876 lines
36 KiB
C++
876 lines
36 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4MultiLevelLocator.cc 96458 2016-04-15 10:15:24Z gcosmo $
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//
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// Class G4MultiLevelLocator implementation
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//
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// 27.10.08 - Tatiana Nikitina.
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// 04.10.11 - John Apostolakis, revised convergence to use Surface Normal
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// ---------------------------------------------------------------------------
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#include <iomanip>
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#include "G4ios.hh"
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#include "G4MultiLevelLocator.hh"
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G4MultiLevelLocator::G4MultiLevelLocator(G4Navigator *theNavigator)
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: G4VIntersectionLocator(theNavigator),
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fMaxSteps(10000), // Very loose - allows many steps (looping will be rare)
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fWarnSteps(1000), //
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fNumCalls(0),
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fNumAdvanceFull(0.), fNumAdvanceGood(0), fNumAdvanceTrials(0)
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{
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// In case of too slow progress in finding Intersection Point
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// intermediates Points on the Track must be stored.
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// Initialise the array of Pointers [max_depth+1] to do this
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G4ThreeVector zeroV(0.0,0.0,0.0);
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for (G4int idepth=0; idepth<max_depth+1; idepth++ )
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{
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ptrInterMedFT[ idepth ] = new G4FieldTrack( zeroV, zeroV, 0., 0., 0., 0.);
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}
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#ifdef G4DEBUG_FIELD
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// Trial values Loose Tight
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// To happen: Infrequent Often
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SetMaxSteps(50); // 300 25
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SetWarnSteps(40); // 250 15
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#endif
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}
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G4MultiLevelLocator::~G4MultiLevelLocator()
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{
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for ( G4int idepth=0; idepth<max_depth+1; idepth++)
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{
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delete ptrInterMedFT[idepth];
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}
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#ifdef G4DEBUG_FIELD
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ReportStatistics();
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#endif
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}
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// --------------------------------------------------------------------------
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// G4bool G4PropagatorInField::LocateIntersectionPoint(
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// const G4FieldTrack& CurveStartPointVelocity, // A
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// const G4FieldTrack& CurveEndPointVelocity, // B
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// const G4ThreeVector& TrialPoint, // E
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// G4FieldTrack& IntersectedOrRecalculated // Output
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// G4bool& recalculated ) // Out
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// --------------------------------------------------------------------------
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//
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// Function that returns the intersection of the true path with the surface
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// of the current volume (either the external one or the inner one with one
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// of the daughters:
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//
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// A = Initial point
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// B = another point
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//
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// Both A and B are assumed to be on the true path:
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//
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// E is the first point of intersection of the chord AB with
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// a volume other than A (on the surface of A or of a daughter)
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//
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// Convention of Use :
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// i) If it returns "true", then IntersectionPointVelocity is set
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// to the approximate intersection point.
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// ii) If it returns "false", no intersection was found.
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// Potential reasons:
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// a) no segment found an intersection
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// b) too many steps were required - after that it abandoned the effort
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// and is returning how far it could go. (New - 29 Oct 2015)
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// (If so, it must set 'recalculated' to true.)
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// TODO/idea: add a new flag: 'unfinished' to identify these cases.
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//
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// IntersectedOrRecalculated means different things:
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// a) if it is the same curve lenght along, it is a revision of the
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// original enpdoint due to the need for re-integration.
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// b) if it is at a shorter curve length, it is 'end of what it could do'
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// i.e. as far as it could go, because it took too many steps!
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// Note: IntersectedOrRecalculated is valid only if 'recalculated' is
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// 'true'.
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// --------------------------------------------------------------------------
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// NOTE: implementation taken from G4PropagatorInField
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//
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G4bool G4MultiLevelLocator::EstimateIntersectionPoint(
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const G4FieldTrack& CurveStartPointVelocity, // A
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const G4FieldTrack& CurveEndPointVelocity, // B
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const G4ThreeVector& TrialPoint, // E
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G4FieldTrack& IntersectedOrRecalculatedFT, // Output
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G4bool& recalculatedEndPoint, // Out
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G4double& previousSafety, // In/Out
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G4ThreeVector& previousSftOrigin) // In/Out
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{
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// Find Intersection Point ( A, B, E ) of true path AB - start at E.
