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geant4/source/visualization/Tree/src/G4VTreeSceneHandler.cc
T
2016-06-09 10:28:22 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
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// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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//
//
// $Id: G4VTreeSceneHandler.cc,v 1.7 2002/12/11 16:08:55 johna Exp $
// GEANT4 tag $Name: geant4-05-02 $
//
//
// John Allison 5th April 2001
// A base class for a scene handler to dump geometry hierarchy.
// Based on a provisional G4VTreeGraphicsScene (was in modeling).
#include "G4VTreeSceneHandler.hh"
#include "G4VSolid.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4ModelingParameters.hh"
G4int G4VTreeSceneHandler::fSceneIdCount = 0;
// Counter for Tree scene handlers.
G4int G4VTreeSceneHandler::fSceneCount = 0;
// No. of extanct scene handlers.
G4VTreeSceneHandler::G4VTreeSceneHandler(G4VGraphicsSystem& system,
const G4String& name):
G4VSceneHandler(system, fSceneIdCount++, name),
fCurrentDepth (0),
fpCurrentPV (0),
fpCurrentLV (0),
fpCurrentObjectTransformation (0)
{
fSceneCount++;
}
G4VTreeSceneHandler::~G4VTreeSceneHandler () {}
void G4VTreeSceneHandler::EstablishSpecials
(G4PhysicalVolumeModel& pvModel) {
pvModel.DefinePointersToWorkingSpace (&fCurrentDepth,
&fpCurrentPV,
&fpCurrentLV);
}
void G4VTreeSceneHandler::BeginModeling() {
G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh.
}
void G4VTreeSceneHandler::EndModeling() {
G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh.
}