Files
geant4/examples/advanced/medical_linac/ml2.cc
T
2016-06-09 17:01:34 +02:00

207 lines
7.2 KiB
C++
Executable File

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// The code was written by :
// ^Claudio Andenna claudio.andenna@ispesl.it, claudio.andenna@iss.infn.it
// *Barbara Caccia barbara.caccia@iss.it
// with the support of Pablo Cirrone (LNS, INFN Catania Italy)
// with the contribute of Alessandro Occhigrossi*
//
// ^INAIL DIPIA - ex ISPESL and INFN Roma, gruppo collegato Sanità , Italy
// *Istituto Superiore di Sanità and INFN Roma, gruppo collegato Sanità , Italy
// Viale Regina Elena 299, 00161 Roma (Italy)
// tel (39) 06 49902246
// fax (39) 06 49387075
//
// more information:
// http://g4advancedexamples.lngs.infn.it/Examples/medical-linac
//
//*******************************************************//
#include "ML2Main.hh"
#include "ML2PrimaryGenerationAction.hh"
#include "ML2WorldConstruction.hh"
#include "ML2PhysicsList.hh"
#include "ML2SteppingAction.hh"
#include "ML2EventAction.hh"
#include "ML2TrackingAction.hh"
#include "G4UImanager.hh"
#include "G4Timer.hh"
#ifdef G4VIS_USE
#include "G4VisExecutive.hh"
#endif
#ifdef G4UI_USE
#include "G4UIExecutive.hh"
#endif
#ifdef G4VIS_USE
void visio(int argc, char* argv[])
{
G4VisManager *visManager=new G4VisExecutive;
visManager->Initialize();
#ifdef G4UI_USE
G4UIExecutive *ui = new G4UIExecutive(argc, argv);
G4UImanager *UImanager = G4UImanager::GetUIpointer();
UImanager->ApplyCommand("/control/execute vis.mac");
ui->SessionStart();
delete ui;
#endif
delete visManager;
}
#endif
int main(int argc, char* argv[])
{
// instantiate the world class
CML2WorldConstruction *myWorld=CML2WorldConstruction::GetInstance();
G4RunManager *runManager=new G4RunManager();
ML2PhysicsList *physics=new ML2PhysicsList();
runManager->SetUserInitialization(physics);
// build the primary generator
CML2PrimaryGenerationAction *gun;
gun = CML2PrimaryGenerationAction::GetInstance();
// build the main messenger class for the input data
CML2CInputData *myInputData;
myInputData=new CML2CInputData();
// initialize the primary generator variables
gun->inizialize(&myInputData->inputData.primaryParticleData);
// according to the number of the launching line
if (argc==1)
{
myInputData->inputData.generalData.seed=1;
myInputData->inputData.generalData.StartFileInputData="ml2.mac";
}
if (argc==2)
{
myInputData->inputData.generalData.seed=1;
myInputData->inputData.generalData.StartFileInputData=(G4String)argv[1];
}
if (argc==3)
{
sscanf(argv[2],"%d", &myInputData->inputData.generalData.seed);
myInputData->inputData.generalData.StartFileInputData=(G4String)argv[1];
}
// read the main mac file and execute the commands
G4UImanager* UImanager = G4UImanager::GetUIpointer();
G4String command = "/control/execute ";
UImanager->ApplyCommand(command+myInputData->inputData.generalData.StartFileInputData);
// set and initialize the random generator
CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
CLHEP::HepRandom :: setTheSeed(myInputData->inputData.generalData.seed);
// create the world class
if (!myWorld->create(&myInputData->inputData, myInputData->getbOnlyVisio()))
{
return 1; // if it fails to create the world
}
else
{
// initialize the primary generator according to the choosen particle source
gun->design(myWorld->getCML2AcceleratorConstruction()->getAcceleratorIsoCentre());
}
// instantiate the convergence control class and assign it to myStepAction
CML2Convergence *convergence=new CML2Convergence(myInputData->inputData.generalData.seed, myInputData->inputData.generalData.saving_in_Selected_Voxels_every_events, myInputData->inputData.generalData.fileExperimentalData, myInputData->inputData.generalData.fileExperimentalDataOut, myInputData->inputData.generalData.bCompareExp, myInputData->inputData.generalData.maxNumberOfEvents, gun->getNrecycling(), myInputData->inputData.generalData.nMaxLoop);
// build the ML2RunAction to assign the single phantom name at each run
CML2RunAction *myRunAction=new CML2RunAction(convergence, myInputData->inputData.generalData.nBeam, myInputData->bOnlyVisio);
CML2SteppingAction *myStepAction=new CML2SteppingAction(convergence);
CML2EventAction *ML2EventAction = new CML2EventAction();
runManager->SetUserInitialization(myWorld);
runManager->SetUserAction(myRunAction);
runManager->SetUserAction(gun);
runManager->SetUserAction(myStepAction);
runManager->SetUserAction(ML2EventAction);
runManager->SetUserAction(new CML2TrackingAction);
runManager->Initialize();
// performances info
int nLoop=0;
G4Timer MyFullTime;
G4double loopElapsedTime;
G4bool bStopRun=false;
G4bool bNewGeometry=true;
if (myInputData->bOnlyVisio)
{
#ifdef G4VIS_USE
// visualization
myWorld->newGeometry();
convergence->setNewGeometry();
visio(argc, argv);
#endif
}
else
{
MyFullTime.Start();
// compute
while (bNewGeometry)
{
bNewGeometry=myWorld->newGeometry();
convergence->setNewGeometry();
if (bNewGeometry)
{
if (CML2PhantomConstruction::GetInstance()->getPhantomName()!="Dicom1")
{CML2WorldConstruction::GetInstance()->checkVolumeOverlap();}
std::cout<<"################ START NEW GEOMETRY ########################"<<'\n';
myRunAction->setActualLoop(nLoop);
while (!bStopRun)
{
runManager->BeamOn(myInputData->inputData.generalData.nBeam);
// check if the run has to be reapeted
bStopRun=convergence->stopRun();
}
nLoop=0;
std::cout<<"################ END NEW GEOMETRY ########################"<<'\n';
}
bStopRun=false;
}
MyFullTime.Stop();
loopElapsedTime=MyFullTime.GetUserElapsed();
std::cout << "loop elapsed time [s] : "<< loopElapsedTime << '\n';
std::cout <<'\n';
}
delete runManager;
return 0;
}