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const char* MethodName= "G4MultiLevelLocator::EstimateIntersectionPoint()";
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G4bool found_approximate_intersection = false;
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G4bool there_is_no_intersection = false;
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G4FieldTrack CurrentA_PointVelocity = CurveStartPointVelocity;
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G4FieldTrack CurrentB_PointVelocity = CurveEndPointVelocity;
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G4ThreeVector CurrentE_Point = TrialPoint;
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G4bool validNormalAtE = false;
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G4ThreeVector NormalAtEntry;
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G4FieldTrack ApproxIntersecPointV(CurveEndPointVelocity); // FT-Def-Construct
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// G4bool validApproxIntPV= false; // Is it current: valid and up-to-date?
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G4bool validIntersectP= true; // Is it current ?
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G4double NewSafety = 0.0;
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G4bool last_AF_intersection = false;
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// G4bool final_section= true; // Shows whether current section is last
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// (i.e. B=full end)
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G4bool first_section = true;
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recalculatedEndPoint = false;
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G4bool restoredFullEndpoint = false;
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unsigned int substep_no = 0;
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// Statistics for substeps
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//
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static G4ThreadLocal unsigned int max_no_seen= 0;
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//--------------------------------------------------------------------------
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// Algorithm for the case if progress in founding intersection is too slow.
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// Process is defined too slow if after N=param_substeps advances on the
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// path, it will be only 'fraction_done' of the total length.
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// In this case the remaining length is divided in two half and
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// the loop is restarted for each half.
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// If progress is still too slow, the division in two halfs continue
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// until 'max_depth'.
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//--------------------------------------------------------------------------
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const G4int param_substeps=5; // Test value for the maximum number
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// of substeps
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const G4double fraction_done=0.3;
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G4bool Second_half = false; // First half or second half of divided step
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// We need to know this for the 'final_section':
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// real 'final_section' or first half 'final_section'
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// In algorithm it is considered that the 'Second_half' is true
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// and it becomes false only if we are in the first-half of level
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// depthness or if we are in the first section
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unsigned int depth=0; // Depth counts subdivisions of initial step made
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fNumCalls++;
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#ifdef G4DEBUG_FIELD
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unsigned int trigger_substepno_print=0;
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const G4double tolerance = 1.0e-8 * CLHEP::mm;
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unsigned int biggest_depth= 0;
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#if (G4DEBUG_FIELD>1)
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G4ThreeVector StartPosition= CurveStartPointVelocity.GetPosition();
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if( (TrialPoint - StartPosition).mag2() < tolerance*tolerance)
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{
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ReportImmediateHit( MethodName, StartPosition, TrialPoint,
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tolerance, fNumCalls);
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}
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#endif
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#endif
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NormalAtEntry = GetSurfaceNormal(CurrentE_Point, validNormalAtE);
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// Intermediates Points on the Track = Subdivided Points must be stored.
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// Give the initial values to 'InterMedFt'
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// Important is 'ptrInterMedFT[0]', it saves the 'EndCurvePoint'
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//
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*ptrInterMedFT[0] = CurveEndPointVelocity;
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for (G4int idepth=1; idepth<max_depth+1; idepth++ )
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{
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*ptrInterMedFT[idepth]=CurveStartPointVelocity;
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}
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// Final_section boolean store
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//
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G4bool fin_section_depth[max_depth];
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for (G4int idepth=0; idepth<max_depth; idepth++ )
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{
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fin_section_depth[idepth]=true;
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}
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// 'SubStartPoint' is needed to calculate the length of the divided step
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//
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G4FieldTrack SubStart_PointVelocity = CurveStartPointVelocity;
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do
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{
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unsigned int substep_no_p = 0;
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G4bool sub_final_section = false; // the same as final_section,
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// but for 'sub_section'
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SubStart_PointVelocity = CurrentA_PointVelocity;
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do // REPEAT param
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{
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G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
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G4ThreeVector Point_B = CurrentB_PointVelocity.GetPosition();
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// F = a point on true AB path close to point E
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// (the closest if possible)
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//
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ApproxIntersecPointV = GetChordFinderFor()
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->ApproxCurvePointV( CurrentA_PointVelocity,
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CurrentB_PointVelocity,
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CurrentE_Point,
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GetEpsilonStepFor());
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// The above method is the key & most intuitive part ...
