564 lines
18 KiB
C++
564 lines
18 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VoxelNavigation.cc,v 1.14 2003/06/16 16:55:00 gunter Exp $
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// GEANT4 tag $Name: geant4-05-02 $
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//
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//
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// class G4VoxelNavigation Implementation
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//
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// Author: P.Kent, 1996
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//
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// ********************************************************************
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#include "G4VoxelNavigation.hh"
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// ********************************************************************
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// Constructor
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// ********************************************************************
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//
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G4VoxelNavigation::G4VoxelNavigation()
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: fVoxelDepth(-1),
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fVoxelAxisStack(kNavigatorVoxelStackMax,kXAxis),
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fVoxelNoSlicesStack(kNavigatorVoxelStackMax,0),
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fVoxelSliceWidthStack(kNavigatorVoxelStackMax,0.),
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fVoxelNodeNoStack(kNavigatorVoxelStackMax,0),
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fVoxelHeaderStack(kNavigatorVoxelStackMax,(G4SmartVoxelHeader*)0),
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fVoxelNode(0)
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{
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}
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// ********************************************************************
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// Destructor
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// ********************************************************************
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//
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G4VoxelNavigation::~G4VoxelNavigation()
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{
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#ifdef G4DEBUG_NAVIGATION
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G4cout << "G4VoxelNavigation::~G4VoxelNavigation() called." << G4endl;
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#endif
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}
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// ********************************************************************
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// ComputeStep
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// ********************************************************************
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//
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G4double
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G4VoxelNavigation::ComputeStep( const G4ThreeVector& localPoint,
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const G4ThreeVector& localDirection,
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const G4double currentProposedStepLength,
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G4double& newSafety,
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G4NavigationHistory& history,
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G4bool& validExitNormal,
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G4ThreeVector& exitNormal,
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G4bool& exiting,
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G4bool& entering,
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G4VPhysicalVolume *(*pBlockedPhysical),
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G4int& blockedReplicaNo )
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{
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G4VPhysicalVolume *motherPhysical, *samplePhysical, *blockedExitedVol=0;
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G4LogicalVolume *motherLogical;
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G4VSolid *motherSolid;
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G4ThreeVector sampleDirection;
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G4double ourStep=currentProposedStepLength, motherSafety, ourSafety;
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G4int localNoDaughters, sampleNo;
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G4bool initialNode, noStep;
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G4SmartVoxelNode *curVoxelNode;
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G4int curNoVolumes, contentNo;
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G4double voxelSafety;
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motherPhysical = history.GetTopVolume();
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motherLogical = motherPhysical->GetLogicalVolume();
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motherSolid = motherLogical->GetSolid();
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//
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// Compute mother safety
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//
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motherSafety = motherSolid->DistanceToOut(localPoint);
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ourSafety = motherSafety; // Working isotropic safety
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//
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// Compute daughter safeties & intersections
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//
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// Exiting normal optimisation
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//
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if ( exiting && validExitNormal )
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{
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if ( localDirection.dot(exitNormal)>=kMinExitingNormalCosine )
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{
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// Block exited daughter volume
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//
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blockedExitedVol = *pBlockedPhysical;
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ourSafety = 0;
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}
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}
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exiting = false;
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entering = false;
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localNoDaughters = motherLogical->GetNoDaughters();
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fBList.Enlarge(localNoDaughters);
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fBList.Reset();
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initialNode = true;
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noStep = true;
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while (noStep)
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{
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curVoxelNode = fVoxelNode;
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curNoVolumes = curVoxelNode->GetNoContained();
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for (contentNo=curNoVolumes-1; contentNo>=0; contentNo--)
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{
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sampleNo = curVoxelNode->GetVolume(contentNo);
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if ( !fBList.IsBlocked(sampleNo) )
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{
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fBList.BlockVolume(sampleNo);
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samplePhysical = motherLogical->GetDaughter(sampleNo);
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if ( samplePhysical!=blockedExitedVol )
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{
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samplePhysical->Setup(motherPhysical);
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G4AffineTransform sampleTf(samplePhysical->GetRotation(),
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samplePhysical->GetTranslation());
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sampleTf.Invert();
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const G4ThreeVector samplePoint =
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sampleTf.TransformPoint(localPoint);
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const G4VSolid *sampleSolid =
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samplePhysical->GetLogicalVolume()->GetSolid();
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const G4double sampleSafety =
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sampleSolid->DistanceToIn(samplePoint);
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if ( sampleSafety<ourSafety )
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{
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ourSafety = sampleSafety;
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}
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if ( sampleSafety<=ourStep )
