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geant4/source/processes/hadronic/util/include/G4GHEKinematicsVector.hh
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//
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// * The following disclaimer summarizes all the specific disclaimers *
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// * govern, are listed with their locations in: *
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// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
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// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
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//
//
// $Id: G4GHEKinematicsVector.hh,v 1.5 2002/12/12 19:18:39 gunter Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// ------------------------------------------------------------
// GEANT 4 class header file --- Copyright CERN 1998
// CERN Geneva Switzerland
//
// History: first implementation, based on object model of
// 2nd December 1995, G.Cosmo
// ------------ G4GHEKinematicsVector utility class ------
// by Larry Felawka (TRIUMF), March 1997
// E-mail: felawka@alph04.triumf.ca
// ************************************************************
//-----------------------------------------------------------------------------
// Store, Retrieve and manipulate particle data.
// Based on "G4GHEVector" class of H. Fesefeldt.
#ifndef G4GHEKinematicsVector_h
#define G4GHEKinematicsVector_h 1
#include "G4ios.hh"
class G4GHEKinematicsVector
{
public:
inline
G4GHEKinematicsVector()
{
momentum.setX( 0.0 );
momentum.setY( 0.0 );
momentum.setZ( 0.0 );
energy = 0.0;
kineticEnergy = 0.0;
mass = 0.0;
charge = 0.0;
timeOfFlight = 0.0;
side = 0;
flag = false;
code = 0;
particleDef = NULL;
}
~G4GHEKinematicsVector() {}
inline
G4GHEKinematicsVector( const G4GHEKinematicsVector & p )
{
momentum.setX( p.momentum.x() );
momentum.setY( p.momentum.y() );
momentum.setZ( p.momentum.z() );
energy = p.energy;
kineticEnergy = p.kineticEnergy;
mass = p.mass;
charge = p.charge;
timeOfFlight = p.timeOfFlight;
side = p.side;
flag = p.flag;
code = p.code;
particleDef = p.particleDef;
}
inline
G4GHEKinematicsVector & operator = ( const G4GHEKinematicsVector & p )
{
momentum.setX( p.momentum.x() );
momentum.setY( p.momentum.y() );
momentum.setZ( p.momentum.z() );
energy = p.energy;
kineticEnergy = p.kineticEnergy;
mass = p.mass;
charge = p.charge;
timeOfFlight = p.timeOfFlight;
side = p.side;
flag = p.flag;
code = p.code;
particleDef = p.particleDef;
return *this;
}
inline
void SetMomentum( G4ParticleMomentum mom ) { momentum = mom; return; };
inline
void SetMomentumAndUpdate( G4ParticleMomentum mom )
{
momentum = mom;
energy = sqrt(mass*mass + momentum.mag2());
kineticEnergy = G4std::max(0.,energy - mass);
return;
}
inline const
G4ParticleMomentum GetMomentum() const { return momentum; }
inline
void SetMomentum( G4double x, G4double y, G4double z)
{
momentum.setX( x );
momentum.setY( y );
momentum.setZ( z );
return;
}
inline
void SetMomentumAndUpdate( G4double x, G4double y, G4double z )
{
momentum.setX( x );
momentum.setY( y );
momentum.setZ( z );
energy = sqrt(mass*mass + momentum.mag2());
kineticEnergy = G4std::max(0.,energy-mass);
return;
}
inline
void SetMomentum( G4double x, G4double y )
{
momentum.setX( x );
momentum.setY( y );
return;
}
inline
void SetMomentumAndUpdate( G4double x, G4double y )
{
momentum.setX( x );
momentum.setY( y );
energy = sqrt(mass*mass + momentum.mag2());
kineticEnergy = G4std::max(0.,energy-mass);
return;
}
inline
void SetMomentum( G4double z )
{
momentum.setZ( z );
return;
}
inline
void SetMomentumAndUpdate( G4double z )
{
momentum.setZ( z );
energy = sqrt(mass*mass + momentum.mag2());
kineticEnergy = G4std::max(0.,energy-mass);
return;
}
inline
void SetEnergy( G4double e ) { energy = e; return; }
inline
void SetEnergyAndUpdate( G4double e )
{
if (e <= mass)
{
energy = mass;
kineticEnergy = 0.;
momentum.setX( 0.);
momentum.setY( 0.);
momentum.setZ( 0.);
}
else
{
energy = e;
kineticEnergy = energy - mass;
G4double momold = momentum.mag();
G4double momnew = sqrt(energy*energy - mass*mass);
if (momold == 0.)
