139 lines
4.6 KiB
C++
139 lines
4.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file exoticphysics/monopole/monopole.cc
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/// \brief Main program of the exoticphysics/monopole example
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//
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// $Id: monopole.cc 92500 2015-09-02 07:26:32Z gcosmo $
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "G4RunManager.hh"
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#include "G4UImanager.hh"
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#include "Randomize.hh"
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#include "globals.hh"
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#include "DetectorConstruction.hh"
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#include "G4MonopolePhysics.hh"
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#include "G4PhysListFactory.hh"
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#include "G4VModularPhysicsList.hh"
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#include "PrimaryGeneratorAction.hh"
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#include "RunAction.hh"
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#include "TrackingAction.hh"
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#include "SteppingAction.hh"
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#ifdef G4VIS_USE
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#include "G4VisExecutive.hh"
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#endif
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#ifdef G4UI_USE
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#include "G4UIExecutive.hh"
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#endif
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int argc,char** argv) {
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//choose the Random engine
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//CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
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//CLHEP::HepRandom::setTheEngine(new CLHEP::Ranlux64Engine);
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CLHEP::HepRandom::setTheEngine(new CLHEP::RanluxEngine);
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//Construct the default run manager
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G4RunManager * runManager = new G4RunManager;
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//create physicsList
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// Physics List is defined via environment variable PHYSLIST
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G4PhysListFactory factory;
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G4VModularPhysicsList* phys = factory.ReferencePhysList();
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// monopole physics is added
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G4MonopolePhysics * theMonopole = new G4MonopolePhysics();
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phys->RegisterPhysics(theMonopole);
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// visualization manager
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#ifdef G4VIS_USE
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G4VisManager* visManager = 0;
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#endif
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//get the pointer to the User Interface manager
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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// Setup monopole
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G4String s = "";
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if(argc > 2) { s = argv[2]; }
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UImanager->ApplyCommand("/control/verbose 1");
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UImanager->ApplyCommand("/monopole/setup "+s);
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// mandator user classes
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DetectorConstruction* det = new DetectorConstruction();
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runManager->SetUserInitialization(det);
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runManager->SetUserInitialization(phys);
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PrimaryGeneratorAction* kin = new PrimaryGeneratorAction(det);
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runManager->SetUserAction(kin);
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//user action classes
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RunAction* run;
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runManager->SetUserAction(run = new RunAction(det, kin));
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runManager->SetUserAction(new TrackingAction(run));
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runManager->SetUserAction(new SteppingAction(run));
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if (argc!=1) // batch mode
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{
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G4String command = "/control/execute ";
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G4String fileName = argv[1];
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UImanager->ApplyCommand(command+fileName);
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}
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else
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{ // interactive mode : define UI session
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#ifdef G4VIS_USE
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//visualization manager
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visManager = new G4VisExecutive;
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visManager->Initialize();
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#endif
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#ifdef G4UI_USE
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G4UIExecutive* ui = new G4UIExecutive(argc, argv);
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ui->SessionStart();
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delete ui;
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#endif
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}
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//job termination
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#ifdef G4VIS_USE
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delete visManager;
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#endif
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delete runManager;
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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