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geant4/examples/extended/geometry/cad/src/CadPrimaryGeneratorAction.cc
T
2016-06-09 10:28:22 +02:00

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C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
// $Id: CadPrimaryGeneratorAction.cc,v 1.1 2002/06/20 10:00:56 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-02 $
// ------------------------------------------------------------
#include "CadPrimaryGeneratorAction.hh"
#include "globals.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
CadPrimaryGeneratorAction::CadPrimaryGeneratorAction()
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
// default particle
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="e-");
particleGun->SetParticleDefinition(particle);
particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
particleGun->SetParticleEnergy(20.*MeV);
particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,0.*cm));
}
CadPrimaryGeneratorAction::~CadPrimaryGeneratorAction()
{
delete particleGun;
}
void CadPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
particleGun->GeneratePrimaryVertex(anEvent);
}