{
G4double cost = 1.0- 2.0*G4UniformRand();
G4double sint = sqrt(1. - cost*cost);
G4double phi = M_2PI* G4UniformRand();
momentum.setX( momnew * sint * cos(phi));
momentum.setY( momnew * sint * sin(phi));
momentum.setZ( momnew * cost);
}
else
{
momnew /= momold;
momentum.setX(momentum.x()*momnew);
momentum.setY(momentum.y()*momnew);
momentum.setZ(momentum.z()*momnew);
}
}
return;
}
inline
void SetKineticEnergy( G4double ekin ) { kineticEnergy = ekin; return; }
inline
void SetKineticEnergyAndUpdate(G4double ekin)
{
if (ekin <= 0.)
{
energy = mass;
kineticEnergy = 0.;
momentum.setX( 0.);
momentum.setY( 0.);
momentum.setZ( 0.);
}
else
{
energy = ekin + mass;
kineticEnergy = ekin;
G4double momold = momentum.mag();
G4double momnew = sqrt(energy*energy - mass*mass);
if (momold == 0.)
{
G4double cost = 1.0-2.0*G4UniformRand();
G4double sint = sqrt(1. - cost*cost);
G4double phi = M_2PI* G4UniformRand();
momentum.setX( momnew * sint * cos(phi));
momentum.setY( momnew * sint * sin(phi));
momentum.setZ( momnew * cost);
}
else
{
momnew /= momold;
momentum.setX(momentum.x()*momnew);
momentum.setY(momentum.y()*momnew);
momentum.setZ(momentum.z()*momnew);
}
}
return;
}
inline
G4double GetEnergy() {return energy;}
inline
G4double GetKineticEnergy() {return kineticEnergy;}
inline
void SetMass( G4double m ) { mass = m; return; }
inline
void SetMassAndUpdate( G4double m )
{
kineticEnergy = G4std::max(0., energy - m);
mass = m;
energy = kineticEnergy + mass;
G4double momnew = sqrt(G4std::max(0., energy*energy - mass*mass));
if ( momnew == 0.0)
{
momentum.setX( 0.0 );
momentum.setY( 0.0 );
momentum.setZ( 0.0 );
}
else
{
G4double momold = momentum.mag();
if (momold == 0.)
