108 lines
4.6 KiB
C++
108 lines
4.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file field/field03/src/F03PrimaryGeneratorMessenger.cc
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/// \brief Implementation of the F03PrimaryGeneratorMessenger class
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//
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//
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// $Id: F03PrimaryGeneratorMessenger.cc 77892 2013-11-29 08:56:08Z gcosmo $
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "F03PrimaryGeneratorMessenger.hh"
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#include "F03PrimaryGeneratorAction.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4UIcmdWithADoubleAndUnit.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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F03PrimaryGeneratorMessenger::F03PrimaryGeneratorMessenger(
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F03PrimaryGeneratorAction* action)
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: G4UImessenger(),
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fAction(action),
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fRndmCmd(0),
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fSetXVertexCmd(0),
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fSetYVertexCmd(0),
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fSetZVertexCmd(0)
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{
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fRndmCmd = new G4UIcmdWithAString("/gun/random",this);
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fRndmCmd->SetGuidance("Shoot randomly the incident particle.");
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fRndmCmd->SetGuidance(" Choice : on, off(default)");
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fRndmCmd->SetParameterName("choice",true);
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fRndmCmd->SetDefaultValue("off");
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fRndmCmd->SetCandidates("on off");
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fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
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fSetXVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this);
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fSetXVertexCmd->SetGuidance(" Set x coord. of the primary vertex.");
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fSetXVertexCmd->SetParameterName("xv",true);
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fSetXVertexCmd->SetDefaultValue(0.0*mm);
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fSetXVertexCmd->SetDefaultUnit("mm");
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fSetYVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this);
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fSetYVertexCmd->SetGuidance(" Set y coord. of the primary vertex.");
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fSetYVertexCmd->SetParameterName("yv",true);
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fSetYVertexCmd->SetDefaultValue(0.0*mm);
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fSetYVertexCmd->SetDefaultUnit("mm");
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fSetZVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this);
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fSetZVertexCmd->SetGuidance(" Set z coord. of the primary vertex.");
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fSetZVertexCmd->SetParameterName("zv",true);
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fSetZVertexCmd->SetDefaultValue(0.0*mm);
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fSetZVertexCmd->SetDefaultUnit("mm");
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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F03PrimaryGeneratorMessenger::~F03PrimaryGeneratorMessenger()
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{
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delete fRndmCmd;
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delete fSetXVertexCmd;
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delete fSetYVertexCmd;
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delete fSetZVertexCmd;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void F03PrimaryGeneratorMessenger::SetNewValue(G4UIcommand * command,
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G4String newValue)
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{
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if( command == fRndmCmd )
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{ fAction->SetRndmFlag(newValue);}
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if( command == fSetXVertexCmd )
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{ fAction->SetXVertex(fSetXVertexCmd->GetNewDoubleValue(newValue));}
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if( command == fSetYVertexCmd )
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{ fAction->SetYVertex(fSetYVertexCmd->GetNewDoubleValue(newValue));}
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if( command == fSetZVertexCmd )
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{ fAction->SetZVertex(fSetZVertexCmd->GetNewDoubleValue(newValue));}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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