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{
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sampleDirection = sampleTf.TransformAxis(localDirection);
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G4double sampleStep =
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sampleSolid->DistanceToIn(samplePoint, sampleDirection);
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if ( sampleStep<=ourStep )
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{
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ourStep = sampleStep;
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entering = true;
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exiting = false;
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*pBlockedPhysical = samplePhysical;
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blockedReplicaNo = -1;
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}
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}
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}
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}
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}
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if (initialNode)
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{
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initialNode = false;
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voxelSafety = ComputeVoxelSafety(localPoint);
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if ( voxelSafety<ourSafety )
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{
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ourSafety = voxelSafety;
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}
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if ( currentProposedStepLength<ourSafety )
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{
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// Guaranteed physics limited
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//
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noStep = false;
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entering = false;
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exiting = false;
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*pBlockedPhysical = 0;
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ourStep = kInfinity;
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}
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else
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{
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//
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// Compute mother intersection if required
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//
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if ( motherSafety<=ourStep )
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{
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G4double motherStep =
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motherSolid->DistanceToOut(localPoint,
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localDirection,
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true, &validExitNormal, &exitNormal);
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if ( motherStep<=ourStep )
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{
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ourStep = motherStep;
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exiting = true;
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entering = false;
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if ( validExitNormal )
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{
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const G4RotationMatrix *rot = motherPhysical->GetRotation();
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if (rot)
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{
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exitNormal *= rot->inverse();
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}
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}
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}
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else
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{
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validExitNormal = false;
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}
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}
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}
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newSafety = ourSafety;
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}
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if (noStep)
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{
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noStep = LocateNextVoxel(localPoint, localDirection, ourStep);
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}
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} // end -while (noStep)- loop
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return ourStep;
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}
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// ********************************************************************
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// ComputeVoxelSafety
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//
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// Computes safety from specified point to voxel boundaries
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// using already located point
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// o collected boundaries for most derived level
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// o adjacent boundaries for previous levels
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// ********************************************************************
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//
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G4double
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G4VoxelNavigation::ComputeVoxelSafety(const G4ThreeVector& localPoint) const
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{
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G4SmartVoxelHeader *curHeader;
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G4double voxelSafety, curNodeWidth;
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G4double curNodeOffset, minCurCommonDelta, maxCurCommonDelta;
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G4int minCurNodeNoDelta, maxCurNodeNoDelta;
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G4int localVoxelDepth, curNodeNo;
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EAxis curHeaderAxis;
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localVoxelDepth = fVoxelDepth;
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curHeader = fVoxelHeaderStack[localVoxelDepth];
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curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
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curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
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curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
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// Compute linear intersection distance to boundaries of max/min
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// to collected nodes at current level
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//
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curNodeOffset = curNodeNo*curNodeWidth;
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maxCurNodeNoDelta = fVoxelNode->GetMaxEquivalentSliceNo()-curNodeNo;
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minCurNodeNoDelta = curNodeNo-fVoxelNode->GetMinEquivalentSliceNo();
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minCurCommonDelta = localPoint(curHeaderAxis)
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- curHeader->GetMinExtent() - curNodeOffset;
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maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
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if ( minCurNodeNoDelta<maxCurNodeNoDelta )
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{
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voxelSafety = minCurNodeNoDelta*curNodeWidth;
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voxelSafety += minCurCommonDelta;
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}
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else if (maxCurNodeNoDelta < minCurNodeNoDelta)
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{
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voxelSafety = maxCurNodeNoDelta*curNodeWidth;
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voxelSafety += maxCurCommonDelta;
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}
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else // (maxCurNodeNoDelta == minCurNodeNoDelta)
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{
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voxelSafety = minCurNodeNoDelta*curNodeWidth;
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voxelSafety += std::min(minCurCommonDelta,maxCurCommonDelta);
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}
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// Compute isotropic safety to boundaries of previous levels
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// [NOT to collected boundaries]
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//
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while ( (localVoxelDepth>0) && (voxelSafety>0) )
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{