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// validApproxIntPV = true;
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#ifdef G4DEBUG_FIELD
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if( ApproxIntersecPointV.GetCurveLength() >
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CurrentB_PointVelocity.GetCurveLength() * (1.0 + tolerance) )
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{
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G4Exception(MethodName, "GeomNav0003", FatalException,
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"Intermediate F point is past end B point" );
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}
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#endif
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G4ThreeVector CurrentF_Point= ApproxIntersecPointV.GetPosition();
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// First check whether EF is small - then F is a good approx. point
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// Calculate the length and direction of the chord AF
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//
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G4ThreeVector ChordEF_Vector = CurrentF_Point - CurrentE_Point;
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G4ThreeVector NewMomentumDir= ApproxIntersecPointV.GetMomentumDir();
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G4double MomDir_dot_Norm= NewMomentumDir.dot( NormalAtEntry ) ;
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#ifdef G4DEBUG_FIELD
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if( fVerboseLevel > 3 )
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{
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G4ThreeVector ChordAB = Point_B - Point_A;
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G4double ABchord_length = ChordAB.mag();
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G4double MomDir_dot_ABchord;
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MomDir_dot_ABchord = (1.0 / ABchord_length)
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* NewMomentumDir.dot( ChordAB );
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G4VIntersectionLocator::ReportTrialStep( substep_no, ChordAB,
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ChordEF_Vector, NewMomentumDir, NormalAtEntry, validNormalAtE );
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G4cout << " dot( MomentumDir, ABchord_unit ) = "
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<< MomDir_dot_ABchord << G4endl;
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}
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#endif
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G4bool adequate_angle =
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( MomDir_dot_Norm >= 0.0 ) // Can use ( > -epsilon) instead
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|| (! validNormalAtE ); // Invalid, cannot use this criterion
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G4double EF_dist2 = ChordEF_Vector.mag2();
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if ( ( EF_dist2 <= sqr(fiDeltaIntersection) && ( adequate_angle ) )
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|| ( EF_dist2 <= kCarTolerance*kCarTolerance ) )
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{
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found_approximate_intersection = true;
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// Create the "point" return value
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//
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IntersectedOrRecalculatedFT = ApproxIntersecPointV;
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IntersectedOrRecalculatedFT.SetPosition( CurrentE_Point );
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if ( GetAdjustementOfFoundIntersection() )
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{
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// Try to Get Correction of IntersectionPoint using SurfaceNormal()
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//
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G4ThreeVector IP;
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G4ThreeVector MomentumDir=ApproxIntersecPointV.GetMomentumDirection();
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G4bool goodCorrection = AdjustmentOfFoundIntersection(Point_A,
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CurrentE_Point, CurrentF_Point, MomentumDir,
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last_AF_intersection, IP, NewSafety,
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previousSafety, previousSftOrigin );
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if ( goodCorrection )
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{
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IntersectedOrRecalculatedFT = ApproxIntersecPointV;
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IntersectedOrRecalculatedFT.SetPosition(IP);
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}
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}
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// Note: in order to return a point on the boundary,
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// we must return E. But it is F on the curve.
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// So we must "cheat": we are using the position at point E
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// and the velocity at point F !!!
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//
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// This must limit the length we can allow for displacement!
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}
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else // E is NOT close enough to the curve (ie point F)
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{
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// Check whether any volumes are encountered by the chord AF
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// ---------------------------------------------------------
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// First relocate to restore any Voxel etc information
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// in the Navigator before calling ComputeStep()
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//
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GetNavigatorFor()->LocateGlobalPointWithinVolume( Point_A );
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G4ThreeVector PointG; // Candidate intersection point
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G4double stepLengthAF;
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G4bool Intersects_AF = IntersectChord( Point_A, CurrentF_Point,
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NewSafety, previousSafety,
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previousSftOrigin,
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stepLengthAF,
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PointG );
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last_AF_intersection = Intersects_AF;
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if( Intersects_AF )
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{
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// G is our new Candidate for the intersection point.
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// It replaces "E" and we will repeat the test to see if
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// it is a good enough approximate point for us.
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// B <- F
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// E <- G
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//
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CurrentB_PointVelocity = ApproxIntersecPointV;
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CurrentE_Point = PointG;
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validIntersectP= true; // 'E' has been updated.
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// validApproxIntPV= false; // 'F' is no longer valid, as B changed
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G4bool validNormalLast;
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NormalAtEntry = GetSurfaceNormal( PointG, validNormalLast );
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validNormalAtE = validNormalLast;
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// By moving point B, must take care if current
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// AF has no intersection to try current FB!!
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//
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fin_section_depth[depth]=false;
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#ifdef G4VERBOSE
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if( fVerboseLevel > 3 )
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{
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G4cout << "G4PiF::LI> Investigating intermediate point"
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<< " at s=" << ApproxIntersecPointV.GetCurveLength()
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<< " on way to full s="
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<< CurveEndPointVelocity.GetCurveLength() << G4endl;
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}
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#endif
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}
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else // not Intersects_AF
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{
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// In this case:
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// There is NO intersection of AF with a volume boundary.
