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geant4/source/graphics_reps/src/G4NURBS.cc
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2016-06-09 11:11:55 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4NURBS.cc,v 1.7 2003/06/16 16:55:20 gunter Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
//
//
// Olivier Crumeyrolle 12 September 1996
// G4NURBS.cc
// Implementation of class G4NURBS
// OC 100796
#include "G4NURBS.hh"
// G4NURBS.hh includes globals.hh which includes a lot of others
// so no more includes required here
////////////////////////////////////////////////////////////////////////
// Here start the real world. Please, check your armored jacket. //
////////////////////////////////////////////////////////////////////////
G4Visible & G4NURBS::operator = (const G4Visible &right)
{
return G4Visible::operator = (right);
}
G4VVisPrim & G4NURBS::operator = (const G4VVisPrim &right)
{
return G4VVisPrim::operator = (right);
}
std::ostream & operator << (std::ostream & inout_outStream,
const G4NURBS & in_kNurb)
{
inout_outStream
// the magic could be changed for good reasons only
<< "##ojc{NURBS}def[1.01.96.7] Just a magic. Could be added to /etc/magic"
<< "\n# NURBS Definition File (human and computer readable format)"
<< "\n# :" << in_kNurb.Whoami()
<< "\n# U order\tV order : "
<< '\n' << in_kNurb.GetUorder() << "\t\t" << in_kNurb.GetVorder();
// number of knots and knots themselves for U and V
for (G4NURBS::t_direction dir = G4NURBS::U; dir < G4NURBS::NofD;
/*(*(G4int *)(&dir))++*/ dir=(G4NURBS::t_direction)(((G4int)(dir))+1) )
{
inout_outStream
<< "\n# Number of knots along " << G4NURBS::Tochar(dir)
<< '\n' << in_kNurb.GetnbrKnots(dir)
<< "\n# " << G4NURBS::Tochar(dir) << " knots vector (as a column)";
{ // begin knots iteration
G4double oneKnot;
G4NURBS::KnotsIterator knotI(in_kNurb,dir);
G4bool otherKnots;
do
{
otherKnots = knotI.pick(&oneKnot);
inout_outStream << "\n\t\t" << oneKnot;
}
while (otherKnots);
} // end of knots iteration
} // end of direction loop
// number of control points in U and V direction
// and controlpoints
inout_outStream
<< "\n# Number of control points along U and V"
<< '\n' << in_kNurb.GetUnbrCtrlPts()
<< " " << in_kNurb.GetVnbrCtrlPts()
<< "\n# Control Points (one by line, U increasing first)";
{ // begin of control points iteration
G4NURBS::t_doubleCtrlPt oneCP;
G4NURBS::CtrlPtsIterator cpI(in_kNurb);
G4bool otherCPs;
do
{
otherCPs = cpI.pick(&oneCP);
inout_outStream
<< "\n\t" << oneCP[G4NURBS::X]
<< "\t" << oneCP[G4NURBS::Y]
<< "\t" << oneCP[G4NURBS::Z]
<< "\t" << oneCP[G4NURBS::W];
}
while (otherCPs);
} // end of control point iteration
inout_outStream << "\n# That's all!"
