281 lines
7.9 KiB
C++
281 lines
7.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4KDTree.hh 100802 2016-11-02 14:55:27Z gcosmo $
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//
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// Author: Mathieu Karamitros
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// The code is developed in the framework of the ESA AO7146
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//
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// We would be very happy hearing from you, send us your feedback! :)
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//
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// In order for Geant4-DNA to be maintained and still open-source,
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// article citations are crucial.
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// If you use Geant4-DNA chemistry and you publish papers about your software,
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// in addition to the general paper on Geant4-DNA:
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//
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// Int. J. Model. Simul. Sci. Comput. 1 (2010) 157–178
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//
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// we would be very happy if you could please also cite the following
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// reference papers on chemistry:
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//
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// J. Comput. Phys. 274 (2014) 841-882
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// Prog. Nucl. Sci. Tec. 2 (2011) 503-508
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#ifndef G4KDTREE_HH
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#define G4KDTREE_HH 1
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#include <vector>
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#include "G4KDNode.hh"
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#include "G4KDTreeResult.hh"
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class G4KDMap;
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template<typename PointT>
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class G4KDNode;
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//__________________________________
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// Methods to act on kdnode
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// Methods defined in G4KDNode.cc :
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void InactiveNode(G4KDNode_Base*);
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void Free(G4KDNode_Base*&);
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//void* GetData(G4KDNode*);
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//const double* GetNodePosition(G4KDNode_Base*);
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//__________________________________
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/**
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* G4KDTree is used by the ITManager to locate the neareast neighbours.
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* A kdtree sorts out node in such a way that it reduces the number of node check.
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* The results of this search can be retrieved by G4KDTreeResultHandle.
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*/
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class G4KDTree
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{
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friend class G4KDNode_Base;
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public:
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G4KDTree(size_t dim = 3);
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~G4KDTree();
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void Clear();
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void Print(std::ostream& out = G4cout) const;
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void Build();
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void NoticeNodeDeactivation()
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{
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fNbActiveNodes--;
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if (fNbActiveNodes <= 0) Clear();
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}
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size_t GetDim() const
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{
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return fDim;
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}
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int GetNbNodes() const
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{
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return fNbNodes;
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}
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G4KDNode_Base* GetRoot()
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{
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return fRoot;
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}
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template<typename PointT>
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G4KDNode_Base* InsertMap(PointT* pos);
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// Insert and attache the data to a node at the specified position
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// In return, it gives you the corresponding node
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template<typename PointT> G4KDNode_Base* Insert(PointT* pos); // 3D
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template<typename PointT> G4KDNode_Base* Insert(const PointT& pos); // 3D
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/* Find one of the nearest nodes from the specified point.
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*
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* This function returns a pointer to a result set with at most one element.
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*/
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template<typename Position> G4KDTreeResultHandle Nearest(const Position& pos);
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G4KDTreeResultHandle Nearest(G4KDNode_Base* node);
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/* Find any nearest nodes from the specified point within a range.
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*
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* This function returns a pointer to a result set, which can be manipulated
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* by the G4KDTreeResult.
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* The returned pointer can be null as an indication of an error. Otherwise
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* a valid result set is always returned which may contain 0 or more elements.
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*/
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template<typename Position>
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G4KDTreeResultHandle NearestInRange(const Position& pos,
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const double& range);
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G4KDTreeResultHandle NearestInRange(G4KDNode_Base* node, const double& range);
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void *operator new(size_t);
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void operator delete(void *);
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protected:
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//______________________________________________________________________
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class HyperRect
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{
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public:
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HyperRect(size_t dim)
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{
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fDim = dim;
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fMin = new double[fDim];
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fMax = new double[fDim];
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}
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template<typename Position>
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void SetMinMax(const Position& min, const Position& max)
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{
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for (size_t i = 0; i < fDim; i++)
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{
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fMin[i] = min[i];
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fMax[i] = max[i];
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}
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}
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~HyperRect()
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{
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delete[] fMin;
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delete[] fMax;
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}
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HyperRect(const HyperRect& rect)
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{
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fDim = rect.fDim;
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fMin = new double[fDim];
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fMax = new double[fDim];
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for (size_t i = 0; i < fDim; i++)
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{
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fMin[i] = rect.fMin[i];
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fMax[i] = rect.fMax[i];
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}
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}
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template<typename Position>
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void Extend(const Position& pos)
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{
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for (size_t i = 0; i < fDim; i++)
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{
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if (pos[i] < fMin[i])
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{
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fMin[i] = pos[i];
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}
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if (pos[i] > fMax[i])
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{
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fMax[i] = pos[i];
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}
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}
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}
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template<typename Position>
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bool CompareDistSqr(const Position& pos, const double* bestmatch)
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{
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double result = 0;
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for (size_t i = 0; i < fDim; i++)
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{
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if (pos[i] < fMin[i])
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{
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result += sqr(fMin[i] - pos[i]);
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}
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else if (pos[i] > fMax[i])
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{
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result += sqr(fMax[i] - pos[i]);
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}
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if (result >= *bestmatch) return false;
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}
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return true;
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}
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size_t GetDim()
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{
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return fDim;
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}
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double* GetMin()
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{
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return fMin;
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}
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double* GetMax()
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{
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return fMax;
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}
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protected:
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size_t fDim;
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double *fMin, *fMax; /* minimum/maximum coords */
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private:
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// should not be used
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HyperRect& operator=(const HyperRect& rhs)
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{
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if (this == &rhs) return *this;
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return *this;
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}
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};
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protected:
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void __InsertMap(G4KDNode_Base *node);
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void __Clear_Rec(G4KDNode_Base *node);
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template<typename Position>
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int __NearestInRange(G4KDNode_Base *node,
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const Position& pos,
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const double& range_sq,
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const double& range,
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G4KDTreeResult& list,
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int ordered,
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G4KDNode_Base *source_node = 0);
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template<typename Position>
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void __NearestToPosition(G4KDNode_Base *node,
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const Position& pos,
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G4KDNode_Base *&result,
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double *result_dist_sq,
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HyperRect* fRect);
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template<typename Position>
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void __NearestToNode(G4KDNode_Base *source_node,
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G4KDNode_Base *node,
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const Position& pos,
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std::vector<G4KDNode_Base*>& result,
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double *result_dist_sq,
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HyperRect* fRect,
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int& nbresult);
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protected:
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HyperRect *fRect;
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G4KDNode_Base *fRoot;
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size_t fDim;
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int fNbNodes;
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int fNbActiveNodes;
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G4KDMap* fKDMap;
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G4ThreadLocalStatic G4Allocator<G4KDTree>* fgAllocator;
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};
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#include "G4KDTree.icc"
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#endif // G4KDTREE_HH
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