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geant4/examples/extended/parallel/ThreadsafeScorers/include/G4TAtomicHitsMap.hh
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//
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/// \file parallel/ThreadsafeScorers/atomics/G4TAtomicHitsMap.hh
/// \brief Definition of the G4TAtomicHitsMap class
//
//
// $Id: G4TAtomicHitsMap.hh 93110 2015-11-05 08:37:42Z jmadsen $
//
//
/// This is an implementation of G4THitsMap<T> where the underlying
/// type is G4atomic<T>, not just T. A static assert is provided to
/// ensure that T is fundamental. This class should be used in lieu
/// of G4THitsMap<T> when memory is a concern. Atomics are
/// thread-safe and *generally* faster that mutexes (as long as the
/// STL implementation is lock-free) but the synchronization does
/// not come without a cost. If performance is the primary concern,
/// use G4THitsMap<T> in thread-local instances.
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#ifndef G4TAtomicHitsMap_h
#define G4TAtomicHitsMap_h 1
#include "G4THitsCollection.hh"
#include "G4THitsMap.hh"
#include "globals.hh"
#include "G4atomic.hh"
#include "G4Threading.hh"
#include "G4AutoLock.hh"
#include <map>
#include <type_traits>
// class description:
//
// This is a template class of hits map and parametrized by
// The concrete class of G4VHit. This is a uniform collection for
// a particular concrete hit class objects.
// An intermediate layer class G4HitsMap appeared in this
// header file is used just for G4Allocator, because G4Allocator
// cannot be instansiated with a template class. Thus G4HitsMap
// class MUST NOT be directly used by the user.
template <typename T>
class G4TAtomicHitsMap : public G4VHitsCollection
{
protected:
static_assert(std::is_fundamental<T>::value,
"G4TAtomicHitsMap must use fundamental type");
public:
typedef G4atomic<T> value_type;
typedef value_type* mapped_type;
typedef typename std::map<G4int, mapped_type> container_type;
typedef typename container_type::iterator iterator;
typedef typename container_type::const_iterator const_iterator;
public:
G4TAtomicHitsMap();
public: // with description
G4TAtomicHitsMap(G4String detName, G4String colNam);
// constructor.
public:
virtual ~G4TAtomicHitsMap();
G4int operator==(const G4TAtomicHitsMap<T> &right) const;
G4TAtomicHitsMap<T> & operator+=(const G4TAtomicHitsMap<T> &right) const;
G4TAtomicHitsMap<T> & operator+=(const G4THitsMap<T> &right) const;
public: // with description
virtual void DrawAllHits();
virtual void PrintAllHits();
// These two methods invokes Draw() and Print() methods of all of
// hit objects stored in this map, respectively.
public: // with description
inline value_type* operator[](G4int key) const;
// Returns a pointer to a concrete hit object.
inline container_type* GetMap() const
{ return theCollection; }
// Returns a collection map.
inline G4int add(const G4int & key, value_type*& aHit) const;
inline G4int add(const G4int & key, T& aHit) const;
// Insert a hit object. Total number of hit objects stored in this
// map is returned.
inline G4int set(const G4int & key, value_type*& aHit) const;
inline G4int set(const G4int & key, T& aHit) const;
// Overwrite a hit object. Total number of hit objects stored in this
// map is returned.
