183 lines
5.0 KiB
Plaintext
183 lines
5.0 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4SurfaceVoxelizer.icc 91755 2015-08-05 08:17:56Z gcosmo $
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// GEANT4 tag $Name: not supported by cvs2svn $
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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// G4SurfaceVoxelizer inline methods
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//
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// History:
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// 19.10.12 Marek Gayer, created
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// --------------------------------------------------------------------
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template <typename T> inline
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G4int G4SurfaceVoxelizer::BinarySearch(const std::vector<T> &vec, T value)
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{
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typename std::vector<T>::const_iterator begin=vec.begin(), end=vec.end();
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G4int res = std::upper_bound(begin, end, value) - begin - 1;
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return res;
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}
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inline
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const std::vector<G4VoxelBox> &G4SurfaceVoxelizer::GetBoxes() const
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{
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return fBoxes;
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}
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inline
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const std::vector<G4double> &G4SurfaceVoxelizer::GetBoundary(G4int index) const
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{
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return fBoundaries[index];
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}
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inline
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void G4SurfaceVoxelizer::GetVoxel(std::vector<G4int> &curVoxel,
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const G4ThreeVector &point) const
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{
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for (G4int i=0; i<=2; ++i)
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{
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const std::vector<double> &boundary = GetBoundary(i);
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G4int n = BinarySearch(boundary, point[i]);
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if (n == -1)
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{ n = 0; }
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else if (n == G4int(boundary.size()) - 1)
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{ n--; }
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curVoxel[i] = n;
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}
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}
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inline
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G4int G4SurfaceVoxelizer::GetBitsPerSlice () const
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{
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return fNPerSlice*8*sizeof(unsigned int);
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}
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inline
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G4int G4SurfaceVoxelizer::GetVoxelsIndex(G4int x, G4int y, G4int z) const
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{
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if (x < 0 || y < 0 || z < 0) { return -1; }
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G4int maxX = fBoundaries[0].size();
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G4int maxY = fBoundaries[1].size();
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G4int index = x + y*maxX + z*maxX*maxY;
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return index;
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}
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inline
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G4int G4SurfaceVoxelizer::GetVoxelsIndex(const std::vector<G4int> &voxels) const
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{
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return GetVoxelsIndex(voxels[0], voxels[1], voxels[2]);
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}
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inline
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G4int G4SurfaceVoxelizer::GetPointIndex(const G4ThreeVector &p) const
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{
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G4int maxX = fBoundaries[0].size();
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G4int maxY = fBoundaries[1].size();
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G4int x = BinarySearch(fBoundaries[0], p[0]);
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G4int y = BinarySearch(fBoundaries[1], p[1]);
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G4int z = BinarySearch(fBoundaries[2], p[2]);
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G4int index = x + y*maxX + z*maxX*maxY;
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return index;
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}
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inline
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const G4SurfBits &G4SurfaceVoxelizer::Empty() const
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{
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return fEmpty;
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}
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inline
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G4bool G4SurfaceVoxelizer::IsEmpty(G4int index) const
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{
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return fEmpty[index];
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}
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inline
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G4int G4SurfaceVoxelizer::GetMaxVoxels(G4ThreeVector &ratioOfReduction)
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{
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ratioOfReduction = fReductionRatio;
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return fMaxVoxels;
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}
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inline
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long long G4SurfaceVoxelizer::GetCountOfVoxels() const
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{
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return fCountOfVoxels;
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}
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inline
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long long G4SurfaceVoxelizer::CountVoxels(std::vector<G4double> boundaries[]) const
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{
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long long sx = boundaries[0].size() - 1;
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long long sy = boundaries[1].size() - 1;
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long long sz = boundaries[2].size() - 1;
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return sx * sy *sz;
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}
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inline
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const std::vector<G4int>&
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G4SurfaceVoxelizer::GetCandidates(std::vector<G4int> &curVoxel) const
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{
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G4int voxelsIndex = GetVoxelsIndex(curVoxel);
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if (voxelsIndex >= 0 && !fEmpty[voxelsIndex])
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{
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return fCandidates[voxelsIndex];
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}
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return fNoCandidates;
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}
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inline
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G4int G4SurfaceVoxelizer::GetTotalCandidates() const
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{
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return fTotalCandidates;
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}
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inline
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G4int G4SurfaceVoxelizer::GetVoxelBoxesSize() const
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{
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return fVoxelBoxes.size();
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}
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inline
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const G4VoxelBox &G4SurfaceVoxelizer::GetVoxelBox(G4int i) const
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{
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return fVoxelBoxes[i];
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}
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inline
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const std::vector<G4int>&
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G4SurfaceVoxelizer::GetVoxelBoxCandidates(G4int i) const
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{
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return fVoxelBoxesCandidates[i];
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}
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