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geant4/examples/basic/B5/src/B5HadCalorimeterSD.cc
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2016-06-30 14:12:05 +02:00

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//
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// $Id: B5HadCalorimeterSD.cc 96048 2016-03-10 15:34:12Z gcosmo $
//
/// \file B5HadCalorimeterSD.cc
/// \brief Implementation of the B5HadCalorimeterSD class
#include "B5HadCalorimeterSD.hh"
#include "B5HadCalorimeterHit.hh"
#include "G4HCofThisEvent.hh"
#include "G4TouchableHistory.hh"
#include "G4Track.hh"
#include "G4Step.hh"
#include "G4SDManager.hh"
#include "G4ios.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B5HadCalorimeterSD::B5HadCalorimeterSD(G4String name)
: G4VSensitiveDetector(name), fHitsCollection(0), fHCID(-1)
{
collectionName.insert("HadCalorimeterColl");
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B5HadCalorimeterSD::~B5HadCalorimeterSD()
{}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B5HadCalorimeterSD::Initialize(G4HCofThisEvent* hce)
{
fHitsCollection
= new B5HadCalorimeterHitsCollection(SensitiveDetectorName,collectionName[0]);
if (fHCID<0)
{ fHCID = G4SDManager::GetSDMpointer()->GetCollectionID(fHitsCollection); }
hce->AddHitsCollection(fHCID,fHitsCollection);
// fill calorimeter hits with zero energy deposition
for (G4int iColumn=0;iColumn<10;iColumn++)
for (G4int iRow=0;iRow<2;iRow++)
{
B5HadCalorimeterHit* hit = new B5HadCalorimeterHit();
fHitsCollection->insert(hit);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool B5HadCalorimeterSD::ProcessHits(G4Step* step, G4TouchableHistory*)
{
G4double edep = step->GetTotalEnergyDeposit();
if (edep==0.) return true;
G4TouchableHistory* touchable
= (G4TouchableHistory*)(step->GetPreStepPoint()->GetTouchable());
G4int rowNo = touchable->GetCopyNumber(2);
G4int columnNo = touchable->GetCopyNumber(3);
G4int hitID = 2*columnNo+rowNo;
B5HadCalorimeterHit* hit = (*fHitsCollection)[hitID];
// check if it is first touch
if (hit->GetColumnID()<0)
{
hit->SetColumnID(columnNo);
hit->SetRowID(rowNo);
G4int depth = touchable->GetHistory()->GetDepth();
G4AffineTransform transform
= touchable->GetHistory()->GetTransform(depth-2);
transform.Invert();
hit->SetRot(transform.NetRotation());
hit->SetPos(transform.NetTranslation());
}
// add energy deposition
hit->AddEdep(edep);
return true;
}
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