9.6 KiB
Geant4 Tasking
This directory contains a Geant4 run manager which uses a tasking system for the G4Event loop.
This tasking system is fully compatible with TBB if GEANT4_USE_TBB=ON is specified when
configuring CMake. The default behavior, however, is to submit the tasks to an internal
thread-pool and task-queue.
G4TaskRunManager
G4TaskRunManager multiply inherits from G4MTRunManager and PTL::TaskRunManager.
PTL::TaskRunManager holds the thread-pool instance, the size of the thread-pool,
and the default task-queue. The constructor of G4TaskRunManager takes a G4VUserTaskQueue
pointer (can be nullptr), a boolean for whether to use TBB if available, and a grainsize.
Concepts
Grainsize
Environment Variable:
G4FORCE_GRAINSIZE=N
The grainsize is essentially the number of tasks. If set to 0, the default grainsize
will be poolSize and each thread will get numEvents / poolSize events.
If the grainsize is set to 1, then all the events will be submitted as one task (i.e. be
processed serially by one thread in the pool). If the grainsize is set to 50 and there are 500 events,
then 50 tasks of 10 events will be submitted.
Events Per Tasks
Environment Variable:
G4FORCE_EVENTS_PER_TASK=N
Sometimes is easier to specify the number of events in a task instead of the grainsize. If the events-per-task is set to 10 and there are 500 events, then 50 tasks of 10 events will be submitted.
Default Constructor
G4TaskRunManager(G4VUserTaskQueue* = nullptr, bool useTBB = false, G4int grainsize = 0);
G4RunManagerFactory
An enumeration G4RunManagerType and a function G4RunManagerFactory::CreateRunManager(...)
was added to "G4RunManagerFactory.hh" to simplify the selection of the various run managers.
The first parameter is either one of the enumerated G4RunManagerType or a string identifier
| Enumeration | String ID | Class |
|---|---|---|
G4RunManagerType::Serial |
"Serial" |
G4RunManager |
G4RunManagerType::MT |
"MT" |
G4MTRunManager |
G4RunManagerType::Tasking |
"Tasking" |
G4TaskRunManager |
G4RunManagerType::TBB |
"TBB" |
G4TaskRunManager |
G4RunManagerType::Default |
"Default" |
Environment setting |
G4RunManagerType::SerialOnly |
"Serial" |
G4RunManager |
G4RunManagerType::MTOnly |
"MT" |
G4MTRunManager |
G4RunManagerType::TaskingOnly |
"Tasking" |
G4TaskRunManager |
G4RunManagerType::TBBOnly |
"TBB" |
G4TaskRunManager |
The Default enumeration value will defer to the following environment variable G4RUN_MANAGER_TYPE
if specified and will default to "MT" if MT is supported and serial if MT is not supported.
If the G4FORCE_RUN_MANAGER_TYPE environment variable is set, this variable will override the
value passed to the CreateRunManager function unless G4RunManagerType matches one of the <TYPE>Only
values. In this case, the environment variable is ignored and the run manager will be <TYPE>.
| Environment Variable | Options | Description |
|---|---|---|
G4RUN_MANAGER_TYPE |
"Serial", "MT", "Tasking", "TBB" |
Only applicable when G4RunManagerType::Default is used |
G4FORCE_RUN_MANAGER_TYPE |
"Serial", "MT", "Tasking", "TBB" |
Will override explicitly specifed G4RunManagerType if application allows and fail if type is not available |
Creating the G4RunManager
- The
G4RunManagerFactory::CreateRunManager(...)function takes eitherG4RunManagerTypeenumerated type or string to specify the desired G4RunManager- If a string is used, regex matching is used which is case-insensitive
- Returns a
G4RunManager* - Various overloads exist which just reorder passing in:
int numberOfThreads- executesG4MTRunManager::SetNumberOfThreads(numberOfThreads)before returning if > 0- default:
0
- default:
bool fail_if_unavail- will cause a runtime failure if requested type is not available with Geant4 build- default:
true
- default:
G4VTaskQueue*- a task-queue manager- default:
nullptr
- default:
#include "G4RunManagerFactory.hh"
int main()
{
// specify {Serial, MT, Tasking, TBB} as the default, can be overridden
// with "G4FORCE_RUN_MANAGER_TYPE" env variable
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::Serial);
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::MT);
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::Tasking);
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::TBB);
// specify {Serial, MT, Tasking, TBB} as the required type, cannot be overridden
// with "G4FORCE_RUN_MANAGER_TYPE" env variable
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::SerialOnly);
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::MTOnly);
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::TaskingOnly);
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::TBBOnly);
// defer to "G4RUN_MANAGER_TYPE" env variable and default to MT if
// env variable is not set
auto* runmanager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
// same as above
auto* runmanager = G4RunManagerFactory::CreateRunManager();
}
Using the Tasking System
With G4TaskRunManager, Geant4 events will be launched asynchronously as tasks. These tasks are placed into a queue until one of the thread in the pool is available to execute the task. Users can take advantage of this system to load-balance expensive sub-event calculations which might have previously resulted in serial bottlenecks. For example, if an application needs to do extensive event analysis on electrons and thread #1 ends up with 10x as many of these events, the other threads might finish their G4Run significantly eariler and be idle while thread #1 has a lot of work. Tasking allows these analysis calculations to be offload back into the queue so that other threads can contribute to their completion.
