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geant4/source/visualization/OpenGL/include/G4OpenGLWin32Viewer.hh
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2016-06-08 16:57:27 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OpenGLWin32Viewer.hh,v 1.6 2002/10/24 15:28:05 johna Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// G4OpenGLWin32Viewer : Class to provide WindowsNT specific
// functionality for OpenGL in GEANT4
#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
#ifndef G4OPENGLWIN32VIEWER_HH
#define G4OPENGLWIN32VIEWER_HH
#include "G4VViewer.hh"
#include "G4OpenGLSceneHandler.hh"
#include "globals.hh"
//Win32 includes?
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
class G4OpenGLSceneHandler;
class G4OpenGLWin32Viewer: virtual public G4OpenGLViewer {
public:
G4OpenGLWin32Viewer (G4OpenGLSceneHandler& scene);
virtual ~G4OpenGLWin32Viewer ();
void FinishView ();
protected:
void GetWin32Connection ();
void CreateGLWin32Context ();
virtual void CreateMainWindow ();
G4int WinSize_x, WinSize_y;
};
#endif
#endif