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geant4/source/interfaces/basic/include/G4UIWin32.hh
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2016-06-10 11:51:14 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4UIWin32.hh 66892 2013-01-17 10:57:59Z gunter $
//
#ifndef G4UIWin32_h
#define G4UIWin32_h
#if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
#include <map>
#include <vector>
#include "G4VBasicShell.hh"
#include "G4VInteractiveSession.hh"
#include "G4Win32.hh"
class G4VInteractorManager;
// Class description :
//
// G4UIWin32 : class to handle a Windows interactive session.
// G4UIWin32 is the Windows version of G4UIterminal.
//
// A command box is at disposal for entering/recalling Geant4 commands.
// A menubar could be customized through the AddMenu, AddButton methods.
// Note that there are corresponding Geant4 commands to add a
// menus in the menubar and add buttons in a menu.
// Ex :
// /gui/addMenu test Test
// /gui/addButton test Init /run/initialize
// /gui/addButton test "Set gun" "/control/execute gun.g4m"
// /gui/addButton test "Run one event" "/run/beamOn 1"
//
// Command completion, by typing "tab" key, is available on the
// command line.
//
// Class description - end :
class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
public: // With description
G4UIWin32();
// The WinMain arguments have to be given.
G4UIsession* SessionStart ();
// To enter interactive Win32 loop ; waiting/executing command,...
void AddMenu (const char*,const char*);
// To add a pulldown menu in the menu bar.
// First argument is the name of the menu.
// Second argument is the label of the cascade button.
// Ex : AddMenu("my_menu","My menu")
void AddButton (const char*,const char*,const char*);
// To add a push button in a pulldown menu.
// First argument is the name of the menu.
// Second argument is the label of the button.
// Third argument is the Geant4 command executed when the button is fired.
// Ex : AddButton("my_menu","Run","/run/beamOn 1");
public:
~G4UIWin32 ();
void Prompt (const G4String&);
void SessionTerminate ();
void PauseSessionStart (const G4String&);
G4int ReceiveG4cout(const G4String&);
G4int ReceiveG4cerr(const G4String&);
G4String GetCommand (int);
void TextAppendString(char*);
private:
void SecondaryLoop (const G4String&);
G4bool GetHelpChoice(G4int&);
void ExitHelp() const;
private:
G4VInteractorManager* interactorManager;
HWND mainWindow;
HWND textWindow,editWindow;
HMENU menuBar,defaultMenu;
std::map<int,G4String, std::less<int> > commands;
void* textBuffer;
int textRows,textCols;
static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
G4bool fHelp;
G4int fHelpChoice;
std::vector<G4String> fHistory;
int fHistoryPos;
};
#endif
#endif