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// We must continue the search in the segment FB!
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//
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GetNavigatorFor()->LocateGlobalPointWithinVolume( CurrentF_Point );
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G4double stepLengthFB;
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G4ThreeVector PointH;
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// Check whether any volumes are encountered by the chord FB
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// ---------------------------------------------------------
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G4bool Intersects_FB = IntersectChord( CurrentF_Point, Point_B,
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NewSafety, previousSafety,
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previousSftOrigin,
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stepLengthFB,
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PointH );
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if( Intersects_FB )
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{
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// There is an intersection of FB with a volume boundary
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// H <- First Intersection of Chord FB
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// H is our new Candidate for the intersection point.
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// It replaces "E" and we will repeat the test to see if
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// it is a good enough approximate point for us.
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// Note that F must be in volume volA (the same as A)
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// (otherwise AF would meet a volume boundary!)
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// A <- F
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// E <- H
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//
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CurrentA_PointVelocity = ApproxIntersecPointV;
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CurrentE_Point = PointH;
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validIntersectP = true; // 'E' has been updated.
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// validApproxIntPV = false; // 'F' is no longer valid, as A changed
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G4bool validNormalH;
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NormalAtEntry = GetSurfaceNormal( PointH, validNormalH );
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validNormalAtE = validNormalH;
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}
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else // not Intersects_FB
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{
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if(fin_section_depth[depth])
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{
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// If B is the original endpoint, this means that whatever
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// volume(s) intersected the original chord, none touch the
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// smaller chords we have used.
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// The value of 'IntersectedOrRecalculatedFT' returned is
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// likely not valid
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// Check on real final_section or SubEndSection
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//
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if( ((Second_half)&&(depth==0)) || (first_section) )
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{
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there_is_no_intersection = true; // real final_section
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}
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else
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{
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// end of subsection, not real final section
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// exit from the and go to the depth-1 level
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substep_no_p = param_substeps+2; // exit from the loop
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// but 'Second_half' is still true because we need to find
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// the 'CurrentE_point' for the next loop
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Second_half = true;
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sub_final_section = true;
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}
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}
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else
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{
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CurrentA_PointVelocity = CurrentB_PointVelocity; // Got to B
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CurrentB_PointVelocity = (depth==0) ? CurveEndPointVelocity
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: *ptrInterMedFT[depth] ;
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SubStart_PointVelocity = CurrentA_PointVelocity;
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restoredFullEndpoint = true;
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validIntersectP= false; // 'E' has NOT been updated.
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// validApproxIntPV= false; // 'F' is no longer valid, A changed
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}
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} // Endif (Intersects_FB)
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} // Endif (Intersects_AF)
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G4FieldTrack RevisedB_FT= CurrentB_PointVelocity;
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G4int errorEndPt;
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G4bool recalculatedB= CheckAndReEstimateEndpoint(CurrentA_PointVelocity,
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CurrentB_PointVelocity,
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RevisedB_FT,
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errorEndPt );
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if( recalculatedB )
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{
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CurrentB_PointVelocity= RevisedB_FT; // Use it !
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// Do not invalidate intersection F -- it is still roughly OK.
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//
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// The best course would be to invalidate (reset validIntersectP)
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// BUT if we invalidate it, we must re-estimate it somewhere!
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// validApproxIntPV= false; // 'F' is no longer valid, as B changed
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// validIntersectP= false; // 'E' has NOT been updated.
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if ( (fin_section_depth[depth]) // real final section
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&&( first_section || ((Second_half)&&(depth==0)) ) )
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{
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recalculatedEndPoint = true;
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IntersectedOrRecalculatedFT = RevisedB_FT;
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// So that we can return it, if it is the endpoint!
