126 lines
4.6 KiB
C++
126 lines
4.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:
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//
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//
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// -------------------------------------------------------------------
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//
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// GEANT4 Class header file
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//
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//
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// File name: G4PhysListRegistry
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//
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// Author R. Hatcher 2014-10-15
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//
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// Modifications: based on G4PhysicsConstructorRegistry
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//
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//
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// Class Description
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// This is a singleton keeping pointers to all physics lists
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// Class Description - End
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#ifndef G4PhysListRegistry_h
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#define G4PhysListRegistry_h 1
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#include <vector>
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#include <map>
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#include "globals.hh"
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class G4VModularPhysicsList;
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class G4VBasePhysListStamper;
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class G4PhysListRegistry
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{
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public:
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static G4PhysListRegistry* Instance();
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// access
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~G4PhysListRegistry();
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void AddFactory(G4String name, G4VBasePhysListStamper*);
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void AddPhysicsExtension(G4String name, G4String procname);
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// mapping from extension name to actual physics contructor process name
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G4VModularPhysicsList* GetModularPhysicsList(const G4String& name);
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G4VModularPhysicsList* GetModularPhysicsListFromEnv();
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G4bool IsReferencePhysList(G4String nam) const;
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const std::vector<G4String>& AvailablePhysLists() const;
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const std::vector<G4String>& AvailablePhysicsExtensions() const;
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const std::vector<G4String>& AvailablePhysListsEM() const;
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void PrintAvailablePhysLists() const;
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G4bool DeconstructPhysListName(const G4String& name, G4String& plBase,
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std::vector<G4String>& physExt,
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std::vector<G4int>& replace,
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G4int verbose=0) const;
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inline void SetVerbose(G4int val) { verbose = val; }
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inline G4int GetVerbose() const { return verbose; }
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inline void SetUnknownFatal(G4int val) { unknownFatal = val; }
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inline G4int GetUnknownFatal() const { return unknownFatal; }
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void SetUserDefaultPhysList(const G4String& name="");
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inline G4String GetUserDefaultPhysList() const { return userDefault; }
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// set a prefered list in case where $PHYSLIST isn't defined
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// if not set (or called with "") this falls back to system default
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inline G4String GetSystemDefaultPhysList() const { return systemDefault; }
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private:
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G4PhysListRegistry();
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static G4ThreadLocal G4PhysListRegistry* theInstance;
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std::map <G4String, G4VBasePhysListStamper*> factories;
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std::map <G4String, G4String> physicsExtensions;
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G4int verbose;
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G4int unknownFatal; /// throw an exception if unsatisfiable?
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G4String userDefault; /// use this if $PHYSLIST isn't set
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G4String systemDefault; /// use this if user hasn't set userDefault
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/// or attempts to set the userDefault=""
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// Make these mutable and update them on each request because the map might
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// have been updated by the addition of new entries
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// The only reason to have them at all is that that original interface
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// returned a const reference and so we can't pass back a local object
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// created upon the call of the method
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mutable std::vector<G4String> availBasePhysLists;
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mutable std::vector<G4String> availExtensions;
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};
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#endif
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