122 lines
4.5 KiB
C++
122 lines
4.5 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4XXXSceneHandler.hh,v 1.9 2002/11/11 18:22:47 johna Exp $
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// GEANT4 tag $Name: geant4-05-02 $
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//
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//
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// John Allison 5th April 2001
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// A base class for a scene handler to dump geometry hierarchy.
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#ifndef G4XXXSCENEHANDLER_HH
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#define G4XXXSCENEHANDLER_HH
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#define G4XXXDEBUG // Comment this out to suppress debug code.
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#include "G4VSceneHandler.hh"
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class G4XXXSceneHandler: public G4VSceneHandler {
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public:
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G4XXXSceneHandler(G4VGraphicsSystem& system,
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const G4String& name);
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virtual ~G4XXXSceneHandler();
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////////////////////////////////////////////////////////////////
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// No need to implement these, but if you do...
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void AddThis(const G4Box&);
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void AddThis(const G4Cons&);
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void AddThis(const G4Tubs&);
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void AddThis(const G4Trd&);
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void AddThis(const G4Trap&);
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void AddThis(const G4Sphere&);
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void AddThis(const G4Para&);
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void AddThis(const G4Torus&);
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void AddThis(const G4Polycone&);
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void AddThis(const G4Polyhedra&);
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void AddThis(const G4VSolid&);
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void AddThis(const G4VTrajectory&);
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void AddThis(const G4VHit&);
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// void PreAddThis(const G4Transform3D& objectTransformation,
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// const G4VisAttributes&);
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// void PostAddThis();
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// Allows G4PhysicalVolumeModel to provide extra information...
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void EstablishSpecials(G4PhysicalVolumeModel&);
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////////////////////////////////////////////////////////////////
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// Required implementation of pure virtual functions...
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void AddPrimitive(const G4Polyline&);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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void AddPrimitive(const G4Square&);
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void AddPrimitive(const G4Polyhedron&);
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void AddPrimitive(const G4NURBS&);
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////////////////////////////////////////////////////////////////
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// Further optional AddPrimtive methods. Explicitly invoke base
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// class methods if not otherwise defined to avoid warnings about
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// hiding of base class methods.
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void AddPrimitive(const G4Polymarker& polymarker) {
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G4VSceneHandler::AddPrimitive (polymarker);
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}
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void AddPrimitive(const G4Scale& scale) {
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G4VSceneHandler::AddPrimitive (scale);
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}
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////////////////////////////////////////////////////////////////
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// Further optional AddPrimtive methods...
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// void AddPrimitive(const G4Scale&);
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// void AddPrimitive(const G4Polymarker&);
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////////////////////////////////////////////////////////////////
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// Further optional virtual functions...
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// void BeginPrimitives(const G4Transform3D& objectTransformation);
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// void EndPrimitives();
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// void BeginModeling();
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// void EndModeling();
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////////////////////////////////////////////////////////////////
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// Required...
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static G4int GetSceneCount() {return fSceneCount;}
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protected:
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static G4int fSceneIdCount; // Counter for XXX scene handlers.
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static G4int fSceneCount; // No. of extanct scene handlers.
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G4int fCurrentDepth; // Current depth of geom. hierarchy.
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G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
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G4LogicalVolume* fpCurrentLV; // Current logical volume.
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private:
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#ifdef G4XXXDEBUG
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void PrintThings();
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#endif
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};
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#endif
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