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localVoxelDepth--;
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curHeader = fVoxelHeaderStack[localVoxelDepth];
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curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
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curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
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curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
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curNodeOffset = curNodeNo*curNodeWidth;
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minCurCommonDelta = localPoint(curHeaderAxis)
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- curHeader->GetMinExtent() - curNodeOffset;
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maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
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if ( minCurCommonDelta<voxelSafety )
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{
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voxelSafety = minCurCommonDelta;
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}
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if ( maxCurCommonDelta<voxelSafety )
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{
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voxelSafety = maxCurCommonDelta;
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}
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}
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if ( voxelSafety<0 )
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{
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voxelSafety = 0;
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}
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return voxelSafety;
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}
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// ********************************************************************
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// LocateNextVoxel
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//
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// Finds the next voxel from the current voxel and point
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// in the specified direction
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//
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// Returns false if all voxels considered
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// [current Step ends inside same voxel or leaves all voxels]
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// true otherwise
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// [the information on the next voxel is put into the set of
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// fVoxel* variables & "stacks"]
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// ********************************************************************
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//
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G4bool
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G4VoxelNavigation::LocateNextVoxel(const G4ThreeVector& localPoint,
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const G4ThreeVector& localDirection,
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const G4double currentStep)
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{
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G4SmartVoxelHeader *workHeader=0, *newHeader=0;
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G4SmartVoxelProxy *newProxy=0;
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G4SmartVoxelNode *newVoxelNode=0;
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G4ThreeVector targetPoint, voxelPoint;
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G4double workNodeWidth, workMinExtent, workCoord;
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G4double minVal, maxVal, newDistance=0.;
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G4double newHeaderMin, newHeaderNodeWidth;
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G4int depth=0, newDepth=0, workNodeNo=0, newNodeNo=0, newHeaderNoSlices=0;
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EAxis workHeaderAxis, newHeaderAxis;
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G4bool isNewVoxel=false;
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G4double currentDistance = currentStep;
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// Determine if end of Step within current voxel
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//
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for (depth=0; depth<fVoxelDepth; depth++)
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{
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targetPoint = localPoint+localDirection*currentDistance;
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newDistance = currentDistance;
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workHeader = fVoxelHeaderStack[depth];
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workHeaderAxis = fVoxelAxisStack[depth];
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workNodeNo = fVoxelNodeNoStack[depth];
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workNodeWidth = fVoxelSliceWidthStack[depth];
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workMinExtent = workHeader->GetMinExtent();
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workCoord = targetPoint(workHeaderAxis);
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minVal = workMinExtent+workNodeNo*workNodeWidth;
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if ( minVal<=workCoord+kCarTolerance*0.5 )
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{
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maxVal = minVal+workNodeWidth;
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if ( maxVal<=workCoord-kCarTolerance*0.5 )
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{
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// Must consider next voxel
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//
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newNodeNo = workNodeNo+1;
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newHeader = workHeader;
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newDistance = (maxVal-localPoint(workHeaderAxis))
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/ localDirection(workHeaderAxis);
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isNewVoxel = true;
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newDepth = depth;
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}
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}
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else
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{
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newNodeNo = workNodeNo-1;
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newHeader = workHeader;
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newDistance = (minVal-localPoint(workHeaderAxis))
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/ localDirection(workHeaderAxis);
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isNewVoxel = true;
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newDepth = depth;
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}
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currentDistance = newDistance;
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}
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targetPoint = localPoint+localDirection*currentDistance;
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// Check if end of Step within collected boundaries of current voxel
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//
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depth = fVoxelDepth;
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{
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workHeader = fVoxelHeaderStack[depth];
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workHeaderAxis = fVoxelAxisStack[depth];
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workNodeNo = fVoxelNodeNoStack[depth];
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workNodeWidth = fVoxelSliceWidthStack[depth];
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workMinExtent = workHeader->GetMinExtent();
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workCoord = targetPoint(workHeaderAxis);
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minVal = workMinExtent+fVoxelNode->GetMinEquivalentSliceNo()*workNodeWidth;
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if ( minVal<=workCoord+kCarTolerance*0.5 )
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{
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maxVal = workMinExtent+(fVoxelNode->GetMaxEquivalentSliceNo()+1)
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*workNodeWidth;
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if ( maxVal<=workCoord-kCarTolerance*0.5 )
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{
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newNodeNo = fVoxelNode->GetMaxEquivalentSliceNo()+1;
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newHeader = workHeader;
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newDistance = (maxVal-localPoint(workHeaderAxis))
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/ localDirection(workHeaderAxis);
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isNewVoxel = true;
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newDepth = depth;
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}
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}