{
G4double cost = 1.-2.*G4UniformRand();
G4double sint = sqrt(1.-cost*cost);
G4double phi = M_2PI*G4UniformRand();
momentum.setX( momnew*sint*cos(phi));
momentum.setY( momnew*sint*sin(phi));
momentum.setZ( momnew*cost);
}
else
{
momnew /= momold;
momentum.setX( momentum.x()*momnew );
momentum.setY( momentum.y()*momnew );
momentum.setZ( momentum.z()*momnew );
}
}
return;
}
inline
G4double GetMass() { return mass; }
inline
void SetCharge( G4double c ) { charge = c; return; }
inline
G4double GetCharge() {return charge; }
inline
void SetTOF( G4double t ) { timeOfFlight = t; return; }
inline
G4double GetTOF() { return timeOfFlight; }
inline
void SetSide( G4int s ) { side = s; return; }
inline
G4int GetSide() { return side; }
inline
void setFlag( G4bool f ) { flag = f; return; }
inline
G4bool getFlag() { return flag; }
inline
void SetCode( G4int c ) { code = c; return; }
inline
void SetParticleDef( G4ParticleDefinition * c ) { particleDef = c; return; }
inline
G4int GetCode() { return code; }
inline
G4ParticleDefinition * GetParticleDef() { return particleDef; }
inline
void SetZero()
{
momentum.setX( 0.0 );
momentum.setY( 0.0 );
momentum.setZ( 0.0 );
energy = 0.0;
kineticEnergy = 0.0;
mass = 0.0;
charge = 0.0;
timeOfFlight = 0.0;
side = 0;
flag = false;
code = 0;
particleDef = NULL;
}
inline
void Add( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2 )
{
momentum = p1.momentum + p2.momentum;
energy = p1.energy + p2.energy;
G4double b = energy*energy - momentum.mag2();
if( b < 0 )
mass = -1. * sqrt( -b );
else
mass = sqrt( b );
kineticEnergy = G4std::max(0.,energy - mass);
charge = p1.charge + p2.charge;
code = p1.code + p2.code;
particleDef = p1.particleDef;
}
inline
void Sub( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2 )
{
momentum = p1.momentum - p2.momentum;
energy = p1.energy - p2.energy;
G4double b = energy*energy - momentum.mag2();
if( b < 0 )
mass = -1. * sqrt( -b );
else
mass = sqrt( b );
kineticEnergy = G4std::max(0.,energy - mass);
charge = p1.charge - p2.charge;
code = p1.code - p2.code;
particleDef = p1.particleDef;
}
inline
void Lor( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2 )
{
G4double a;
a = ( p1.momentum.dot(p2.momentum)/(p2.energy+p2.mass) - p1.energy ) / p2.mass;
momentum.setX( p1.momentum.x()+a*p2.momentum.x() );
momentum.setY( p1.momentum.y()+a*p2.momentum.y() );
momentum.setZ( p1.momentum.z()+a*p2.momentum.z() );
energy = sqrt( sqr(p1.mass) + momentum.mag2() );
mass = p1.mass;
kineticEnergy = G4std::max(0.,energy - mass);
timeOfFlight = p1.timeOfFlight;
side = p1.side;
flag = p1.flag;
code = p1.code;
particleDef = p1.particleDef;
}
inline
G4double CosAng( const G4GHEKinematicsVector & p )
{
G4double a = sqrt( momentum.mag2() * p.momentum.mag2() );
if( a != 0.0 )
{
a = (momentum.x()*p.momentum.x() +
momentum.y()*p.momentum.y() +
momentum.z()*p.momentum.z()) / a;
if( fabs(a) > 1.0 ) a<0.0 ? a=-1.0 : a=1.0;
}
return a;
}
inline
G4double Ang(const G4GHEKinematicsVector & p )
{
G4double a = sqrt( momentum.mag2() * p.momentum.mag2() );
if( a != 0.0 )
{
a = (momentum.x()*p.momentum.x() +
momentum.y()*p.momentum.y() +
momentum.z()*p.momentum.z()) / a;
if( fabs(a) > 1.0 ) a<0.0 ? a=-1.0 : a=1.0;
}
return acos(a);
