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geant4/source/graphics_reps/include/G4AttDef.hh
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2016-06-09 11:11:55 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4AttDef.hh,v 1.4 2004/11/11 16:39:53 johna Exp $
// GEANT4 tag $Name: geant4-07-00-cand-01 $
#ifndef G4ATTDEF_HH
#define G4ATTDEF_HH
#include "globals.hh"
// Class Description:
//
// @class G4AttDef
//
// @brief This class represents a HepRep-style Attribute Definition.
// The G4AttDef is used to define new kinds of attributes that can
// then have values set for a Trajectory, Trajectory Point or Sensitive
// Detector Hit. These attributes are then made available to the end user
// in an interactive visualization system (such as WIRED).
// Values are set by creating G4AttValue objects and attaching them to the
// relevant Trajectory, Trajectory Point or Sensitive Detector Hit.
// The association between the G4AttValue and the G4AttDef object is
// made through the data member "name".
// For details, see the HepRep home page at http://heprep.freehep.org
//
// @author M.Frailis
// @author R.Giannitrapani
// @author J.Perl
// Class Description - End:
class G4AttDef{
public:
G4AttDef(const G4String& name,
const G4String& desc,
const G4String& category,
const G4String& extra,
const G4String& valueType):
m_name(name),m_desc(desc),
m_category(category),
m_extra(extra),m_valueType(valueType){};
G4AttDef(){};
const G4String& GetName()const{return m_name;};
const G4String& GetDesc()const{return m_desc;};
const G4String& GetCategory()const{return m_category;};
const G4String& GetExtra()const{return m_extra;};
const G4String& GetValueType()const{return m_valueType;};
void SetName(const G4String& name){m_name = name;};
void SetDesc(const G4String& desc){m_desc = desc;};
void SetCategory(const G4String& cat){m_category = cat;};
void SetExtra(const G4String& extra){m_extra = extra;};
void SetValueType(const G4String& type){m_valueType = type;};
private:
/// The name of the attribute
G4String m_name;
/// A short description of the attribute
G4String m_desc;
/// The category (Draw, Physics, PickAction, Association, etc.)
G4String m_category;
/// Some extra property of the attribute (units, etc.)
G4String m_extra;
/// The type of the value of the attribute (int, double, vector, etc.)
G4String m_valueType;
};
#endif //G4ATTDEF_H