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else
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{
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newNodeNo = fVoxelNode->GetMinEquivalentSliceNo()-1;
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newHeader = workHeader;
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newDistance = (minVal-localPoint(workHeaderAxis))
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/ localDirection(workHeaderAxis);
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isNewVoxel = true;
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newDepth = depth;
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}
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currentDistance = newDistance;
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}
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if (isNewVoxel)
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{
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// Compute new voxel & adjust voxel stack
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//
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// newNodeNo=Candidate node no at
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// newDepth =refinement depth of crossed voxel boundary
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// newHeader=Header for crossed voxel
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// newDistance=distance to crossed voxel boundary (along the track)
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//
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if ( (newNodeNo<0) || (newNodeNo>=newHeader->GetNoSlices()))
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{
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// Leaving mother volume
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//
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isNewVoxel = false;
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}
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else
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{
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// Compute intersection point on the least refined
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// voxel boundary that is hit
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//
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voxelPoint = localPoint+localDirection*newDistance;
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fVoxelNodeNoStack[newDepth] = newNodeNo;
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fVoxelDepth = newDepth;
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newVoxelNode = 0;
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while ( !newVoxelNode )
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{
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newProxy = newHeader->GetSlice(newNodeNo);
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if (newProxy->IsNode())
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{
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newVoxelNode = newProxy->GetNode();
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}
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else
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{
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fVoxelDepth++;
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newHeader = newProxy->GetHeader();
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newHeaderAxis = newHeader->GetAxis();
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newHeaderNoSlices = newHeader->GetNoSlices();
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newHeaderMin = newHeader->GetMinExtent();
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newHeaderNodeWidth = (newHeader->GetMaxExtent()-newHeaderMin)
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/ newHeaderNoSlices;
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newNodeNo = G4int( (voxelPoint(newHeaderAxis)-newHeaderMin)
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/ newHeaderNodeWidth );
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// Rounding protection
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//
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if ( newNodeNo<0 )
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{
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newNodeNo=0;
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}
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else if ( newNodeNo>=newHeaderNoSlices )
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{
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newNodeNo = newHeaderNoSlices-1;
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}
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// Stack info for stepping
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//
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fVoxelAxisStack[fVoxelDepth] = newHeaderAxis;
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fVoxelNoSlicesStack[fVoxelDepth] = newHeaderNoSlices;
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fVoxelSliceWidthStack[fVoxelDepth] = newHeaderNodeWidth;
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fVoxelNodeNoStack[fVoxelDepth] = newNodeNo;
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fVoxelHeaderStack[fVoxelDepth] = newHeader;
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}
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}
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fVoxelNode = newVoxelNode;
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}
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}
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return isNewVoxel;
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}
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// ********************************************************************
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// ComputeSafety
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//
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// Calculates the isotropic distance to the nearest boundary from the
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// specified point in the local coordinate system.
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// The localpoint utilised must be within the current volume.
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// ********************************************************************
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//
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G4double
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G4VoxelNavigation::ComputeSafety(const G4ThreeVector& localPoint,
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const G4NavigationHistory& history,
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const G4double )
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{
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G4VPhysicalVolume *motherPhysical, *samplePhysical;
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G4LogicalVolume *motherLogical;
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G4VSolid *motherSolid;
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G4double motherSafety, ourSafety;
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G4int localNoDaughters, sampleNo;
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G4SmartVoxelNode *curVoxelNode;
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G4int curNoVolumes, contentNo;
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G4double voxelSafety;
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motherPhysical = history.GetTopVolume();
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motherLogical = motherPhysical->GetLogicalVolume();
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motherSolid = motherLogical->GetSolid();
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//
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// Compute mother safety
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//
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motherSafety = motherSolid->DistanceToOut(localPoint);
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ourSafety = motherSafety; // Working isotropic safety
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//
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// Compute daughter safeties
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//
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localNoDaughters = motherLogical->GetNoDaughters();
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// Look only inside the current Voxel only (in the first version).
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//
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curVoxelNode = fVoxelNode;
|
|
curNoVolumes = curVoxelNode->GetNoContained();
|
|
|
|
for ( contentNo=curNoVolumes-1; contentNo>=0; contentNo-- )
|
|
{
|
|
sampleNo = curVoxelNode->GetVolume(contentNo);
|
|
samplePhysical = motherLogical->GetDaughter(sampleNo);
|
|
|
|
samplePhysical->Setup(motherPhysical);
|
|
G4AffineTransform sampleTf(samplePhysical->GetRotation(),
|
|
samplePhysical->GetTranslation());
|
|
sampleTf.Invert();
|
|
const G4ThreeVector samplePoint =
|
|
sampleTf.TransformPoint(localPoint);
|
|
const G4VSolid *sampleSolid =
|
|
samplePhysical->GetLogicalVolume()->GetSolid();
|
|
G4double sampleSafety = sampleSolid->DistanceToIn(samplePoint);
|
|
if ( sampleSafety<ourSafety )
|
|
{
|
|
ourSafety = sampleSafety;
|
|
}
|
|
}
|
|
voxelSafety = ComputeVoxelSafety(localPoint);
|
|
if ( voxelSafety<ourSafety )
|
|
{
|
|
ourSafety = voxelSafety;
|
|
}
|
|
return ourSafety;
|
|
}
|