inline G4int entries() const
{
return theCollection->size();
}
// Returns the number of hit objects stored in this map
inline void clear();
public:
virtual G4VHit* GetHit(size_t) const {return 0;}
virtual size_t GetSize() const
{
return theCollection->size();
}
public:
iterator begin() { return theCollection->begin(); }
iterator end() { return theCollection->end(); }
const_iterator begin() const { return theCollection->begin(); }
const_iterator end() const { return theCollection->end(); }
const_iterator cbegin() const { return theCollection->cbegin(); }
const_iterator cend() const { return theCollection->cend(); }
iterator find(G4int p) { return theCollection->find(p); }
const_iterator find(G4int p) const { return theCollection->find(p); }
private:
container_type* theCollection;
mutable G4Mutex fMutex;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
G4TAtomicHitsMap<T>::G4TAtomicHitsMap()
: theCollection(new container_type),
fMutex(G4MUTEX_INITIALIZER)
{ }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
G4TAtomicHitsMap<T>::G4TAtomicHitsMap(G4String detName,
G4String colNam)
: G4VHitsCollection(detName,colNam),
theCollection(new container_type),
fMutex(G4MUTEX_INITIALIZER)
{ }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
G4TAtomicHitsMap<T>::~G4TAtomicHitsMap()
{
for(auto itr = theCollection->begin(); itr != theCollection->end(); itr++)
delete itr->second;
delete theCollection;
G4MUTEXDESTROY(fMutex);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
G4int G4TAtomicHitsMap<T>::operator==(const G4TAtomicHitsMap<T> &right) const
{
return (collectionName == right.collectionName);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
G4TAtomicHitsMap<T>&
G4TAtomicHitsMap<T>::operator+=(const G4TAtomicHitsMap<T>& rhs) const
{
for(auto itr = rhs.GetMap()->begin(); itr != rhs.GetMap()->end(); itr++)
add(itr->first, *(itr->second));
return (G4TAtomicHitsMap<T>&)(*this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
G4TAtomicHitsMap<T>&
G4TAtomicHitsMap<T>::operator+=(const G4THitsMap<T>& rhs) const
{
for(auto itr = rhs.GetMap()->begin(); itr != rhs.GetMap()->end(); itr++)
add(itr->first, *(itr->second));
return (G4TAtomicHitsMap<T>&)(*this);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
inline typename G4TAtomicHitsMap<T>::value_type*
G4TAtomicHitsMap<T>::operator[](G4int key) const
{
if(theCollection->find(key) != theCollection->end())
return theCollection->find(key)->second;
else
{
G4AutoLock l(&fMutex);
if(theCollection->find(key) == theCollection->end())
{
value_type* ptr = new value_type;
(*theCollection)[key] = ptr;
return ptr;
} else
return theCollection->find(key)->second;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
inline G4int
G4TAtomicHitsMap<T>::add(const G4int& key, value_type*& aHit) const
{
if(theCollection->find(key) != theCollection->end())
*(*theCollection)[key] += *aHit;
else
{
G4AutoLock l(&fMutex);
(*theCollection)[key] = aHit;
}
G4AutoLock l(&fMutex);
return theCollection->size();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
inline G4int
G4TAtomicHitsMap<T>::add(const G4int& key, T& aHit) const
{
if(theCollection->find(key) != theCollection->end())
*(*theCollection)[key] += aHit;
else
{
value_type* hit = new value_type;
*hit = aHit;
G4AutoLock l(&fMutex);
(*theCollection)[key] = hit;
}
G4AutoLock l(&fMutex);
return theCollection->size();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
inline G4int
G4TAtomicHitsMap<T>::set(const G4int& key, value_type*& aHit) const
{
if(theCollection->find(key) != theCollection->end())
delete (*theCollection)[key]->second;
(*theCollection)[key] = aHit;
G4AutoLock l(&fMutex);
return theCollection->size();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
inline G4int
G4TAtomicHitsMap<T>::set(const G4int& key, T& aHit) const
{
if(theCollection->find(key) != theCollection->end())
*(*theCollection)[key] = aHit;
else
{
value_type* hit = new value_type;
*hit = aHit;
(*theCollection)[key] = hit;
}
G4AutoLock l(&fMutex);
return theCollection->size();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
void G4TAtomicHitsMap<T>::DrawAllHits()
{ }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
void G4TAtomicHitsMap<T>::PrintAllHits()
{
G4cout << "G4TAtomicHitsMap " << SDname << " / " << collectionName << " --- "
<< entries() << " entries" << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
template <typename T>
void G4TAtomicHitsMap<T>::clear()
{
G4AutoLock l(&fMutex);
for(auto itr = theCollection->begin(); itr != theCollection->end(); itr++)
delete itr->second;
theCollection->clear();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#endif