330 lines
10 KiB
OpenEdge ABL
330 lines
10 KiB
OpenEdge ABL
# $Id: CLHEP.i,v 1.4 2004/12/08 15:37:14 daquinog Exp $
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# -------------------------------------------------------------------
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# GEANT4 tag $Name: geant4-07-00-cand-03 $
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# -------------------------------------------------------------------
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%module CLHEP
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%{
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#include <CLHEP/Vector/ThreeVector.h>
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#include <CLHEP/Units/SystemOfUnits.h>
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%}
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%include CLHEP/Units/SystemOfUnits.h
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class Hep3Vector {
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public:
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// Basic properties and operations on 3-vectors:
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enum { X=0, Y=1, Z=2, NUM_COORDINATES=3, SIZE=NUM_COORDINATES };
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// Safe indexing of the coordinates when using with matrices, arrays, etc.
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// (BaBar)
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inline Hep3Vector(double x = 0.0, double y = 0.0, double z = 0.0);
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// The constructor.
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inline double x() const;
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inline double y() const;
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inline double z() const;
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// The components in cartesian coordinate system. Same as getX() etc.
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inline void setX(double);
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inline void setY(double);
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inline void setZ(double);
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// Set the components in cartesian coordinate system.
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inline double phi() const;
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// The azimuth angle.
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inline double theta() const;
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// The polar angle.
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inline double cosTheta() const;
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// Cosine of the polar angle.
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inline double cos2Theta() const;
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// Cosine squared of the polar angle - faster than cosTheta(). (ZOOM)
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inline double mag2() const;
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// The magnitude squared (r^2 in spherical coordinate system).
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inline double mag() const;
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// The magnitude (r in spherical coordinate system).
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inline void setPhi(double);
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// Set phi keeping mag and theta constant (BaBar).
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inline void setTheta(double);
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// Set theta keeping mag and phi constant (BaBar).
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void setMag(double);
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// Set magnitude keeping theta and phi constant (BaBar).
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inline double perp2() const;
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// The transverse component squared (rho^2 in cylindrical coordinate system).
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inline double perp() const;
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// The transverse component (rho in cylindrical coordinate system).
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inline void setPerp(double);
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// Set the transverse component keeping phi and z constant.
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void setCylTheta(double);
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// Set theta while keeping transvers component and phi fixed
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inline double perp2(const Hep3Vector &) const;
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// The transverse component w.r.t. given axis squared.
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inline double perp(const Hep3Vector &) const;
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// The transverse component w.r.t. given axis.
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inline bool operator == (const Hep3Vector &) const;
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inline bool operator != (const Hep3Vector &) const;
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// Comparisons (Geant4).
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inline Hep3Vector & operator += (const Hep3Vector &);
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// Addition.
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inline Hep3Vector & operator -= (const Hep3Vector &);
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// Subtraction.
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inline Hep3Vector operator - () const;
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// Unary minus.
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inline Hep3Vector & operator *= (double);
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// Scaling with real numbers.
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Hep3Vector & operator /= (double);
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// Division by (non-zero) real number.
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inline Hep3Vector unit() const;
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// Vector parallel to this, but of length 1.
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inline Hep3Vector orthogonal() const;
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// Vector orthogonal to this (Geant4).
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inline double dot(const Hep3Vector &) const;
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// double product.
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inline Hep3Vector cross(const Hep3Vector &) const;
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// Cross product.
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double angle(const Hep3Vector &) const;
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// The angle w.r.t. another 3-vector.
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double pseudoRapidity() const;
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// Returns the pseudo-rapidity, i.e. -ln(tan(theta/2))
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void setEta ( double p );
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// Set pseudo-rapidity, keeping magnitude and phi fixed. (ZOOM)
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void setCylEta ( double p );
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// Set pseudo-rapidity, keeping transverse component and phi fixed. (ZOOM)
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Hep3Vector & rotateX(double);
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// Rotates the Hep3Vector around the x-axis.
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Hep3Vector & rotateY(double);
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// Rotates the Hep3Vector around the y-axis.
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Hep3Vector & rotateZ(double);
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// Rotates the Hep3Vector around the z-axis.
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Hep3Vector & rotateUz(const Hep3Vector&);
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// Rotates reference frame from Uz to newUz (unit vector) (Geant4).
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Hep3Vector & rotate(double, const Hep3Vector &);
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// Rotates around the axis specified by another Hep3Vector.
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// (Uses methods of HepRotation, forcing linking in of Rotation.cc.)
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Hep3Vector & operator *= (const HepRotation &);
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Hep3Vector & transform(const HepRotation &);
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// Transformation with a Rotation matrix.
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// = = = = = = = = = = = = = = = = = = = = = = = =
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//
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// Esoteric properties and operations on 3-vectors:
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//
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// 1 - Set vectors in various coordinate systems
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// 2 - Synonyms for accessing coordinates and properties
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// 3 - Comparisions (dictionary, near-ness, and geometric)
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// 4 - Intrinsic properties
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// 5 - Properties releative to z axis and arbitrary directions
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// 6 - Polar and azimuthal angle decomposition and deltaPhi
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// 7 - Rotations
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//
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// = = = = = = = = = = = = = = = = = = = = = = = =
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// 1 - Set vectors in various coordinate systems
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inline void setRThetaPhi (double r, double theta, double phi);
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// Set in spherical coordinates: Angles are measured in RADIANS
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inline void setREtaPhi ( double r, double eta, double phi );
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// Set in spherical coordinates, but specify peudorapidiy to determine theta.
