100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 class implementation file --- Copyright CERN 1998
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// CERN Geneva Switzerland
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//
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// History: first implementation, based on object model of
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// 2nd December 1995, G.Cosmo
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// ------------ G4MuMinusCaptureCascade physics process --------
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// by Vladimir Ivanchenko
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// E-mail: Vladimir.Ivantchenko@cern.ch
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// April 2000
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// **************************************************************
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//-----------------------------------------------------------------------------
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#ifndef G4MuMinusCaptureCascade_h
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#define G4MuMinusCaptureCascade_h 1
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#include "g4std/iomanip"
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#include "globals.hh"
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#include "Randomize.hh"
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#include "G4ThreeVector.hh"
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#include "G4LorentzVector.hh"
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#include "G4MuonMinus.hh"
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#include "G4Electron.hh"
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#include "G4Gamma.hh"
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#include "G4VParticleChange.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4GHEKinematicsVector.hh"
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#include "G4ParticleTypes.hh"
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#include "G4DynamicParticle.hh"
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class G4MuMinusCaptureCascade
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{
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private:
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// hide assignment operator as private
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G4MuMinusCaptureCascade& operator=(const G4MuMinusCaptureCascade &right);
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G4MuMinusCaptureCascade(const G4MuMinusCaptureCascade& );
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public:
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G4MuMinusCaptureCascade();
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~G4MuMinusCaptureCascade();
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G4int DoCascade(const G4double Z, const G4double massA,
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G4GHEKinematicsVector* Cascade);
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void DoBoundMuonMinusDecay(G4double Z, G4double massA,
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G4int* nCascade, G4GHEKinematicsVector* Cascade);
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private:
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G4double GetKShellEnergy(G4double Z);
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G4double GetLinApprox(const size_t N, const G4double X[], const G4double Y[],
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G4double Xuser);
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G4ThreeVector GetRandomVec();
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void AddNewParticle(G4ParticleDefinition* aParticle,
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G4ThreeVector Momentum,
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G4double mass,
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G4int* nParticle,
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G4GHEKinematicsVector* Cascade);
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G4double Emass, MuMass;
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G4ParticleDefinition* theElectron;
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G4ParticleDefinition* theGamma;
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};
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#endif
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