535 lines
13 KiB
C++
535 lines
13 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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#ifndef G4NeutronHPVector_h
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#define G4NeutronHPVector_h 1
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#include "G4NeutronHPDataPoint.hh"
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#include "G4PhysicsVector.hh"
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#include "G4NeutronHPInterpolator.hh"
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#include "Randomize.hh"
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#include "G4ios.hh"
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#include "g4std/fstream"
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#include "G4InterpolationManager.hh"
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#include "G4NeutronHPInterpolator.hh"
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#include "G4NeutronHPHash.hh"
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#include <math.h>
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#include "g4std/vector"
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class G4NeutronHPVector
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{
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friend G4NeutronHPVector & operator + (G4NeutronHPVector & left,
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G4NeutronHPVector & right);
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public:
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G4NeutronHPVector();
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G4NeutronHPVector(G4int n);
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~G4NeutronHPVector();
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G4NeutronHPVector & operator = (const G4NeutronHPVector & right);
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inline void SetVerbose(G4int ff)
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{
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Verbose = ff;
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}
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inline void Times(G4double factor)
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{
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G4int i;
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for(i=0; i<nEntries; i++)
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{
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theData[i].SetY(theData[i].GetY()*factor);
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}
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if(theIntegral!=NULL)
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{
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theIntegral[i] *= factor;
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}
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}
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inline void SetPoint(G4int i, const G4NeutronHPDataPoint & it)
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{
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G4double x = it.GetX();
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G4double y = it.GetY();
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SetData(i, x, y);
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}
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inline void SetData(G4int i, G4double x, G4double y)
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{
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// G4cout <<"G4NeutronHPVector::SetData called"<<nPoints<<" "<<nEntries<<G4endl;
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Check(i);
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if(y>maxValue) maxValue=y;
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theData[i].SetData(x, y);
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}
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inline void SetX(G4int i, G4double e)
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{
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Check(i);
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theData[i].SetX(e);
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}
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inline void SetEnergy(G4int i, G4double e)
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{
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Check(i);
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theData[i].SetX(e);
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}
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inline void SetY(G4int i, G4double x)
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{
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Check(i);
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if(x>maxValue) maxValue=x;
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theData[i].SetY(x);
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}
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inline void SetXsec(G4int i, G4double x)
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{
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Check(i);
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if(x>maxValue) maxValue=x;
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theData[i].SetY(x);
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}
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inline G4double GetEnergy(G4int i) const { return theData[i].GetX(); }
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inline G4double GetXsec(G4int i) { return theData[i].GetY(); }
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inline G4double GetX(G4int i) const
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{
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if (i<0) i=0;
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if(i>=GetVectorLength()) i=GetVectorLength()-1;
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return theData[i].GetX();
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}
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inline const G4NeutronHPDataPoint & GetPoint(G4int i) const { return theData[i]; }
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void Hash()
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{
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G4int i;
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G4double x, y;
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for(i=0 ; i<nEntries; i++)
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{
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if(0 == (i+1)%10)
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{
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x = GetX(i);
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y = GetY(i);
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theHash.SetData(i, x, y);
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}
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}
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}
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void ReHash()
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{
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theHash.Clear();
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Hash();
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}
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G4double GetXsec(G4double e);
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G4double GetXsec(G4double e, G4int min)
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{
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G4int i;
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for(i=min ; i<nEntries; i++)
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{
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if(theData[i].GetX()>e) break;
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}
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G4int low = i-1;
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G4int high = i;
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if(i==0)
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{
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low = 0;
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high = 1;
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}
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else if(i==nEntries)
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{
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low = nEntries-2;
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high = nEntries-1;
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}
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G4double y;
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if(e<theData[nEntries-1].GetX())
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{
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// Protect against doubled-up x values
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if( (theData[high].GetX()-theData[low].GetX())/theData[high].GetX() < 0.000001)
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{
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y = theData[low].GetY();
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}
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else
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{
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y = theInt.Interpolate(theManager.GetScheme(high), e,
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theData[low].GetX(), theData[high].GetX(),
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theData[low].GetY(), theData[high].GetY());
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}
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}
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else
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{
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y=theData[nEntries-1].GetY();
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}
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return y;
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}
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inline G4double GetY(G4double x) {return GetXsec(x);}
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inline G4int GetVectorLength() const {return nEntries;}
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inline G4double GetY(G4int i)
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{
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if (i<0) i=0;
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if(i>=GetVectorLength()) i=GetVectorLength()-1;
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return theData[i].GetY();
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}
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inline G4double GetY(G4int i) const
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{
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if (i<0) i=0;
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if(i>=GetVectorLength()) i=GetVectorLength()-1;
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return theData[i].GetY();
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}
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void Dump();
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inline void InitInterpolation(G4std::ifstream & aDataFile)
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{
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theManager.Init(aDataFile);
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}
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void Init(G4std::ifstream & aDataFile, G4int total, G4double ux=1., G4double uy=1.)