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}
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// else
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// Move forward the other points
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// - or better flag it, so that they are re-computed when next used
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// [ Implementation: a counter for # of recomputations
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// => avoids extra work]
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}
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if( errorEndPt > 1 ) // errorEndPt = 1 is milder, just: len(B)=len(A)
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{
|
|
std::ostringstream errmsg;
|
|
errmsg << "Location: " << MethodName
|
|
<< "- After EndIf(Intersects_AF)" << G4endl;
|
|
ReportReversedPoints(errmsg,
|
|
CurveStartPointVelocity, CurveEndPointVelocity,
|
|
NewSafety, fiEpsilonStep,
|
|
CurrentA_PointVelocity, CurrentB_PointVelocity,
|
|
SubStart_PointVelocity, CurrentE_Point,
|
|
ApproxIntersecPointV, substep_no, substep_no_p, depth);
|
|
G4Exception(MethodName, "GeomNav0003", FatalException, errmsg);
|
|
}
|
|
if( restoredFullEndpoint )
|
|
{
|
|
fin_section_depth[depth] = restoredFullEndpoint;
|
|
restoredFullEndpoint = false;
|
|
}
|
|
} // EndIf ( E is close enough to the curve, ie point F. )
|
|
// tests ChordAF_Vector.mag() <= maximum_lateral_displacement
|
|
|
|
#ifdef G4DEBUG_FIELD
|
|
if( trigger_substepno_print == 0)
|
|
{
|
|
trigger_substepno_print= fWarnSteps - 20;
|
|
}
|
|
|
|
if( substep_no >= trigger_substepno_print )
|
|
{
|
|
G4cout << "Difficulty in converging in " << MethodName
|
|
<< G4endl
|
|
<< " Substep no = " << substep_no << G4endl;
|
|
if( substep_no == trigger_substepno_print )
|
|
{
|
|
printStatus( CurveStartPointVelocity, CurveEndPointVelocity,
|
|
-1.0, NewSafety, 0);
|
|
}
|
|
G4cout << " State of point A: ";
|
|
printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity,
|
|
-1.0, NewSafety, substep_no-1);
|
|
G4cout << " State of point B: ";
|
|
printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
|
|
-1.0, NewSafety, substep_no);
|
|
}
|
|
#endif
|
|
substep_no++;
|
|
substep_no_p++;
|
|
|
|
} while ( ( ! found_approximate_intersection )
|
|
&& ( ! there_is_no_intersection )
|
|
&& ( substep_no_p <= param_substeps) ); // UNTIL found or
|
|
// failed param substep
|
|
|
|
if( (!found_approximate_intersection) && (!there_is_no_intersection) )
|
|
{
|
|
G4double did_len = std::abs( CurrentA_PointVelocity.GetCurveLength()
|
|
- SubStart_PointVelocity.GetCurveLength());
|
|
G4double all_len = std::abs( CurrentB_PointVelocity.GetCurveLength()
|
|
- SubStart_PointVelocity.GetCurveLength());
|
|
|
|
G4double distAB= -1;
|
|
G4ThreeVector PointGe;
|
|
//
|
|
// Is progress is too slow, and is it possible to go deeper?
|
|
// If so, then *halve the step*
|
|
// ==============
|
|
if( (did_len < fraction_done*all_len)
|
|
&& (depth<max_depth) && (!sub_final_section) )
|
|
{
|
|
#ifdef G4DEBUG_FIELD
|
|
static G4ThreadLocal unsigned int numSplits=0; // For debugging only
|
|
biggest_depth= std::max(depth, biggest_depth);
|
|
numSplits++;
|
|
#endif
|
|
Second_half=false;
|
|
depth++;
|
|
first_section = false;
|
|
|
|
G4double Sub_len = (all_len-did_len)/(2.);
|
|
G4FieldTrack midPoint = CurrentA_PointVelocity;
|
|
G4MagInt_Driver* integrDriver
|
|
= GetChordFinderFor()->GetIntegrationDriver();
|
|
G4bool fullAdvance=
|
|
integrDriver->AccurateAdvance(midPoint, Sub_len, fiEpsilonStep);
|
|
|
|
fNumAdvanceTrials++;
|
|
if( fullAdvance ) { fNumAdvanceFull++; }
|
|
|
|
G4double lenAchieved=
|
|
midPoint.GetCurveLength()-CurrentA_PointVelocity.GetCurveLength();
|
|
|
|
const G4double adequateFraction = (1.0-CLHEP::perThousand);