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inline void setRhoPhiZ (double rho, double phi, double z);
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// Set in cylindrical coordinates: Phi angle is measured in RADIANS
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void setRhoPhiTheta ( double rho, double phi, double theta);
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// Set in cylindrical coordinates, but specify theta to determine z.
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void setRhoPhiEta ( double rho, double phi, double eta);
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// Set in cylindrical coordinates, but specify pseudorapidity to determine z.
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// 2 - Synonyms for accessing coordinates and properties
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inline double getX() const;
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inline double getY() const;
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inline double getZ() const;
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// x(), y(), and z()
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inline double getR () const;
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inline double getTheta() const;
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inline double getPhi () const;
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// mag(), theta(), and phi()
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inline double r () const;
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// mag()
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inline double rho () const;
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inline double getRho () const;
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// perp()
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double eta () const;
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double getEta () const;
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// pseudoRapidity()
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inline void setR ( double s );
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// setMag()
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inline void setRho ( double s );
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// setPerp()
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// 3 - Comparisions (dictionary, near-ness, and geometric)
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int compare (const Hep3Vector & v) const;
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bool operator > (const Hep3Vector & v) const;
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bool operator < (const Hep3Vector & v) const;
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bool operator>= (const Hep3Vector & v) const;
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bool operator<= (const Hep3Vector & v) const;
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// dictionary ordering according to z, then y, then x component
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inline double diff2 (const Hep3Vector & v) const;
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// |v1-v2|**2
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static double setTolerance (double tol);
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static inline double getTolerance ();
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// Set the tolerance used in isNear() for Hep3Vectors
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bool isParallel (const Hep3Vector & v, double epsilon) const;
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// Are the vectors parallel, within the given tolerance?
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bool isOrthogonal (const Hep3Vector & v, double epsilon) const;
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// Are the vectors orthogonal, within the given tolerance?
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double howParallel (const Hep3Vector & v) const;
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// | v1.cross(v2) / v1.dot(v2) |, to a maximum of 1.
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double howOrthogonal (const Hep3Vector & v) const;
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// | v1.dot(v2) / v1.cross(v2) |, to a maximum of 1.
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enum { ToleranceTicks = 100 };
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// 4 - Intrinsic properties
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double beta () const;
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// relativistic beta (considering v as a velocity vector with c=1)
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// Same as mag() but will object if >= 1
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double gamma() const;
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// relativistic gamma (considering v as a velocity vector with c=1)
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double coLinearRapidity() const;
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// inverse tanh (beta)
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// 5 - Properties relative to Z axis and to an arbitrary direction
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// Note that the non-esoteric CLHEP provides
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// theta(), cosTheta(), cos2Theta, and angle(const Hep3Vector&)
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inline double angle() const;
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// angle against the Z axis -- synonym for theta()
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inline double theta(const Hep3Vector & v2) const;
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// synonym for angle(v2)
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double cosTheta (const Hep3Vector & v2) const;
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double cos2Theta(const Hep3Vector & v2) const;
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// cos and cos^2 of the angle between two vectors
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inline Hep3Vector project () const;
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Hep3Vector project (const Hep3Vector & v2) const;
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// projection of a vector along a direction.
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inline Hep3Vector perpPart() const;
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inline Hep3Vector perpPart (const Hep3Vector & v2) const;
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// vector minus its projection along a direction.
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double rapidity () const;
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// inverse tanh(v.z())
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double rapidity (const Hep3Vector & v2) const;
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// rapidity with respect to specified direction:
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// inverse tanh (v.dot(u)) where u is a unit in the direction of v2
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double eta(const Hep3Vector & v2) const;
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// - ln tan of the angle beween the vector and the ref direction.
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// 6 - Polar and azimuthal angle decomposition and deltaPhi
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// Decomposition of an angle within reference defined by a direction:
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double polarAngle (const Hep3Vector & v2) const;
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// The reference direction is Z: the polarAngle is abs(v.theta()-v2.theta()).
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double deltaPhi (const Hep3Vector & v2) const;
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// v.phi()-v2.phi(), brought into the range (-PI,PI]
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double azimAngle (const Hep3Vector & v2) const;
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// The reference direction is Z: the azimAngle is the same as deltaPhi
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double polarAngle (const Hep3Vector & v2,
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const Hep3Vector & ref) const;
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// For arbitrary reference direction,
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// polarAngle is abs(v.angle(ref) - v2.angle(ref)).
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double azimAngle (const Hep3Vector & v2,
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const Hep3Vector & ref) const;
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// To compute azimangle, project v and v2 into the plane normal to
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// the reference direction. Then in that plane take the angle going
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// clockwise around the direction from projection of v to that of v2.
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// 7 - Rotations
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// These mehtods **DO NOT** use anything in the HepRotation class.
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// Thus, use of v.rotate(axis,delta) does not force linking in Rotation.cc.
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Hep3Vector & rotate (const Hep3Vector & axis, double delta);
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// Synonym for rotate (delta, axis)
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Hep3Vector & rotate (const HepAxisAngle & ax);
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// HepAxisAngle is a struct holding an axis direction and an angle.
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Hep3Vector & rotate (const HepEulerAngles & e);
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Hep3Vector & rotate (double phi,
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double theta,
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double psi);
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// Rotate via Euler Angles. Our Euler Angles conventions are
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// those of Goldstein Classical Mechanics page 107.
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};
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%inline %{
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typedef Hep3Vector G4ThreeVector;
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%}
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