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geant4/source/visualization/OpenGL/include/G4OpenGLTransform3D.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OpenGLTransform3D.hh,v 1.4 2001/07/11 10:08:50 gunter Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// Andrew Walkden 24th October 1996
// G4OpenGLTransform3D provides OpenGL style transformation matrix
// from G4Transform3D.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#ifndef G4OPENGLTRANSFORM3D_HH
#define G4OPENGLTRANSFORM3D_HH
#include "G4Transform3D.hh"
class G4OpenGLTransform3D : public G4Transform3D {
public:
G4OpenGLTransform3D (const G4Transform3D &t);
const GLdouble* GetGLMatrix ();
private:
GLdouble m[16];
};
#endif
#endif