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geant4/source/visualization/modeling/include/G4HitsModel.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4HitsModel.hh,v 1.7 2001/08/24 20:36:13 johna Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// John Allison 26th August 1998.
//
// Class Description:
//
// Model which knows how to draw GEANT4 hits.
//
// For access to base class information, e.g., modeling parameters,
// use GetModelingParameters() inherited from G4VModel. See Class
// Description of the base class G4VModel.
#ifndef G4HITSMODEL_HH
#define G4HITSMODEL_HH
#include "G4VModel.hh"
class G4HitsModel: public G4VModel {
public: // With description
G4HitsModel ();
virtual ~G4HitsModel ();
virtual void DescribeYourselfTo (G4VGraphicsScene&);
// The main task of a model is to describe itself to the graphics scene.
virtual G4String GetCurrentDescription () const;
// A description which depends on the current state of the model.
virtual G4String GetCurrentTag () const;
// A tag which depends on the current state of the model.
};
#include "G4HitsModel.icc"
#endif