115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4ProcessAttribute.hh,v 1.4 2001/07/11 10:08:17 gunter Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// 2nd December 1997, H.Kurashige
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// ---------------- G4ProcessAttribute -----------------
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// Class Description
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// This class is used by G4ProcessManager ONLY for booking !!!
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//
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// History:
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// adds copy constructor 27 June 1998 H.Kurashige
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// ------------------------------------------------------------
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#ifndef G4ProcessAttribute_h
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#define G4ProcessAttribute_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4VProcess.hh"
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#include "G4ProcessManager.hh"
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class G4ProcessAttribute
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{
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// this class is used by G4ProcessManager ONLY for booking !!!
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friend class G4ProcessManager;
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public:
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G4ProcessAttribute();
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G4ProcessAttribute(const G4VProcess* aProcess);
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G4ProcessAttribute(const G4ProcessAttribute &right);
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// Constructors
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~G4ProcessAttribute();
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// Destructor
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G4ProcessAttribute & operator=(G4ProcessAttribute &right);
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// Assignment operator
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G4int operator==(const G4ProcessAttribute &right) const;
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G4int operator!=(const G4ProcessAttribute &right) const;
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// equal / unequal operator
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protected:
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G4VProcess* pProcess;
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// pointer to G4VProcess
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G4bool isActive;
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// flag for activation/inactivation
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G4int idxProcessList;
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// index to a ProcessVector for theProcessList and
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G4int idxProcVector[G4ProcessManager::SizeOfProcVectorArray];
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// index to ProcessVectors for "Doit"s and "GetPhysicalInteractionLength"s
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// -1 : not applicable
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G4int ordProcVector[G4ProcessManager::SizeOfProcVectorArray];
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// ordering parameter
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};
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inline
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G4ProcessAttribute::G4ProcessAttribute(const G4VProcess* aProcess):
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pProcess((G4VProcess*)aProcess),
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isActive(true)
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{
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idxProcessList = -1;
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}
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inline
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G4int G4ProcessAttribute::operator==(const G4ProcessAttribute &right) const
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{
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return this->pProcess == right.pProcess;
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}
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inline
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G4int G4ProcessAttribute::operator!=(const G4ProcessAttribute &right) const
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{
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return this->pProcess != right.pProcess;
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}
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#endif
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