<< G4endl; // endl do an \n and a flush
return inout_outStream;
}
// the CC compiler issue some "maybe no value returned"
// but everything is ok
G4float G4NURBS::GetfloatKnot(t_direction in_dir, t_indKnot in_index) const
{
in_dir = (t_direction)(in_dir & DMask);
if ( in_index < m[in_dir].nbrKnots )
return ((G4float)(m[in_dir].pKnots[in_index]));
else
{
G4cerr << "\nERROR: G4NURBS::GetfloatKnot: index out of range\n"
<< "\n\t in_dir : " << G4int(in_dir)
<< ", in_index : " << G4int(in_index)
<< "m[in_dir].nbrKnots : " << m[in_dir].nbrKnots << G4endl;
return ((G4float)m[in_dir].pKnots[m[in_dir].nbrKnots-1]);
}
}
G4double G4NURBS::GetdoubleKnot(t_direction in_dir, t_indKnot in_index) const
{
in_dir = (t_direction)(in_dir & DMask);
if ( in_index < m[in_dir].nbrKnots )
return (G4double)(m[in_dir].pKnots[in_index]);
else
{
G4cerr << "\nERROR: G4NURBS::GetdoubleKnot: index out of range"
<< "\n\t in_dir : " << G4int(in_dir)
<< ", in_index : " << G4int(in_index)
<< "m[in_dir].nbrKnots : " << m[in_dir].nbrKnots
<< G4endl;
return (G4double)(m[in_dir].pKnots[m[in_dir].nbrKnots-1]);
}
}
G4NURBS::t_floatCtrlPt*
G4NURBS::GetfloatCtrlPt(t_indCtrlPt in_onedimindex) const
{
if (in_onedimindex < mtotnbrCtrlPts)
return TofloatCtrlPt(mpCtrlPts[in_onedimindex]);
else
{
G4cerr << "\nERROR: G4NURBS::GetfloatCtrlPt: index out of range"
<< "\n\t in_onedimindex : " << in_onedimindex
<< " , mtotnbrCtrlPts : " << mtotnbrCtrlPts << G4endl;
return TofloatCtrlPt(mpCtrlPts[mtotnbrCtrlPts-1]);
}
}
G4NURBS::t_floatCtrlPt*
G4NURBS::GetfloatCtrlPt(t_inddCtrlPt in_Uindex, t_inddCtrlPt in_Vindex) const
{
if ( (in_Uindex < m[U].nbrCtrlPts) && (in_Vindex < m[V].nbrCtrlPts) )
return TofloatCtrlPt(mpCtrlPts[To1d(in_Uindex, in_Vindex)]);
else
{
G4cerr << "\nERROR: G4NURBS::GetfloatCtrlPt: index(s) out of range"
<< "\n\t in_Uindex : " << in_Uindex
<< " , in_Vindex : " << in_Vindex
<< " , UnbrCtrlPts : " << m[U].nbrCtrlPts
<< " , VnbrCtrlPts : " << m[V].nbrCtrlPts << G4endl;
return TofloatCtrlPt(mpCtrlPts[mtotnbrCtrlPts-1]);
}
}
G4NURBS::t_doubleCtrlPt*
G4NURBS::GetdoubleCtrlPt(t_indCtrlPt in_onedimindex) const
{
if ( in_onedimindex < mtotnbrCtrlPts )
return TodoubleCtrlPt(mpCtrlPts[in_onedimindex]);
else
{
G4cerr << "\nERROR: G4NURBS::getdoubleCtrlPts: index out of range"
<< "\n\t in_onedimindex : " << in_onedimindex
<< " , mtotnbrCtrlPts : " << mtotnbrCtrlPts << G4endl;
return TodoubleCtrlPt(mpCtrlPts[mtotnbrCtrlPts-1]);
}
}
G4NURBS::t_doubleCtrlPt*
G4NURBS::GetdoubleCtrlPt(t_inddCtrlPt in_Uindex, t_inddCtrlPt in_Vindex) const
{
if ( (in_Uindex < m[U].nbrCtrlPts) && (in_Vindex < m[V].nbrCtrlPts) )
return TodoubleCtrlPt(mpCtrlPts[To1d(in_Uindex, in_Vindex)]);
else
{
G4cerr << "\nERROR: G4NURBS::GetdoubleCtrlPt: index(s) out of range"
<< "\n\t in_Uindex : " << in_Uindex
<< " , in_Vindex : " << in_Vindex
<< " , UnbrCtrlPts : " << m[U].nbrCtrlPts
<< " , VnbrCtrlPts : " << m[V].nbrCtrlPts << G4endl;
return TodoubleCtrlPt(mpCtrlPts[mtotnbrCtrlPts-1]);
}
}
// Total copy
G4float * G4NURBS::GetfloatAllKnots(t_direction in_dir) const
{
in_dir = (t_direction)(in_dir & DMask);