|
|
G4bool goodAdvance = (lenAchieved >= adequateFraction * Sub_len);
|
|
if ( goodAdvance ) { fNumAdvanceGood++; }
|
|
|
|
#ifdef G4DEBUG_FIELD
|
|
else // !goodAdvance
|
|
{
|
|
G4cout << "MLL> AdvanceChordLimited not full at depth=" << depth
|
|
<< " total length achieved = " << lenAchieved << " of "
|
|
<< Sub_len << " fraction= ";
|
|
if (Sub_len != 0.0 ) { G4cout << lenAchieved / Sub_len; }
|
|
else { G4cout << "DivByZero"; }
|
|
G4cout << " Good-enough fraction = " << adequateFraction;
|
|
G4cout << " Number of call to mll = " << fNumCalls
|
|
<< " iteration " << substep_no
|
|
<< " inner = " << substep_no_p << G4endl;
|
|
G4cout << " Epsilon of integration = " << fiEpsilonStep << G4endl;
|
|
G4cout << " State at start is = " << CurrentA_PointVelocity
|
|
<< G4endl
|
|
<< " at end (midpoint)= " << midPoint << G4endl;
|
|
G4cout << " Particle mass = " << midPoint.GetRestMass() << G4endl;
|
|
|
|
G4EquationOfMotion *equation
|
|
= integrDriver->GetStepper()->GetEquationOfMotion();
|
|
ReportFieldValue( CurrentA_PointVelocity, "start", equation );
|
|
ReportFieldValue( midPoint, "midPoint", equation );
|
|
G4cout << " Original Start = "
|
|
<< CurveStartPointVelocity << G4endl;
|
|
G4cout << " Original End = "
|
|
<< CurveEndPointVelocity << G4endl;
|
|
G4cout << " Original TrialPoint = "
|
|
<< TrialPoint << G4endl;
|
|
G4cout << " (this is STRICT mode) "
|
|
<< " num Splits= " << numSplits;
|
|
G4cout << G4endl;
|
|
}
|
|
#endif
|
|
|
|
*ptrInterMedFT[depth] = midPoint;
|
|
CurrentB_PointVelocity = midPoint;
|
|
|
|
// Adjust 'SubStartPoint' to calculate the 'did_length' in next loop
|
|
//
|
|
SubStart_PointVelocity = CurrentA_PointVelocity;
|
|
|
|
// Find new trial intersection point needed at start of the loop
|
|
//
|
|
G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
|
|
G4ThreeVector Point_B = CurrentB_PointVelocity.GetPosition();
|
|
|
|
GetNavigatorFor()->LocateGlobalPointWithinVolume(Point_A);
|
|
G4bool Intersects_AB = IntersectChord(Point_A, Point_B,
|
|
NewSafety, previousSafety,
|
|
previousSftOrigin, distAB,
|
|
PointGe);
|
|
if( Intersects_AB )
|
|
{
|
|
last_AF_intersection = Intersects_AB;
|
|
CurrentE_Point = PointGe;
|
|
fin_section_depth[depth]=true;
|
|
|
|
validIntersectP= true; // 'E' has been updated.
|
|
// validApproxIntPV= false; // 'F' is no longer valid, as E changed
|
|
|
|
G4bool validNormalAB;
|
|
NormalAtEntry = GetSurfaceNormal( PointGe, validNormalAB );
|
|
validNormalAtE = validNormalAB;
|
|
}
|
|
else
|
|
{
|
|
// No intersection found for first part of curve
|
|
// (CurrentA,InterMedPoint[depth]). Go to the second part
|
|
//
|
|
Second_half = true;
|
|
|
|
validIntersectP= false; // No new 'E' chord intersection found
|
|
// validApproxIntPV= false; // So also 'F' is invalid
|
|
}
|
|
} // if did_len
|
|
|
|
unsigned int levelPops=0;
|
|
|
|
G4bool unfinished = Second_half;
|
|
while ( unfinished && (depth>0) )
|
|
{
|
|
// Second part of curve (InterMed[depth],Intermed[depth-1]))
|
|
// On the depth-1 level normally we are on the 'second_half'
|
|
|
|
levelPops++;
|
|
|
|
// Find new trial intersection point needed at start of the loop
|
|
//
|
|
SubStart_PointVelocity = *ptrInterMedFT[depth];
|
|
CurrentA_PointVelocity = *ptrInterMedFT[depth];
|
|
CurrentB_PointVelocity = *ptrInterMedFT[depth-1];
|
|
|
|
// Ensure that the new endpoints are not further apart in space
|
|
// than on the curve due to different errors in the integration
|
|
//
|
|
G4FieldTrack RevisedEndPointFT= CurrentB_PointVelocity;
|
|
G4int errorEndPt;
|
|
G4bool recalculatedB=
|
|
CheckAndReEstimateEndpoint( CurrentA_PointVelocity,
|
|
CurrentB_PointVelocity,
|
|
RevisedEndPointFT,
|
|
errorEndPt );
|
|
if( recalculatedB )
|
|
{
|
|
CurrentB_PointVelocity= RevisedEndPointFT; // Use it !
