119 lines
4.0 KiB
C++
Executable File
119 lines
4.0 KiB
C++
Executable File
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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#ifndef PrimaryGeneratorAction_h
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#define PrimaryGeneratorAction_h 1
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//---------------------------------------------------------------------------
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//
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// ClassName: PrimaryGeneratorAction
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//
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// Description: Generate primary beam
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//
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// Authors: V.Grichine, V.Ivanchenko
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//
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// Modified:
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//
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//----------------------------------------------------------------------------
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "G4ThreeVector.hh"
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#include "globals.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class PrimaryGeneratorMessenger;
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class DetectorConstruction;
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class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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// The constructor defines a ParticleGun object, which allows
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// shooting a beam of particles through the experimental set-up.
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PrimaryGeneratorAction(DetectorConstruction* pDet);
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//The destructor. It deletes the ParticleGun.
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~PrimaryGeneratorAction();
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public:
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//It reads the parameters of the primary particles.
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//Generates the primary event via the ParticleGun method.
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void GeneratePrimaries(G4Event* anEvent);
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//Get/Set methods
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void SetBeamX(G4double val) {x0 = val;};
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void SetBeamY(G4double val) {y0 = val;};
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void SetBeamZ(G4double val) {z0 = val;};
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void SetBeamSigmaX(G4double val) {sigmaX = val;};
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void SetBeamSigmaY(G4double val) {sigmaY = val;};
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void SetBeamSigmaZ(G4double val) {sigmaY = val;};
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void SetBeamSigmaE(G4double val);
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void SetBeamEnergy(G4double val);
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void SetBeamMinCosTheta(G4double val) {minCosTheta = val;};
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void SetSigmaTheta(G4double val) {sigmaTheta = val;};
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void SetVerbose(G4int val) {verbose = val;};
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G4ThreeVector GetBeamPosition() const {return position;};
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G4ThreeVector GetBeamDirection() const {return direction;};
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G4ThreeVector GetBeamEnergy() const {return energy;};
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void SetRandom(const G4String& type) {m_gauss = type;};
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private:
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void InitializeMe();
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G4ParticleGun* particleGun;
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PrimaryGeneratorMessenger* theMessenger;
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DetectorConstruction* fDetector;
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G4int counter;
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G4int verbose;
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G4double x0, y0, z0;
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G4double sigmaX, sigmaY, sigmaZ;
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G4double rMax2;
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G4double sigmaE;
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G4double sigmaTheta;
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G4double energy;
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G4double minCosTheta;
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G4ThreeVector position;
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G4ThreeVector direction;
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G4String m_gauss;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#endif
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