G4float * p = new G4float [m[in_dir].nbrKnots];
for (t_indKnot i = 0; i < m[in_dir].nbrKnots; i++)
p[i] = (G4float)m[in_dir].pKnots[i];
return p;
}
G4double * G4NURBS::GetdoubleAllKnots(t_direction in_dir) const
{
in_dir = (t_direction)(in_dir & DMask);
G4double * p = new G4double [m[in_dir].nbrKnots];
for (t_indKnot i = 0; i < m[in_dir].nbrKnots; i++)
p[i] = (G4double)m[in_dir].pKnots[i];
return p;
}
G4float * G4NURBS::GetfloatAllCtrlPts() const
{
G4float * p = new G4float [mtotnbrCtrlPts*NofC];
for (t_indKnot i = 0; i < mtotnbrCtrlPts*NofC; i++)
p[i] = (G4float)(((t_Coord *)mpCtrlPts)[i]);
return p;
}
G4double * G4NURBS::GetdoubleAllCtrlPts() const
{
G4double * p = new G4double [mtotnbrCtrlPts*NofC];
for (t_indKnot i = 0; i < mtotnbrCtrlPts*NofC; i++)
p[i] = (G4double)(((t_Coord *)mpCtrlPts)[i]);
return p;
}
// Iterators
G4NURBS::KnotsIterator::KnotsIterator(const G4NURBS & in_rNurb,
G4NURBS::t_direction in_dir,
t_indKnot in_startIndex)
: kmdir((G4NURBS::t_direction)(in_dir & G4NURBS::DMask)),
kmpMax(in_rNurb.m[kmdir].pKnots + in_rNurb.m[kmdir].nbrKnots)
{
if (in_startIndex < in_rNurb.m[kmdir].nbrKnots)
mp = in_rNurb.m[kmdir].pKnots + in_startIndex;
else
{
G4cerr << "\nERROR: G4NURBS::KnotsIterator: in_startIndex out of range"
<< "\n\tin_startIndex : " << in_startIndex
<< ", nbr of knots : " << in_rNurb.m[kmdir].nbrKnots
<< "\n\t mp set to NULL, calls to picking functions will fail"
<< G4endl;
mp = 0;
}
}
G4bool G4NURBS::KnotsIterator::pick(G4double * inout_pDbl)
{
(*inout_pDbl) = (G4double)(*mp);
return (G4bool)((++mp)<kmpMax);
}
G4bool G4NURBS::KnotsIterator::pick(G4float * inout_pFlt)
{
(*inout_pFlt) = (G4float)(*mp);
return (G4bool)((++mp)<kmpMax);
}
G4NURBS::CtrlPtsCoordsIterator::CtrlPtsCoordsIterator(const G4NURBS & in_rNurb,
t_indCtrlPt in_startCtrlPtIndex)
: kmpMax((const t_Coord *)(in_rNurb.mpCtrlPts + in_rNurb.mtotnbrCtrlPts))
{
if (in_startCtrlPtIndex < in_rNurb.mtotnbrCtrlPts )
mp = (const t_Coord *)(in_rNurb.mpCtrlPts + in_startCtrlPtIndex);
else
{
G4cerr << "\nERROR: G4NURBS::CtrlPtsCoordsIterator: "
<< "in_startCtrlPtIndex out of range"
<< "\n\tin_startCtrlPtIndex : " << in_startCtrlPtIndex
<< ", nbr of CtrlPts : " << in_rNurb.mtotnbrCtrlPts
<< "\n\t mp set to NULL, calls to picking functions will fail"
<< G4endl;
mp = 0;
}
}
G4bool G4NURBS::CtrlPtsCoordsIterator::pick(G4double * inout_pDbl)
{
(*inout_pDbl) = (G4double)((*mp));
return (G4bool)((++mp)<kmpMax);
}
G4bool G4NURBS::CtrlPtsCoordsIterator::pick(G4float * inout_pFlt)
{
(*inout_pFlt) = (G4float)((*mp));
return (G4bool)((++mp)<kmpMax);
}
G4NURBS::CtrlPtsIterator::CtrlPtsIterator(const G4NURBS & in_rNurb,
t_indCtrlPt in_startIndex)
: kmpMax(in_rNurb.mpCtrlPts + in_rNurb.mtotnbrCtrlPts)
{
if (in_startIndex < in_rNurb.mtotnbrCtrlPts )
mp = (in_rNurb.mpCtrlPts + in_startIndex);
else
{
G4cerr << "\nERROR: G4NURBS::CtrlPtsIterator: in_startIndex out of range"
<< "\n\tin_startIndex : " << in_startIndex
<< ", nbr of CtrlPts : " << in_rNurb.mtotnbrCtrlPts
<< "\n\t mp set to NULL, calls to picking functions will fail"
<< G4endl;
mp = 0;
}
}
G4bool G4NURBS::CtrlPtsIterator::pick(t_doubleCtrlPt * inout_pDblCtrlPt)