|
|
|
|
if (depth==1)
|
|
{
|
|
recalculatedEndPoint = true;
|
|
IntersectedOrRecalculatedFT = RevisedEndPointFT;
|
|
// So that we can return it, if it is the endpoint!
|
|
}
|
|
}
|
|
if( errorEndPt > 1 ) // errorEndPt = 1 is milder, just: len(B)=len(A)
|
|
{
|
|
std::ostringstream errmsg;
|
|
errmsg << "Location: " << MethodName << "- Second-Half" << G4endl;
|
|
ReportReversedPoints(errmsg,
|
|
CurveStartPointVelocity, CurveEndPointVelocity,
|
|
NewSafety, fiEpsilonStep,
|
|
CurrentA_PointVelocity, CurrentA_PointVelocity,
|
|
SubStart_PointVelocity, CurrentE_Point,
|
|
ApproxIntersecPointV, substep_no, substep_no_p, depth);
|
|
G4Exception(MethodName, "GeomNav0003", FatalException, errmsg);
|
|
}
|
|
G4ThreeVector Point_A = CurrentA_PointVelocity.GetPosition();
|
|
G4ThreeVector Point_B = CurrentB_PointVelocity.GetPosition();
|
|
GetNavigatorFor()->LocateGlobalPointWithinVolume(Point_A);
|
|
G4bool Intersects_AB = IntersectChord(Point_A, Point_B, NewSafety,
|
|
previousSafety,
|
|
previousSftOrigin, distAB,
|
|
PointGe);
|
|
if( Intersects_AB )
|
|
{
|
|
last_AF_intersection = Intersects_AB;
|
|
CurrentE_Point = PointGe;
|
|
|
|
validIntersectP= true; // 'E' has been updated.
|
|
// validApproxIntPV= false; // 'F' is no longer valid, as E changed
|
|
|
|
G4bool validNormalAB;
|
|
NormalAtEntry = GetSurfaceNormal( PointGe, validNormalAB );
|
|
validNormalAtE = validNormalAB;
|
|
}
|
|
else
|
|
{
|
|
validIntersectP= false; // No new 'E' chord intersection found
|
|
// validApproxIntPV= false; // So also 'F' is invalid
|
|
if( depth == 1)
|
|
{
|
|
there_is_no_intersection = true;
|
|
}
|
|
}
|
|
depth--;
|
|
fin_section_depth[depth]=true;
|
|
unfinished = !validIntersectP;
|
|
}
|
|
#ifdef G4DEBUG_FIELD
|
|
if( ! ( validIntersectP || there_is_no_intersection ) )
|
|
{
|
|
// What happened ??
|
|
G4cout << "MLL - WARNING Potential FAILURE: Conditions not met!"
|
|
<< G4endl
|
|
<< " Depth = " << depth << G4endl
|
|
<< " Levels popped = " << levelPops
|
|
<< " Num Substeps= " << substep_no << G4endl;
|
|
G4cout << " Found intersection= " << found_approximate_intersection
|
|
<< G4endl;
|
|
G4cout << " Progress report: -- " << G4endl;
|
|
ReportProgress(G4cout,
|
|
CurveStartPointVelocity, CurveEndPointVelocity,
|
|
substep_no, CurrentA_PointVelocity,
|
|
CurrentB_PointVelocity,
|
|
NewSafety, depth );
|
|
G4cout << G4endl;
|
|
}
|
|
#endif
|
|
} // if(!found_aproximate_intersection)
|
|
|
|
assert( validIntersectP || there_is_no_intersection
|
|
|| found_approximate_intersection);
|
|
|
|
} while ( ( ! found_approximate_intersection )
|
|
&& ( ! there_is_no_intersection )
|
|
&& ( substep_no <= fMaxSteps) ); // UNTIL found or failed
|
|
|
|
if( substep_no > max_no_seen )
|
|
{
|
|
max_no_seen = substep_no;
|
|
#ifdef G4DEBUG_FIELD
|
|
if( max_no_seen > fWarnSteps )
|
|
{
|
|
trigger_substepno_print = max_no_seen-20; // Want to see last 20 steps
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if( !there_is_no_intersection && !found_approximate_intersection )
|
|
{
|
|
if( substep_no >= fMaxSteps)
|
|
{
|
|
// Since we cannot go further (yet), we return as far as we have gone
|
|
|
|
recalculatedEndPoint = true;
|
|
IntersectedOrRecalculatedFT = CurrentA_PointVelocity;
|
|
found_approximate_intersection = false;
|
|
|
|
