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geant4/source/processes/hadronic/models/util/include/G4Parton.hh
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//
// ********************************************************************
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// * *
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//
//
#ifndef G4Parton_h
#define G4Parton_h 1
// ------------------------------------------------------------
// GEANT 4 class header file
//
// ---------------- G4Parton ----------------
// by Gunter Folger, June 1998.
// class for Parton (inside a string) used by Parton String Models
// ------------------------------------------------------------
#include "globals.hh"
#include "G4ThreeVector.hh"
#include "G4LorentzVector.hh"
#include <iostream>
#include "G4ParticleTable.hh"
#include "Randomize.hh"
class G4Parton
{
public:
G4Parton()
{
// CAUTION:
// this is a preliminary definition yielding u and d quarks only!
//
PDGencoding=(G4int)(2.*G4UniformRand());
theColour = (G4int)(3.*G4UniformRand())+1;
theIsoSpinZ = ((G4int)(G4UniformRand()))-0.5;
theSpinZ = ((G4int)(G4UniformRand()))-0.5;
}
G4Parton(G4int PDGencoding);
G4Parton(const G4Parton &right);
~G4Parton();
G4Parton & operator=(const G4Parton &right);
G4bool operator==(const G4Parton &right) const;
G4bool operator!=(const G4Parton &right) const;
G4int GetPDGcode() const;
G4ParticleDefinition * GetDefinition();
void SetDefinition(G4ParticleDefinition * aDefinition); // Uzhi
void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection);
void DefineMomentumInZ(G4double aLightConeMomentum,G4double aLightConeE, G4bool aDirection);
const G4ThreeVector & GetPosition()const;
void SetPosition(const G4ThreeVector &aPosition);
const G4LorentzVector & Get4Momentum() const;
void Set4Momentum(const G4LorentzVector & aMomentum);
void SetX(G4double anX) { theX = anX; }
G4double GetX() {return theX;}
void SetColour(G4int aColour) {theColour = aColour;}
G4int GetColour() {return theColour;}
void SetIsoSpinZ(G4double anIsoSpinZ) {theIsoSpinZ = anIsoSpinZ;}
G4double GetIsoSpinZ() {return theIsoSpinZ;}
void SetSpinZ(G4double aSpinZ) {theSpinZ = aSpinZ;}
G4double GetSpinZ() {return theSpinZ;}
private:
G4double GetMass();
public:
G4int PDGencoding;
G4ParticleDefinition * theDefinition;
private:
G4LorentzVector theMomentum;
G4ThreeVector thePosition;
G4int theColour;
G4double theIsoSpinZ;
G4double theSpinZ;
G4double theX;
};
inline G4bool G4Parton::operator==(const G4Parton &right) const
{
return this==&right;
}
inline G4bool G4Parton::operator!=(const G4Parton &right) const
{
return this!=&right;
}
inline G4int G4Parton::GetPDGcode() const
{
return PDGencoding;
}
inline const G4ThreeVector & G4Parton::GetPosition() const
{
return thePosition;
}
inline void G4Parton::SetPosition(const G4ThreeVector &aPosition)
{
thePosition=aPosition;
}
inline const G4LorentzVector & G4Parton::Get4Momentum() const
{
return theMomentum;
}
inline void G4Parton::Set4Momentum(const G4LorentzVector & aMomentum)
{
theMomentum=aMomentum;
}
inline
G4double G4Parton::GetMass()
{
return theDefinition->GetPDGMass();
}
inline
G4ParticleDefinition * G4Parton::GetDefinition()
{
return theDefinition;
}
inline void G4Parton::SetDefinition(G4ParticleDefinition * aDefinition) // Uzhi
{
theDefinition = aDefinition;
PDGencoding = theDefinition->GetPDGEncoding();
}
#endif