{
for (t_indCoord i = G4NURBS::X; i < G4NURBS::NofC; i++)
(*inout_pDblCtrlPt)[i] = (G4double)((*mp)[i]);
return (G4bool)((++mp)<kmpMax);
}
G4bool G4NURBS::CtrlPtsIterator::pick(t_floatCtrlPt * inout_pFltCtrlPt)
{
for (t_indCoord i = G4NURBS::X; i < G4NURBS::NofC; i++)
(*inout_pFltCtrlPt)[i] = (G4float)((*mp)[i]);
return (G4bool)((++mp)<kmpMax);
}
////////////////////////////////////////////////////////////////////////
// Building functions
G4bool G4NURBS::MakeKnotVector(t_Dir & io_d, t_KnotVectorGenFlag in_KVGFlag)
{
G4bool isgood = (io_d.order + io_d.nbrCtrlPts == io_d.nbrKnots)
&& (io_d.pKnots == 0);
if ( isgood )
{
io_d.pKnots = new t_Knot [io_d.nbrKnots];
if (in_KVGFlag != UserDefined)
{ // let's do the knots
t_indKnot indKnot = 0;
t_index nbrCentralDistinctKnots = io_d.nbrCtrlPts-io_d.order;
if ( (nbrCentralDistinctKnots % in_KVGFlag) == 0)
{
nbrCentralDistinctKnots /= in_KVGFlag;
// first and last knots repeated 'order' Times
for (t_index i=0; i < io_d.order; indKnot++,i++)
{
io_d.pKnots[indKnot] = 0;
io_d.pKnots[indKnot+io_d.nbrCtrlPts] = 1;
}
t_Knot stepKnot = 1.0/(t_Knot)(nbrCentralDistinctKnots+1);
t_Knot valKnot = stepKnot;
// central knots
for (t_indKnot j=0; j<nbrCentralDistinctKnots; valKnot+=stepKnot, j++)
{
for (t_indKnot k=0; k<t_indKnot(in_KVGFlag); indKnot++, k++)
io_d.pKnots[indKnot] = valKnot;
}
}
else isgood = false;
} // end of knots making
}
return isgood;
}
std::ostream & operator << (std::ostream & io_ostr,
G4NURBS::t_KnotVectorGenFlag in_f)
{
switch (in_f)
{
case G4NURBS::UserDefined: io_ostr << "UserDefined"; break;
case G4NURBS::Regular: io_ostr << "Regular"; break;
case G4NURBS::RegularRep: io_ostr << "RegularRep"; break;
default: io_ostr << (G4int)in_f;
}
return io_ostr;
}
////////////////////////////////////////////////////////////////////////
// Constructors and co
void G4NURBS::Conscheck() const
{
G4int dummy;
t_direction dir;
for (dummy=0; (dummy?(dir=V):(dir=U)),(dummy < NofD); dummy++)
{
if (m[dir].order<=0)
{
G4cerr << "\nFATAL ERROR: G4NURBS::G4NURBS: The order in the "
<< G4NURBS::Tochar(dir)
<< " direction must be >= 1" << G4endl;
G4Exception("ERROR - G4NURBS::Conscheck()");
}
if (m[dir].nbrCtrlPts<=0)
{
G4cerr << "\nFATAL ERROR: G4NURBS::G4NURBS: The number of control points "
<< G4NURBS::Tochar(dir)
<< " direction must be >= 1" << G4endl;
G4Exception("ERROR - G4NURBS::Conscheck()");
}
} // end of dummy
}
G4NURBS::G4NURBS ( t_order in_Uorder, t_order in_Vorder,
t_inddCtrlPt in_UnbrCtrlPts, t_inddCtrlPt in_VnbrCtrlPts,
t_CtrlPt * in_pCtrlPts,
t_Knot * in_pUKnots, t_Knot * in_pVKnots,
t_CheckFlag in_CheckFlag )
{
m[U].order=in_Uorder; m[V].order=in_Vorder;
m[U].nbrCtrlPts=in_UnbrCtrlPts; m[V].nbrCtrlPts=in_VnbrCtrlPts;
mtotnbrCtrlPts = m[U].nbrCtrlPts * m[V].nbrCtrlPts;
m[U].nbrKnots = m[U].order + m[U].nbrCtrlPts;
m[V].nbrKnots = m[V].order + m[V].nbrCtrlPts;
if (in_CheckFlag)
Conscheck();
// CtrlPts
if (! (mpCtrlPts = in_pCtrlPts) )
{
G4cerr << "\nFATAL ERROR: G4NURBS::G4NURBS: "
<< "A NURBS MUST HAVE CONTROL POINTS!\n"
<< "\teven if they are defined later, the array must be allocated."
