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geant4/source/processes/hadronic/models/parton_string/qgsm/src/G4GammaParticipants.cc
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//
// ********************************************************************
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
#include "globals.hh"
#include "G4GammaParticipants.hh"
#include "G4LorentzVector.hh"
#include "G4V3DNucleus.hh"
#include <utility>
// Class G4GammaParticipants
// J.P. Wellisch, April 2002
// new participants class for gamma nuclear, with this design more can come with
// cross-section based, and quasi-eiconal model based modelling
//
// 20110805 M. Kelsey -- Follow change to G4V3DNucleus::GetNucleons()
G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct &thePrimary)
{
// Check reaction threshold - goes to CheckThreshold
theProjectileSplitable = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE
theProjectileSplitable->SetStatus(1); // Uzhi 21.05.2015
G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy());
G4LorentzVector aTargetNMomentum(0.,0.,0.,938.);
if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) )
{
throw G4HadronicException(__FILE__, __LINE__,
"G4GammaParticipants::SelectInteractions: primary nan energy.");
}
G4double S = (aPrimaryMomentum + aTargetNMomentum).mag2();
G4double ThresholdMass = thePrimary.GetMass() + 938.;
ModelMode = SOFT;
if (sqr(ThresholdMass + ThresholdParameter) > S)
{
ModelMode = DIFFRACTIVE;
//throw G4HadronicException(__FILE__, __LINE__, "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses.");
}
if (sqr(ThresholdMass + QGSMThreshold) > S) // thus only diffractive in cascade!
{
ModelMode = DIFFRACTIVE;
}
// first find the collisions HPW
std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent());
theInteractions.clear();
G4int totalCuts = 0;
#ifdef debug_G4GammaParticipants
G4double eK = thePrimary.GetKineticEnergy()/GeV;
G4int nucleonCount = theNucleus->GetMassNumber();
#endif
G4int theCurrent = G4int(theNucleus->GetMassNumber()*G4UniformRand());
G4int NucleonNo=0;
theNucleus->StartLoop();
G4Nucleon * pNucleon =0; // theNucleus->GetNextNucleon(); // Uzhi 27.05.2015
while( (pNucleon = theNucleus->GetNextNucleon()) ) /* Loop checking, 07.08.2015, A.Ribon */
{if(NucleonNo == theCurrent) break; NucleonNo++;}
if ( pNucleon ) {
G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(*pNucleon);
pNucleon->Hit(aTarget);
if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) )
{
/*
// diffractive interaction occurs
if(IsSingleDiffractive())
{
theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget);
}
else
{
theDiffExcitaton.ExciteParticipants(aProjectile, aTarget);
}
*/
G4InteractionContent * aInteraction = new G4InteractionContent(theProjectileSplitable);
theProjectileSplitable->SetStatus(1*theProjectileSplitable->GetStatus());
aInteraction->SetTarget(aTarget);
aInteraction->SetTargetNucleon(pNucleon);
aTarget->SetCollisionCount(0);
aTarget->SetStatus(1);
aInteraction->SetNumberOfDiffractiveCollisions(1);
aInteraction->SetNumberOfSoftCollisions(0);
aInteraction->SetStatus(1);
theInteractions.push_back(aInteraction);
totalCuts += 1;
}
else
{
// nondiffractive soft interaction occurs
aTarget->IncrementCollisionCount(1);
aTarget->SetStatus(0);
theTargets.push_back(aTarget);
theProjectileSplitable->IncrementCollisionCount(1);
theProjectileSplitable->SetStatus(0*theProjectileSplitable->GetStatus());
G4InteractionContent * aInteraction =
new G4InteractionContent(theProjectileSplitable);
aInteraction->SetTarget(aTarget);
aInteraction->SetTargetNucleon(pNucleon);
aInteraction->SetNumberOfSoftCollisions(1);
aInteraction->SetStatus(0);
theInteractions.push_back(aInteraction);
totalCuts += 1;
}
}
return theProjectileSplitable; //aProjectile;
}