------------------------
// Interface methods for the
// G4FastSimulationManagerProcess process.
//----------------------------------------------
// Trigger
G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
const G4Navigator* a = 0);
// DoIt
G4VParticleChange* InvokePostStepDoIt();
// AtRest methods:
G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
const G4Navigator* a = 0);
G4VParticleChange* InvokeAtRestDoIt();
// For management
G4bool operator == ( const G4FastSimulationManager&) const;
private:
// Private members :
G4FastTrack fFastTrack;
G4FastStep fFastStep;
G4VFastSimulationModel* fTriggedFastSimulationModel;
G4FastSimulationVector <G4VFastSimulationModel> ModelList;
G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
G4FastSimulationVector <G4Transform3D> GhostPlacements;
G4ParticleDefinition* fLastCrossedParticle;
G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
};
inline void
G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
{
ModelList.push_back(fsm);
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle = 0;
}
inline void
G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
{
if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
// forces the fApplicableModelList to be rebuild
fLastCrossedParticle = 0;
}
inline G4bool
G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
{
return (this==&fsm) ? true : false;
}
inline const G4Envelope*
G4FastSimulationManager::GetEnvelope() const
{
return fFastTrack.GetEnvelope();
}
#endif