<< G4endl;
G4Exception("ERROR - G4NURBS::G4NURBS()");
}
//mnbralias = 0;
// Knots
t_direction dir;
G4int dummy;
for (dummy=0; (dummy?(dir=V):(dir=U)),(dummy < NofD); dummy++)
{
if ( !(m[dir].pKnots = (dummy?in_pVKnots:in_pUKnots)) )
{ // make some regular knots between 0 & 1
if(!MakeKnotVector(m[dir], Regular))
{
G4cerr << "\nFATAL ERROR: G4NURBS::G4NURBS: "
<< "Unable to make a Regular knot vector along "
<< G4NURBS::Tochar(dir)
<< " direction."
<< G4endl;
G4Exception("ERROR - G4NURBS::G4NURBS()");
}
//m[dir].nbralias = 0;
} // end of knots-making
} // end for dummy
} // end of G4NURBS::G4NURBS
// second constructor
G4NURBS::G4NURBS( t_order in_Uorder, t_order in_Vorder,
t_inddCtrlPt in_UnbrCtrlPts, t_inddCtrlPt in_VnbrCtrlPts,
t_KnotVectorGenFlag in_UKVGFlag,
t_KnotVectorGenFlag in_VKVGFlag,
t_CheckFlag in_CheckFlag )
{
m[U].order=in_Uorder; m[V].order=in_Vorder;
m[U].nbrCtrlPts=in_UnbrCtrlPts; m[V].nbrCtrlPts=in_VnbrCtrlPts;
mtotnbrCtrlPts = m[U].nbrCtrlPts * m[V].nbrCtrlPts;
m[U].nbrKnots = m[U].order + m[U].nbrCtrlPts;
m[V].nbrKnots = m[V].order + m[V].nbrCtrlPts;
if (in_CheckFlag)
Conscheck();
// Allocate CtrlPts
mpCtrlPts = new t_CtrlPt [mtotnbrCtrlPts];
//mnbralias = 0;
// Knots
t_direction dir;
G4int dummy;
for (dummy=0; (dummy?(dir=V):(dir=U)),(dummy < NofD); dummy++)
{
t_KnotVectorGenFlag flag = (dummy?in_VKVGFlag:in_UKVGFlag);
m[dir].pKnots = 0; // (allocation under our control)
if ( flag && !MakeKnotVector(m[dir], flag) )
{
G4cerr << "\nFATAL ERROR: G4NURBS::G4NURBS: "
<< "Unable to make knot vector along "
<< G4NURBS::Tochar(dir)
<< " direction. (" << m[dir].nbrKnots
<< " knots requested for a "
<< flag
<< " knots vector)"
<< G4endl;
G4Exception("ERROR - G4NURBS::G4NURBS()");
}
//m[dir].nbralias = 0;
}
}
G4NURBS::G4NURBS(const G4NURBS & in_krNurb)
: G4VVisPrim(in_krNurb)
{
// we assume the in nurbs is ok
// the number of CtrlPts can be copied straightly
mtotnbrCtrlPts = in_krNurb.mtotnbrCtrlPts;
// the main datas
// but as m is an array of t_Dir and as t_Dir
// is just a structure and not a class with a copy cons
// whe need to duplicate the knots
t_direction dir;
G4int dummy;
for (dummy=0; (dummy?(dir=V):(dir=U)),(dummy < NofD); dummy++)
{
// first we do a 'stupid' copy of m[dir]
m[dir] = in_krNurb.m[dir];
// but as m is an array of t_Dir and as t_Dir
// is just a structure and not a class with a copy cons
// whe need to duplicate the knots
m[dir].pKnots = new G4double [m[dir].nbrKnots];
// we copy the knots with memcpy. This function should be the fastest
memcpy(m[dir].pKnots, in_krNurb.m[dir].pKnots,
m[dir].nbrKnots * sizeof(G4double));
} // end of dummy loop
// the control points
// once again we need to do the copy
mpCtrlPts = new t_CtrlPt [mtotnbrCtrlPts];