std::ostringstream message;
|
|
message << G4endl;
|
|
message << "Convergence is requiring too many substeps: "
|
|
<< substep_no << " ( limit = "<< fMaxSteps << ")"
|
|
<< G4endl
|
|
<< " Abandoning effort to intersect. " << G4endl << G4endl;
|
|
message << " Number of calls to MLL: " << fNumCalls;
|
|
message << " iteration = " << substep_no <<G4endl << G4endl;
|
|
|
|
message.precision( 12 );
|
|
G4double done_len = CurrentA_PointVelocity.GetCurveLength();
|
|
G4double full_len = CurveEndPointVelocity.GetCurveLength();
|
|
message << " Undertaken only length: " << done_len
|
|
<< " out of " << full_len << " required." << G4endl
|
|
<< " Remaining length = " << full_len - done_len;
|
|
|
|
message << " Start and end-point of requested Step:" << G4endl;
|
|
printStatus( CurveStartPointVelocity, CurveEndPointVelocity,
|
|
-1.0, NewSafety, 0, message, -1 );
|
|
message << " Start and end-point of current Sub-Step:" << G4endl;
|
|
printStatus( CurrentA_PointVelocity, CurrentA_PointVelocity,
|
|
-1.0, NewSafety, substep_no-1, message, -1 );
|
|
printStatus( CurrentA_PointVelocity, CurrentB_PointVelocity,
|
|
-1.0, NewSafety, substep_no, message, -1 );
|
|
|
|
G4Exception(MethodName, "GeomNav0003", JustWarning, message);
|
|
}
|
|
else if( substep_no >= fWarnSteps)
|
|
{
|
|
std::ostringstream message;
|
|
message << "Many substeps while trying to locate intersection."
|
|
<< G4endl
|
|
<< " Undertaken length: "
|
|
<< CurrentB_PointVelocity.GetCurveLength()
|
|
<< " - Needed: " << substep_no << " substeps." << G4endl
|
|
<< " Warning number = " << fWarnSteps
|
|
<< " and maximum substeps = " << fMaxSteps;
|
|
G4Exception(MethodName, "GeomNav1002", JustWarning, message);
|
|
}
|
|
}
|
|
|
|
#ifdef G4DEBUG_FIELD
|
|
if( found_approximate_intersection )
|
|
{
|
|
assert( validApproxIntPV &&
|
|
"Approximate Intersection must not have been invalidated." );
|
|
}
|
|
#endif
|
|
|
|
return (!there_is_no_intersection) && found_approximate_intersection;
|
|
// Success or failure
|
|
}
|
|
|
|
void G4MultiLevelLocator::ReportStatistics()
|
|
{
|
|
G4cout << " Number of calls = " << fNumCalls << G4endl;
|
|
G4cout << " Number of split level ('advances'): "
|
|
<< fNumAdvanceTrials << G4endl;
|
|
G4cout << " Number of full advances: "
|
|
<< fNumAdvanceGood << G4endl;
|
|
G4cout << " Number of good advances: "
|
|
<< fNumAdvanceFull << G4endl;
|
|
}
|
|
|
|
void G4MultiLevelLocator::ReportFieldValue( const G4FieldTrack& locationPV,
|
|
const char* nameLoc,
|
|
const G4EquationOfMotion* equation )
|
|
{
|
|
enum { maxNumFieldComp= 24 };
|
|
|
|
G4ThreeVector position = locationPV.GetPosition();
|
|
G4double startPoint[4] = { position.x(), position.y(), position.z(),
|
|
locationPV.GetLabTimeOfFlight() };
|
|
G4double FieldVec[maxNumFieldComp]; // 24 ;
|
|
for (unsigned int i=0; i<maxNumFieldComp; ++i )
|
|
{
|
|
FieldVec[i]= 0.0;
|
|
}
|
|
equation->GetFieldValue( startPoint, FieldVec);
|
|
G4cout << " B-field value (" << nameLoc << ")= "
|
|
<< FieldVec[0] << " " << FieldVec[1] << " " << FieldVec[2];
|
|
G4double Emag2= G4ThreeVector( FieldVec[3],
|
|
FieldVec[4],
|
|
FieldVec[5] ).mag2();
|
|
if( Emag2 > 0.0 )
|
|
{
|
|
G4cout << " Electric = " << FieldVec[3] << " "
|
|
<< FieldVec[4] << " "
|
|
<< FieldVec[5]<< G4endl;
|
|
}
|
|
return;
|
|
}
|