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geant4/source/geometry/solids/specific/include/G4TwistedTrapSide.hh
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//
// ********************************************************************
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// * *
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// $Id: G4TwistedTrapSide.hh,v 1.7 2004/12/08 10:20:34 link Exp $
// GEANT4 tag $Name: geant4-07-00-cand-03 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4TwistedTrapSide
//
// Class description:
//
// Class describing a twisted boundary surface for a trapezoid.
// Author:
//
// Oliver Link (Oliver.Link@cern.ch)
//
// --------------------------------------------------------------------
#ifndef __G4TWISTEDTRAPSIDE__
#define __G4TWISTEDTRAPSIDE__
#include "G4VSurface.hh"
#include <vector>
class G4TwistedTrapSide : public G4VSurface
{
public: // with description
G4TwistedTrapSide(const G4String &name,
G4double PhiTwist,
G4double pDx1,
G4double pDx2,
G4double pDy,
G4double pDz,
G4double AngleSide);
virtual ~G4TwistedTrapSide();
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx,
G4bool isGlobal = false) ;
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate = kValidateWithTol);
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[]);
private:
virtual G4int GetAreaCode(const G4ThreeVector &xx,
G4bool withTol = true);
virtual void SetCorners();
virtual void SetBoundaries();
void GetPhiUAtX(G4ThreeVector p, G4double &phi, G4double &u);
G4ThreeVector ProjectPoint(const G4ThreeVector &p,
G4bool isglobal = false);
inline G4ThreeVector SurfacePoint(G4double phi, G4double u);
inline G4ThreeVector NormAng(G4double phi, G4double u);
inline G4double Xcoef(G4double u); // to calculate the w(u) function
private:
G4double fDx1; // Half-length along x of the side at y=-fDy1
// (d in surface equation)
G4double fDx2; // Half-length along x of the side at y=+fDy1
// (a in surface equation)
G4double fDy; // Half-length along y of the face
// (b in surface equation)
G4double fDz; // Half-length along the z axis
// (L in surface equation)
G4double fPhiTwist; // twist angle ( dphi in surface equation)
G4double fAngleSide;
};
//========================================================
// inline functions
//========================================================
inline
G4double G4TwistedTrapSide::Xcoef(G4double u)
{
// attention a = 2 fDx1
// d = 2 fDx2
// b = 2 fDy
// L = 2 fDz
return fDx2 + ( fDx1-fDx2)/2 - u * (fDx1-fDx2)/(2*fDy) ;
}
inline
G4ThreeVector G4TwistedTrapSide::SurfacePoint( G4double phi, G4double u )
{
// function to calculate a point on the surface, given by parameters phi,u
G4ThreeVector SurfPoint ( Xcoef(u) * std::cos(phi) - u * std::sin(phi),
Xcoef(u) * std::sin(phi) + u * std::cos(phi),
2*fDz*phi/fPhiTwist );
return SurfPoint ;
}
inline
G4ThreeVector G4TwistedTrapSide::NormAng( G4double phi, G4double u )
{
// function to calculate the norm at a given point on the surface
G4double L = 2*fDz ;
G4double a = 2*fDx2 ;
G4double d = 2*fDx1 ;
G4double b = 2*fDy ;
G4double dphi = fPhiTwist ;
G4double b2 = b*b ;
G4double d2 = d*d ;
G4double a2 = a*a ;
G4ThreeVector nvec( ( L * (2*b*std::cos(phi) + (a-d)*std::sin(phi)))/2.,
-(L*((a-d)*std::cos(phi) - 2*b*std::sin(phi)))/2.,
(dphi*(-b*d2 + 8*b2*u - 4*a*d*u + 2*d2*u + a2*(b + 2*u)))
/(8.*b) ) ;
return nvec.unit();
}
#endif