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{
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G4double x,y;
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for (G4int i=0;i<total;i++)
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{
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aDataFile >> x >> y;
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x*=ux;
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y*=uy;
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SetData(i,x,y);
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if(0 == nEntries%10)
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{
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theHash.SetData(nEntries-1, x, y);
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}
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}
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}
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void Init(G4std::ifstream & aDataFile,G4double ux=1., G4double uy=1.)
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{
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G4int total;
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aDataFile >> total;
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if(theData!=NULL) delete [] theData;
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theData = new G4NeutronHPDataPoint[total];
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nPoints=total;
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nEntries=0;
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theManager.Init(aDataFile);
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Init(aDataFile, total, ux, uy);
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}
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void ThinOut(G4double precision);
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inline void SetLabel(G4double aLabel)
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{
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label = aLabel;
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}
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inline G4double GetLabel()
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{
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return label;
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}
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inline void CleanUp()
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{
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nEntries=0;
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theManager.CleanUp();
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maxValue = -DBL_MAX;
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theHash.Clear();
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}
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// merges the vectors active and passive into *this
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inline void Merge(G4NeutronHPVector * active, G4NeutronHPVector * passive)
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{
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CleanUp();
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G4int s = 0, n=0, m=0;
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G4NeutronHPVector * tmp;
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G4int a = s, p = n, t;
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while (a<active->GetVectorLength()&&p<passive->GetVectorLength())
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{
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if(active->GetEnergy(a) <= passive->GetEnergy(p))
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{
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G4double xa = active->GetEnergy(a);
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G4double yy = active->GetXsec(a);
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SetData(m, xa, yy);
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theManager.AppendScheme(m, active->GetScheme(a));
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m++;
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a++;
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G4double xp = passive->GetEnergy(p);
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if( abs(abs(xp-xa)/xa)<0.001 ) p++;
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} else {
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tmp = active;
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t=a;
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active = passive;
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a=p;
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passive = tmp;
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p=t;
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}
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}
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while (a!=active->GetVectorLength())
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{
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SetData(m, active->GetEnergy(a), active->GetXsec(a));
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theManager.AppendScheme(m++, active->GetScheme(a));
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a++;
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}
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while (p!=passive->GetVectorLength())
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{
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if(abs(GetEnergy(m)-passive->GetEnergy(p))/passive->GetEnergy(p)>0.001)
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{
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SetData(m, passive->GetEnergy(p), passive->GetXsec(p));
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theManager.AppendScheme(m++, active->GetScheme(p));
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}
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p++;
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}
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}
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void Merge(G4InterpolationScheme aScheme, G4double aValue,
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G4NeutronHPVector * active, G4NeutronHPVector * passive);
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G4double SampleLin() // Samples X according to distribution Y, linear int
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{
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G4double result;
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if(theIntegral==NULL) IntegrateAndNormalise();
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if(GetVectorLength()==1)
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{
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result = theData[0].GetX();
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}
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else
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{
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G4int i;
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G4double rand = G4UniformRand();
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// this was replaced
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// for(i=1;i<GetVectorLength();i++)
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// {
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// if(rand<theIntegral[i]/theIntegral[GetVectorLength()-1]) break;
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// }
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// by this (begin)
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for(i=GetVectorLength()-1; i>=0 ;i--)
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{
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if(rand>theIntegral[i]/theIntegral[GetVectorLength()-1]) break;
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}
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if(i!=GetVectorLength()-1) i++;
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// until this (end)
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G4double x1, x2, y1, y2;
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y1 = theData[i-1].GetX();
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x1 = theIntegral[i-1];
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y2 = theData[i].GetX();
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x2 = theIntegral[i];
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if(abs((y2-y1)/y2)<0.0000001) // not really necessary, since the case is excluded by construction
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{
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y1 = theData[i-2].GetX();
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x1 = theIntegral[i-2];
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}
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result = theLin.Lin(rand, x1, x2, y1, y2);
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}
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return result;
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}
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G4double Sample(); // Samples X according to distribution Y
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G4double * Debug()
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{
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return theIntegral;
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}
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inline void IntegrateAndNormalise()
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{
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G4int i;
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if(theIntegral!=NULL) return;
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theIntegral = new G4double[nEntries];
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if(nEntries == 1)
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{
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theIntegral[0] = 1;
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return;
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}
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theIntegral[0] = 0;
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G4double sum = 0;
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for(i=1;i<GetVectorLength();i++)
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{
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if(abs((theData[i].GetX()-theData[i-1].GetX())/theData[i].GetX())>0.0000001)
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{
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sum+= 0.5*(theData[i].GetY()+theData[i-1].GetY())*
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(theData[i].GetX()-theData[i-1].GetX());