}
inline
G4double Dot4( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2)
{
return ( p1.energy * p2.energy
- p1.momentum.x() * p2.momentum.x()
- p1.momentum.y() * p2.momentum.y()
- p1.momentum.z() * p2.momentum.z() );
}
inline
G4double Impu( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2)
{
return ( - sqr( p1.energy - p2.energy)
+ sqr(p1.momentum.x() - p2.momentum.x())
+ sqr(p1.momentum.y() - p2.momentum.y())
+ sqr(p1.momentum.z() - p2.momentum.z()) );
}
inline
void Add3( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2)
{
momentum.setX( p1.momentum.x() + p2.momentum.x());
momentum.setY( p1.momentum.y() + p2.momentum.y());
momentum.setZ( p1.momentum.z() + p2.momentum.z());
return;
}
inline
void Sub3( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2)
{
momentum.setX( p1.momentum.x() - p2.momentum.x());
momentum.setY( p1.momentum.y() - p2.momentum.y());
momentum.setZ( p1.momentum.z() - p2.momentum.z());
return;
}
inline
void Cross( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2)
{
G4double px, py, pz;
px = p1.momentum.y() * p2.momentum.z() - p1.momentum.z() * p2.momentum.y();
py = p1.momentum.z() * p2.momentum.x() - p1.momentum.x() * p2.momentum.z();
pz = p1.momentum.x() * p2.momentum.y() - p1.momentum.y() * p2.momentum.x();
momentum.setX( px );
momentum.setY( py );
momentum.setZ( pz );
return;
}
inline
G4double Dot( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2)
{
return ( p1.momentum.x() * p2.momentum.x()
+ p1.momentum.y() * p2.momentum.y()
+ p1.momentum.z() * p2.momentum.z() );
}
inline
void Smul( const G4GHEKinematicsVector & p, G4double h)
{
momentum.setX( h * p.momentum.x());
momentum.setY( h * p.momentum.y());
momentum.setZ( h * p.momentum.z());
return;
}
inline
void SmulAndUpdate( const G4GHEKinematicsVector & p, G4double h)
{
momentum.setX( h * p.momentum.x());
momentum.setY( h * p.momentum.y());
momentum.setZ( h * p.momentum.z());
mass = p.mass;
energy = sqrt(momentum.mag2() + mass*mass);
kineticEnergy = energy - mass;
charge = p.charge;
timeOfFlight = p.timeOfFlight;
side = p.side;
flag = p.flag;
code = p.code;
particleDef = p.particleDef;
return;
}
inline
void Norz( const G4GHEKinematicsVector & p )
{
G4double a = p.momentum.mag2();
if (a > 0.0) a = 1./sqrt(a);
momentum.setX( a * p.momentum.x() );
momentum.setY( a * p.momentum.y() );
momentum.setZ( a * p.momentum.z() );
mass = p.mass;
energy = sqrt(momentum.mag2() + mass*mass);
kineticEnergy = energy - mass;
charge = p.charge;
timeOfFlight = p.timeOfFlight;
side = p.side;
flag = p.flag;
code = p.code;
particleDef = p.particleDef;
return;
}
inline
G4double Length()
{
return momentum.mag() ;
}
inline
void Exch( G4GHEKinematicsVector & p1)
{
G4GHEKinematicsVector mx = *this;
// mx.momentum.SetX( momentum.x());
// mx.momentum.SetY( momentum.y());
// mx.momentum.SetZ( momentum.z());
// mx.energy = energy;
// mx.kineticEnergy = kineticEnergy;
// mx.mass = mass;
// mx.charge = charge;
// mx.timeOfFlight = timeOfFlight;
// mx.side = side;
// mx.flag = flag;
// mx.code = code;
// momentum.setX( p1.momentum.x());
// momentum.setY( p1.momentum.y());
// momentum.setZ( p1.momentum.z());
// energy = p1.energy;
// kineticEnergy = p1.kineticEnergy;
