51 lines
1.2 KiB
Plaintext
51 lines
1.2 KiB
Plaintext
// Copyright (C) 2010, Guy Barrand. All rights reserved.
|
|
// See the file tools.license for terms.
|
|
|
|
#ifndef tools_sg_head_light
|
|
#define tools_sg_head_light
|
|
|
|
// Directional light following cam direction.
|
|
// It should come after a camera node.
|
|
|
|
#include "torche"
|
|
|
|
namespace tools {
|
|
namespace sg {
|
|
|
|
class head_light : public torche {
|
|
TOOLS_NODE(head_light,tools::sg::head_light,torche)
|
|
public:
|
|
virtual void render(render_action& a_action) {
|
|
if(!on.value()) return;
|
|
state& state = a_action.state();
|
|
if((state.m_light+1)>=a_action.max_lights()) {
|
|
a_action.out()
|
|
<< "GL_MAX_LIGHTS (" << a_action.max_lights() << ") reached."
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
float dx = direction.value()[0];
|
|
float dy = direction.value()[1];
|
|
float dz = direction.value()[2];
|
|
{mat4f mtx;
|
|
state.m_camera_orientation.value(mtx);
|
|
mtx.mul_dir_3f(dx,dy,dz);}
|
|
state.m_GL_LIGHTING = true; //for separator
|
|
a_action.enable_light(state.m_light,vec3f(dx,dy,dz),color.value());
|
|
state.m_light++;
|
|
}
|
|
public:
|
|
head_light():torche(){}
|
|
virtual ~head_light(){}
|
|
public:
|
|
head_light(const head_light& a_from):torche(a_from){}
|
|
head_light& operator=(const head_light& a_from){
|
|
torche::operator=(a_from);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
}}
|
|
|
|
#endif
|