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geant4/examples/extended/parallel/MPI/exMPI04/src/DetectorConstruction.cc
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//
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/// \file DetectorConstruction.cc
/// \brief Implementation of the DetectorConstruction class
///
/// Define geometry
#include "DetectorConstruction.hh"
#include "VoxelParam.hh"
#include "VoxelSD.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4NistManager.hh"
#include "G4PVParameterised.hh"
#include "G4PVPlacement.hh"
#include "G4SystemOfUnits.hh"
#include "G4VisAttributes.hh"
typedef G4LogicalVolume G4LV;
typedef G4PVPlacement G4PVP;
typedef G4VisAttributes G4VA;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::DetectorConstruction() : flv_voxel(NULL) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::~DetectorConstruction() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* DetectorConstruction::Construct()
{
G4NistManager* nistManager = G4NistManager::Instance();
G4VisAttributes* va;
// world volume
const G4double DXYZ_WORLD = 200. * cm;
G4Box* sld_world = new G4Box("world", DXYZ_WORLD / 2., DXYZ_WORLD / 2., DXYZ_WORLD / 2.);
G4Material* vacuum = nistManager->FindOrBuildMaterial("G4_Galactic");
G4LV* lv_world = new G4LogicalVolume(sld_world, vacuum, "world");
G4PVP* world = new G4PVPlacement(0, G4ThreeVector(), "AREA", lv_world, 0, false, 0);
// vis. attributes
va = new G4VA(G4Color(1., 1., 1.));
va->SetVisibility(false);
lv_world->SetVisAttributes(va);
// water phantom
const G4double DXY_PHANTOM = 20. * cm;
const G4double DZ_PHANTOM = 50. * cm;
G4Box* sld_phantom = new G4Box("phantom", DXY_PHANTOM / 2., DXY_PHANTOM / 2., DZ_PHANTOM / 2.);
G4Material* water = nistManager->FindOrBuildMaterial("G4_WATER");
G4LV* lv_phantom = new G4LogicalVolume(sld_phantom, water, "phantom");
va = new G4VA(G4Color(0., 1., 1.));
lv_phantom->SetVisAttributes(va);
new G4PVP(0, G4ThreeVector(), lv_phantom, "phantom", lv_world, false, 0);
// voxel planes
const G4double DXY_VXP = 20. * cm;
const G4double DZ_VXP = 1. * mm;
G4Box* sld_vxp = new G4Box("vxplane", DXY_VXP / 2., DXY_VXP / 2., DZ_VXP / 2.);
G4LV* lv_vxp = new G4LV(sld_vxp, water, "vxplane");
va = new G4VA(G4Color(1., 0., 0.));
va->SetVisibility(false);
lv_vxp->SetVisAttributes(va);
for (G4int iz = 0; iz < 500; iz++) {
G4double z0 = -DZ_PHANTOM / 2. + (iz + 0.5) * DZ_VXP;
new G4PVP(0, G4ThreeVector(0., 0., z0), lv_vxp, "vxplane", lv_phantom, false, 1000 + iz);
}
// voxel parameterized
G4Box* sld_voxel = new G4Box("voxel", 1., 1., 1.); // dummy
flv_voxel = new G4LV(sld_voxel, water, "voxel");
va = new G4VA(G4Color(0., 1., 1.));
va->SetVisibility(false);
flv_voxel->SetVisAttributes(va);
const G4int nvoxels = 100 * 100;
new G4PVParameterised("voxle", flv_voxel, lv_vxp, kUndefined, nvoxels, new VoxelParam());
return world;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::ConstructSDandField()
{
flv_voxel->SetSensitiveDetector(new VoxelSD("voxel"));
}