// mass = p1.mass;
// charge = p1.charge;
// timeOfFlight = p1.timeOfFlight;
// side = p1.side
// flag = p1.flag;
// code = p1.code;
*this = p1;
p1 = mx;
return;
}
inline
void Defs1( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2)
{
G4double pt2 = sqr(p1.momentum.x()) + sqr(p1.momentum.y());
if (pt2 > 0.0)
{
G4double ph, px, py, pz;
G4double cost = p2.momentum.z()/p2.momentum.mag();
G4double sint = 0.5 * ( sqrt(fabs((1.-cost)*(1.+cost)))
+ sqrt(pt2)/p2.momentum.mag());
(p2.momentum.y() < 0.) ? ph = 1.5*M_PI : ph = 0.5*M_PI;
if( p2.momentum.x() != 0.0)
ph = atan2(p2.momentum.y(),p2.momentum.x());
px = cost*cos(ph)*p1.momentum.x() - sin(ph)*p1.momentum.y()
+ sint*cos(ph)*p1.momentum.z();
py = cost*sin(ph)*p1.momentum.x() + cos(ph)*p1.momentum.y()
+ sint*sin(ph)*p1.momentum.z();
pz = - sint *p1.momentum.x()
+ cost *p1.momentum.z();
momentum.setX( px );
momentum.setY( py );
momentum.setZ( pz );
}
else
{
momentum = p1.momentum;
}
}
inline
void Defs( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & p2,
G4GHEKinematicsVector & my, G4GHEKinematicsVector & mz )
{
my = p1;
mz = p2;
momentum.setX( my.momentum.y()*mz.momentum.z()
- my.momentum.z()*mz.momentum.y());
momentum.setY( my.momentum.z()*mz.momentum.x()
- my.momentum.x()*mz.momentum.z());
momentum.setZ( my.momentum.x()*mz.momentum.y()
- my.momentum.y()*mz.momentum.x());
my.momentum.setX( mz.momentum.y()*momentum.z()
- mz.momentum.z()*momentum.y());
my.momentum.setY( mz.momentum.z()*momentum.x()
- mz.momentum.x()*momentum.z());
my.momentum.setZ( mz.momentum.x()*momentum.y()
- mz.momentum.y()*momentum.x());
G4double pp;
pp = momentum.mag();
if (pp > 0.)
{
pp = 1./pp;
momentum.setX( momentum.x()*pp );
momentum.setY( momentum.y()*pp );
momentum.setZ( momentum.z()*pp );
}
pp = my.momentum.mag();
if (pp > 0.)
{
pp = 1./pp;
my.momentum.setX( my.momentum.x()*pp );
my.momentum.setY( my.momentum.y()*pp );
my.momentum.setZ( my.momentum.z()*pp );
}
pp = mz.momentum.mag();
if (pp > 0.)
{
pp = 1./pp;
mz.momentum.setX( mz.momentum.x()*pp );
mz.momentum.setY( mz.momentum.y()*pp );
mz.momentum.setZ( mz.momentum.z()*pp );
}
return;
}
inline
void Trac( const G4GHEKinematicsVector & p1, const G4GHEKinematicsVector & mx,
const G4GHEKinematicsVector & my, const G4GHEKinematicsVector & mz)
{
double px, py, pz;
px = mx.momentum.x()*p1.momentum.x()
+ mx.momentum.y()*p1.momentum.y()
+ mx.momentum.z()*p1.momentum.z();
py = my.momentum.x()*p1.momentum.x()
+ my.momentum.y()*p1.momentum.y()
+ my.momentum.z()*p1.momentum.z();
pz = mz.momentum.x()*p1.momentum.x()
+ mz.momentum.y()*p1.momentum.y()
+ mz.momentum.z()*p1.momentum.z();
momentum.setX( px );
momentum.setY( py );
momentum.setZ( pz );
return;
}
inline
void Print( G4int L)
{
G4cout << "G4GHEKinematicsVector: "
<< L << " " << momentum.x() << " " << momentum.y() << " " << momentum.z() << " "
<< energy << " " << kineticEnergy << " " << mass << " " << charge << " "
<< timeOfFlight << " " << side << " " << flag << " " << code << particleDef << G4endl;
return;
}
G4ParticleMomentum momentum;
G4double energy;
G4double kineticEnergy;
G4double mass;
G4double charge;
G4double timeOfFlight;
G4int side;
G4bool flag;
G4int code;
G4ParticleDefinition * particleDef;
};
#endif