131 lines
5.1 KiB
C++
131 lines
5.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VGFlashSensitiveDetector.hh 97674 2016-06-07 08:28:08Z gcosmo $
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//
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//
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//---------------------------------------------------------------
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// GEANT 4 class header file
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//
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// G4VGFlashSensitiveDetector
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//
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// Class description:
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//
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// Abstract base class of the sensitive detector for use with GFlash.
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// The user's sensitive detector which generates hits must be derived
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// from this class, and G4VSensitiveDetector.
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//---------------------------------------------------------------
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#ifndef G4VGFlashSensitiveDetector_h
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#define G4VGFlashSensitiveDetector_h 1
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#include "G4Step.hh"
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#include "G4VReadOutGeometry.hh"
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#include "G4TouchableHistory.hh"
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#include "GFlashEnergySpot.hh"
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#include "G4GFlashSpot.hh"
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#include "G4VSensitiveDetector.hh"
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class G4VGFlashSensitiveDetector
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{
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public: // with description
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G4VGFlashSensitiveDetector() {}
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G4VGFlashSensitiveDetector(const G4VGFlashSensitiveDetector &) {}
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// Constructors. The user's concrete class must use one of these
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// constructors by the constructor initializer of the derived class.
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// The name of the sensitive detector must be the same as for the
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// corresponding GG4VSensitiveDetector.
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public: // without description
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virtual ~G4VGFlashSensitiveDetector() {}
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G4int operator==(const G4VGFlashSensitiveDetector &right) const
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{return this == &right;}
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G4int operator!=(const G4VGFlashSensitiveDetector &right) const
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{return this != &right;}
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public: // without description
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inline G4bool Hit(G4GFlashSpot * aSpot)
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{
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// This is the public method invoked by GFlashHitMaker for generating
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// hits. The actual user's implementation for generating hits must be
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// implemented in GenerateHits() virtual protected method.
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G4bool result = true;
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G4VSensitiveDetector * This
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= dynamic_cast<G4VSensitiveDetector *>(this);
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if(!This)
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{
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G4Exception("G4VGFlashSensitiveDetector::Hit()",
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"InvalidSetup", FatalException,
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"Needs also to inherit from G4VSensitiveDetector!");
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return false;
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}
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if(This->isActive())
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{
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G4VReadOutGeometry * ROgeometry = 0;
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G4TouchableHistory* ROhis = 0;
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if(This) ROgeometry = This->GetROgeometry();
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if(ROgeometry)
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{
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// fake pre-step point for touchable from read-out geometry.
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G4Step fakeStep;
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G4StepPoint * tmpPoint = fakeStep.GetPreStepPoint();
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tmpPoint->SetTouchableHandle(aSpot->GetTouchableHandle());
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tmpPoint->SetPosition(aSpot->GetPosition());
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tmpPoint->SetMomentumDirection(aSpot->GetOriginatorTrack()
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->GetPrimaryTrack()->GetMomentumDirection());
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result = ROgeometry->CheckROVolume(&fakeStep, ROhis);
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}
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if(result) result = ProcessHits(aSpot, ROhis);
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}
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else
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{
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result = false;
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}
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return result;
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}
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protected: // with description
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virtual G4bool ProcessHits(G4GFlashSpot*aSpot,
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G4TouchableHistory*ROhist) = 0;
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// The user MUST implement this method for generating hit(s) from the
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// GFlashSpots. Be aware that this method is a protected method and it
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// will be invoked by Hit() method of the Base class once the Readout
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// geometry that may be associated to the corresponding
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// G4VSensitiveDetector was taken into account.
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};
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#endif
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