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geant4/examples/extended/field/field03/src/F03PrimaryGeneratorMessenger.cc
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2016-06-10 11:51:14 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
/// \file field/field03/src/F03PrimaryGeneratorMessenger.cc
/// \brief Implementation of the F03PrimaryGeneratorMessenger class
//
//
// $Id: F03PrimaryGeneratorMessenger.cc 77892 2013-11-29 08:56:08Z gcosmo $
//
//
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#include "F03PrimaryGeneratorMessenger.hh"
#include "F03PrimaryGeneratorAction.hh"
#include "G4UIcmdWithAString.hh"
#include "G4UIcmdWithADoubleAndUnit.hh"
#include "G4SystemOfUnits.hh"
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F03PrimaryGeneratorMessenger::F03PrimaryGeneratorMessenger(
F03PrimaryGeneratorAction* action)
: G4UImessenger(),
fAction(action),
fRndmCmd(0),
fSetXVertexCmd(0),
fSetYVertexCmd(0),
fSetZVertexCmd(0)
{
fRndmCmd = new G4UIcmdWithAString("/gun/random",this);
fRndmCmd->SetGuidance("Shoot randomly the incident particle.");
fRndmCmd->SetGuidance(" Choice : on, off(default)");
fRndmCmd->SetParameterName("choice",true);
fRndmCmd->SetDefaultValue("off");
fRndmCmd->SetCandidates("on off");
fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
fSetXVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this);
fSetXVertexCmd->SetGuidance(" Set x coord. of the primary vertex.");
fSetXVertexCmd->SetParameterName("xv",true);
fSetXVertexCmd->SetDefaultValue(0.0*mm);
fSetXVertexCmd->SetDefaultUnit("mm");
fSetYVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this);
fSetYVertexCmd->SetGuidance(" Set y coord. of the primary vertex.");
fSetYVertexCmd->SetParameterName("yv",true);
fSetYVertexCmd->SetDefaultValue(0.0*mm);
fSetYVertexCmd->SetDefaultUnit("mm");
fSetZVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this);
fSetZVertexCmd->SetGuidance(" Set z coord. of the primary vertex.");
fSetZVertexCmd->SetParameterName("zv",true);
fSetZVertexCmd->SetDefaultValue(0.0*mm);
fSetZVertexCmd->SetDefaultUnit("mm");
}
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F03PrimaryGeneratorMessenger::~F03PrimaryGeneratorMessenger()
{
delete fRndmCmd;
delete fSetXVertexCmd;
delete fSetYVertexCmd;
delete fSetZVertexCmd;
}
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void F03PrimaryGeneratorMessenger::SetNewValue(G4UIcommand * command,
G4String newValue)
{
if( command == fRndmCmd )
{ fAction->SetRndmFlag(newValue);}
if( command == fSetXVertexCmd )
{ fAction->SetXVertex(fSetXVertexCmd->GetNewDoubleValue(newValue));}
if( command == fSetYVertexCmd )
{ fAction->SetYVertex(fSetYVertexCmd->GetNewDoubleValue(newValue));}
if( command == fSetZVertexCmd )
{ fAction->SetZVertex(fSetZVertexCmd->GetNewDoubleValue(newValue));}
}
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