Option 1 - Submit Directly to Thread-Pool
- To execute the function
foo(int, double)asynchronously:
// get the task manager
auto* task_manager = G4TaskRunManager::GetTaskManager();
// submit task to thread-pool and receive a future for when the result is need
std::future<void> _fvoid = task_manager->async<void>(foo, 1, 1.0);
std::future<int> _fint = task_manager->async<int>(bar, 1.0);
// wait for task to execute
_fvoid.wait();
_fint.wait();
// get the result (if non-void)
auto result = _fint.get();
Option 2 - Submit to task-group
- Obtain a pointer to the thread-pool instance
- Create a
task_group<T>object whereTis the return type of all the functions in the group- If
Tis non-void, you must provide a join functor who return type and first argument are both references to the joined type and the second argument is typeT, e.g.task_group<int>can provide a join functor withvector<int>&as the return type andTas the second argument orint&as the return and first argument andintas the second argument - If
Tis void, the join functor is optional and can be treated as a final synchronization operation after all the tasks have been completed.
- If
NOTE: The join functor for task-groups are called sequentially on the thread that is waiting on
task_group<T>::join()member function.
Global Definitions for Examples
// obtain thread-pool instance from task manager
static auto* thread_pool = G4TaskRunManager::GetThreadPool();
// trivial int function which just returns value passed
int foo(int v) { return v; }
// function which launches CUDA kernel
void bar(int v)
{
cuda_bar<<<512, 1>>>(v);
}
Example with non-void return types from tasks
// put all return values from tasks into an array
auto join_vec = [](std::vector<int>& lhs, int rhs) { lhs.push_back(rhs); return lhs; };
// sum the values returned by tasks
auto sum_int = [](int& lhs, int rhs) { return lhs += rhs; };
// task group which applies 'join_vec' to all task return values
task_group<int> vec_tg(join_vec, thread_pool);
// task group with applies 'sum_int' to all task return values
task_group<int> sum_tg(sum_int, thread_pool);
// submit work to task-groups
vec_tg.exec(foo, 1);
vec_tg.exec(foo, 2);
sum_tg.exec(foo, 1);
sum_tg.exec(foo, 2);
// produces std::vector{ 1, 2 };
auto vec_result = vec_tg.join();
// produces 1 + 2 = 3
auto sum_result = sum_tg.join();
Example with void return type from tasks
// wait for the GPU to finish
auto sync = []() { cudaDeviceSynchronize(); };
// task group which applies 'sync' after all tasks have been executed
task_group<void> gpu_tg(sync, thread_pool);
// generic task group w/o a join functor
task_group<void> general_tg(thread_pool);
// submit work to task-groups
gpu_tg.exec(bar, 1);
gpu_tg.exec(bar, 2);
general_tg.exec(bar, 1);
general_tg.exec(bar, 2);
// 'sync()' will get called after all tasks in group have executed
// (i.e. return from 'bar' function). 'sync' will then block until
// all GPU work has been completed
gpu_tg.join();
// will block only until all tasks in group have been executed
// (i.e. returned from 'bar' function)
generic_tg.join();