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geant4/source/geometry/solids/specific/include/G4QuadrangularFacet.icc
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2025-12-05 08:54:02 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Implementation of inline methods of G4QuadrangularFacet
// --------------------------------------------------------------------
inline G4int G4QuadrangularFacet::GetNumberOfVertices () const
{
return 4;
}
inline G4ThreeVector G4QuadrangularFacet::GetVertex (G4int i) const
{
return i == 3 ? fFacet2.GetVertex(2) : fFacet1.GetVertex(i);
}
inline G4double G4QuadrangularFacet::GetRadius () const
{
return fRadius;
}
inline G4ThreeVector G4QuadrangularFacet::GetCircumcentre () const
{
return fCircumcentre;
}
inline void G4QuadrangularFacet::SetVertex (G4int i, const G4ThreeVector &val)
{
switch (i)
{
case 0:
fFacet1.SetVertex(0, val);
fFacet2.SetVertex(0, val);
break;
case 1:
fFacet1.SetVertex(1, val);
break;
case 2:
fFacet1.SetVertex(2, val);
fFacet2.SetVertex(1, val);
break;
case 3:
fFacet2.SetVertex(2, val);
break;
}
}
inline void G4QuadrangularFacet::SetVertices(std::vector<G4ThreeVector>* v)
{
fFacet1.SetVertices(v);
fFacet2.SetVertices(v);
}
inline G4bool G4QuadrangularFacet::IsDefined () const
{
return fFacet1.IsDefined();
}
inline G4int G4QuadrangularFacet::GetVertexIndex (G4int i) const
{
return i == 3 ? fFacet2.GetVertexIndex(2) : fFacet1.GetVertexIndex(i);
}
inline void G4QuadrangularFacet::SetVertexIndex (G4int i, G4int val)
{
switch (i)
{
case 0:
fFacet1.SetVertexIndex(0, val);
fFacet2.SetVertexIndex(0, val);
break;
case 1:
fFacet1.SetVertexIndex(1, val);
break;
case 2:
fFacet1.SetVertexIndex(2, val);
fFacet2.SetVertexIndex(1, val);
break;
case 3:
fFacet2.SetVertexIndex(2, val);
break;
}
}
inline G4int G4QuadrangularFacet::AllocatedMemory()
{
return sizeof(*this) + fFacet1.AllocatedMemory() + fFacet2.AllocatedMemory();
}