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geant4/source/visualization/OpenGL/include/G4OpenGLImmediateWin32.hh
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2016-06-09 10:28:22 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OpenGLImmediateWin32.hh,v 1.6 2002/10/16 10:44:14 johna Exp $
// GEANT4 tag $Name: geant4-05-02 $
//
//
// OpenGLImmediateWin32 graphics system factory.
#if defined (G4VIS_BUILD_OPENGLWIN32_DRIVER) || defined (G4VIS_USE_OPENGLWIN32)
#ifndef G4OPENGLIMMEDIATEWIN32_HH
#define G4OPENGLIMMEDIATEWIN32_HH
#include "G4VGraphicsSystem.hh"
class G4OpenGLImmediateWin32: public G4VGraphicsSystem {
public:
G4OpenGLImmediateWin32 ();
G4VSceneHandler* CreateSceneHandler (const G4String& name = "");
G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = "");
};
#endif
#endif