memcpy(mpCtrlPts, in_krNurb.mpCtrlPts, mtotnbrCtrlPts*sizeof(t_CtrlPt));
// and as it's very strange to copy a nurbs in G4
// we issue a warning :
G4cerr << "\nWARNING: G4NURBS::G4NURBS(const G4NURBS &) used" << G4endl;
}
G4NURBS::~G4NURBS()
{
// we must free the two knots vector
t_direction dir;
G4int dummy;
for (dummy=0; (dummy?(dir=V):(dir=U)),(dummy < NofD); dummy++)
{
if (m[dir].pKnots)
delete m[dir].pKnots; // [m[dir].nbrKnots] if t_Knot become a class
m[dir].pKnots = 0;
}
// now we free the CtrlPts array
if (mpCtrlPts)
delete [] mpCtrlPts; // [mtotnbrCtrlPts] if t_CtrlPt become a class
mpCtrlPts = 0;
}
/************************************************************************
* *
* Return the current knot the parameter u is less than or equal to. *
* Find this "breakpoint" allows the evaluation routines to concentrate *
* on only those control points actually effecting the curve around u.] *
* *
* m is the number of points on the curve (or surface direction) *
* k is the order of the curve (or surface direction) *
* kv is the knot vector ([0..m+k-1]) to find the break point in. *
* *
************************************************************************/
static G4int FindBreakPoint(G4double u, const Float *kv, G4int m, G4int k)
{
G4int i;
if (u == kv[m+1]) return m; /* Special case for closed interval */
i = m + k;
while ((u < kv[i]) && (i > 0)) i--;
return(i);
}
/************************************************************************
* *
* Compute Bi,k(u), for i = 0..k. *
* u the parameter of the spline to find the basis functions for*
* brkPoint the start of the knot interval ("segment") *
* kv the knot vector *
* k the order of the curve *
* bvals the array of returned basis values. *
* *
* (From Bartels, Beatty & Barsky, p.387) *
* *
************************************************************************/
static void BasisFunctions(G4double u, G4int brkPoint,
const Float *kv, G4int k, G4double *bvals)
{
G4int r, s, i;
G4double omega;
bvals[0] = 1.0;
for (r=2; r <= k; r++)
{
i = brkPoint - r + 1;
bvals[r-1] = 0.0;
for (s=r-2; s >= 0; s--)
{
i++;
if (i < 0)
{
omega = 0.0;
}
else
{
omega = (u - kv[i]) / (kv[i+r-1] - kv[i]);
}
bvals[s+1] = bvals[s+1] + (1.0-omega) * bvals[s];
bvals[s] = omega * bvals[s];
}
}
}
/************************************************************************
* *
* Compute derivatives of the basis functions Bi,k(u)' *
* *
************************************************************************/
static void BasisDerivatives(G4double u, G4int brkPoint,
const Float *kv, G4int k, G4double *dvals)
{
G4int s, i;
G4double omega, knotScale;
BasisFunctions(u, brkPoint, kv, k-1, dvals);
dvals[k-1] = 0.0; /* BasisFunctions misses this */
knotScale = kv[brkPoint+1] - kv[brkPoint];