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}
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theIntegral[i] = sum;
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}
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G4double total = theIntegral[GetVectorLength()-1];
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for(i=1;i<GetVectorLength();i++)
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{
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theIntegral[i]/=total;
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}
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}
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inline void Integrate()
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{
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G4int i;
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if(nEntries == 1)
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{
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totalIntegral = 0;
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return;
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}
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G4double sum = 0;
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for(i=1;i<GetVectorLength();i++)
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{
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if(abs((theData[i].GetX()-theData[i-1].GetX())/theData[i].GetX())>0.0000001)
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{
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G4double x1 = theData[i-1].GetX();
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G4double x2 = theData[i].GetX();
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G4double y1 = theData[i-1].GetY();
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G4double y2 = theData[i].GetY();
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G4InterpolationScheme aScheme = theManager.GetScheme(i);
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if(aScheme==LINLIN||aScheme==CLINLIN||aScheme==ULINLIN)
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{
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sum+= 0.5*(y2+y1)*(x2-x1);
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}
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else if(aScheme==LINLOG||aScheme==CLINLOG||aScheme==ULINLOG)
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{
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G4double a = y1;
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G4double b = (y2-y1)/(log(x2)-log(x1));
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sum+= (a-b)*(x2-x1) + b*(x2*log(x2)-x1*log(x1));
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}
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else if(aScheme==LOGLIN||aScheme==CLOGLIN||aScheme==ULOGLIN)
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{
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G4double a = log(y1);
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G4double b = (log(y2)-log(y1))/(x2-x1);
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sum += (exp(a)/b)*(exp(b*x2)-exp(b*x1));
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}
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else if(aScheme==HISTO||aScheme==CHISTO||aScheme==UHISTO)
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{
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sum+= y1*(x2-x1);
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}
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else if(aScheme==LOGLOG||aScheme==CLOGLOG||aScheme==ULOGLOG)
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{
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G4double a = log(y1);
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G4double b = (log(y2)-log(y1))/(log(x2)-log(x1));
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sum += (exp(a)/(b+1))*(pow(x2,b+1)-pow(x1,b+1));
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}
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else
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{
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G4Exception("Unknown interpolation scheme in G4NeutronHPVector::Integrate");
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}
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}
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}
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totalIntegral = sum;
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}
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inline G4double GetIntegral() // linear interpolation; use with care
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{
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if(totalIntegral<-0.5) Integrate();
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return totalIntegral;
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}
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inline void SetInterpolationManager(const G4InterpolationManager & aManager)
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{
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theManager = aManager;
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}
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inline const G4InterpolationManager & GetInterpolationManager() const
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{
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return theManager;
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}
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inline void SetInterpolationManager(G4InterpolationManager & aMan)
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{
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theManager = aMan;
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}
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inline void SetScheme(G4int aPoint, const G4InterpolationScheme & aScheme)
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{
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theManager.AppendScheme(aPoint, aScheme);
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}
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inline G4InterpolationScheme GetScheme(G4int anIndex)
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{
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return theManager.GetScheme(anIndex);
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}
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G4double GetMeanX()
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{
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G4double result;
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G4double running = 0;
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G4double weighted = 0;
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for(G4int i=1; i<nEntries; i++)
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{
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running += theInt.GetBinIntegral(theManager.GetScheme(i-1),
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theData[i-1].GetX(), theData[i].GetX(),
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theData[i-1].GetY(), theData[i].GetY());
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weighted += theInt.GetWeightedBinIntegral(theManager.GetScheme(i-1),
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theData[i-1].GetX(), theData[i].GetX(),
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theData[i-1].GetY(), theData[i].GetY());
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}
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result = weighted / running;
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return result;
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}
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void Block(G4double aX)
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{
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theBlocked.push_back(aX);
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}
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void Buffer(G4double aX)
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{
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theBuffered.push_back(aX);
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}
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G4std::vector<G4double> GetBlocked() {return theBlocked;}
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G4std::vector<G4double> GetBuffered() {return theBuffered;}
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void SetBlocked(const G4std::vector<G4double> &aBlocked) {theBlocked = aBlocked;}
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void SetBuffered(const G4std::vector<G4double> &aBuffer) {theBuffered = aBuffer;}
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G4double Get15percentBorder();
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G4double Get50percentBorder();
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private:
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void Check(G4int i);
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G4bool IsBlocked(G4double aX);
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private:
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G4NeutronHPInterpolator theLin;
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private:
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G4double totalIntegral;
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G4NeutronHPDataPoint * theData; // the data
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G4InterpolationManager theManager; // knows how to interpolate the data.
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G4double * theIntegral;
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G4int nEntries;
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G4int nPoints;
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G4double label;
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G4NeutronHPInterpolator theInt;
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G4int Verbose;
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// debug only
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G4int isFreed;
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G4NeutronHPHash theHash;
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G4double maxValue;
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G4std::vector<G4double> theBlocked;
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G4std::vector<G4double> theBuffered;
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G4double the15percentBorderCash;
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G4double the50percentBorderCash;
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};
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#endif
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