i = brkPoint - k + 1;
for (s=k-2; s >= 0; s--)
{
i++;
omega = knotScale * ((G4double)(k-1)) / (kv[i+k-1] - kv[i]);
dvals[s+1] += -omega * dvals[s];
dvals[s] *= omega;
}
}
/***********************************************************************
* *
* Calculate a point p on NurbSurface n at a specific u, v *
* using the tensor product. *
* *
* Note the valid parameter range for u and v is *
* (kvU[orderU] <= u < kvU[numU), (kvV[orderV] <= v < kvV[numV]) *
* *
***********************************************************************/
void G4NURBS::CalcPoint(G4double u, G4double v, G4Point3D &p,
G4Vector3D &utan, G4Vector3D &vtan) const
{
#define MAXORDER 50
struct Point4
{
G4double x, y, z, w;
};
G4int i, j, ri, rj;
G4int ubrkPoint, ufirst;
G4double bu[MAXORDER], buprime[MAXORDER];
G4int vbrkPoint, vfirst;
G4double bv[MAXORDER], bvprime[MAXORDER];
Point4 r, rutan, rvtan;
r.x = 0.0; r.y = 0.0; r.z = 0.0; r.w = 0.0;
rutan = r; rvtan = r;
G4int numU = GetUnbrCtrlPts();
G4int numV = GetVnbrCtrlPts();
G4int orderU = GetUorder();
G4int orderV = GetVorder();
/* Evaluate non-uniform basis functions (and derivatives) */
ubrkPoint = FindBreakPoint(u, m[U].pKnots, numU-1, orderU);
ufirst = ubrkPoint - orderU + 1;
BasisFunctions (u, ubrkPoint, m[U].pKnots, orderU, bu);
BasisDerivatives(u, ubrkPoint, m[U].pKnots, orderU, buprime);
vbrkPoint = FindBreakPoint(v, m[V].pKnots, numV-1, orderV);
vfirst = vbrkPoint - orderV + 1;
BasisFunctions (v, vbrkPoint, m[V].pKnots, orderV, bv);
BasisDerivatives(v, vbrkPoint, m[V].pKnots, orderV, bvprime);
/* Weight control points against the basis functions */
t_doubleCtrlPt *cpoint;
Point4 cp;
G4double tmp;
for (i=0; i<orderV; i++)
{
for (j=0; j<orderU; j++)
{
ri = orderV - 1 - i;
rj = orderU - 1 - j;
tmp = bu[rj] * bv[ri];
cpoint = GetdoubleCtrlPt(j+ufirst, i+vfirst);
cp.x = *cpoint[G4NURBS::X];
cp.y = *cpoint[G4NURBS::Y];
cp.z = *cpoint[G4NURBS::Z];
cp.w = *cpoint[G4NURBS::W];
r.x += cp.x * tmp;
r.y += cp.y * tmp;
r.z += cp.z * tmp;
r.w += cp.w * tmp;
tmp = buprime[rj] * bv[ri];
rutan.x += cp.x * tmp;
rutan.y += cp.y * tmp;
rutan.z += cp.z * tmp;
rutan.w += cp.w * tmp;
tmp = bu[rj] * bvprime[ri];
rvtan.x += cp.x * tmp;
rvtan.y += cp.y * tmp;
rvtan.z += cp.z * tmp;
rvtan.w += cp.w * tmp;
}
}
/* Project tangents, using the quotient rule for differentiation */
G4double wsqrdiv = 1.0 / (r.w * r.w);
utan.setX((r.w * rutan.x - rutan.w * r.x) * wsqrdiv);
utan.setY((r.w * rutan.y - rutan.w * r.y) * wsqrdiv);
utan.setZ((r.w * rutan.z - rutan.w * r.z) * wsqrdiv);
vtan.setX((r.w * rvtan.x - rvtan.w * r.x) * wsqrdiv);
vtan.setY((r.w * rvtan.y - rvtan.w * r.y) * wsqrdiv);
vtan.setZ((r.w * rvtan.z - rvtan.w * r.z) * wsqrdiv);
p.setX(r.x / r.w);
p.setY(r.y / r.w);
p.setZ(r.z / r.w);
}