90 lines
3.2 KiB
C++
90 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4NeutronHPFissionBaseFS.hh,v 1.7 2002/12/12 19:18:12 gunter Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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#ifndef G4NeutronHPFissionBaseFS_h
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#define G4NeutronHPFissionBaseFS_h 1
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#include "globals.hh"
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#include "G4ReactionProduct.hh"
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#include "G4DynamicParticleVector.hh"
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#include "G4NeutronHPFinalState.hh"
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#include "G4NeutronHPNames.hh"
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#include "G4NeutronHPVector.hh"
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#include "G4NeutronHPEnergyDistribution.hh"
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#include "G4NeutronHPAngular.hh"
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class G4NeutronHPFissionBaseFS : public G4NeutronHPFinalState
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{
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public:
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G4NeutronHPFissionBaseFS()
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{
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hasXsec = true;
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theXsection = new G4NeutronHPVector;
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}
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virtual ~G4NeutronHPFissionBaseFS()
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{
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delete theXsection;
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}
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void Init (G4double A, G4double Z, G4String & dirName, G4String & bit);
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G4DynamicParticleVector * ApplyYourself(G4int Prompt);
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virtual G4double GetXsec(G4double anEnergy)
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{
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return G4std::max(0., theXsection->GetY(anEnergy));
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}
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virtual G4NeutronHPVector * GetXsec() { return theXsection; }
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inline void SetNeutron(const G4ReactionProduct & aNeutron)
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{
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theNeutron = aNeutron;
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theAngularDistribution.SetNeutron(aNeutron);
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}
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inline void SetTarget(const G4ReactionProduct & aTarget)
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{
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theTarget = aTarget;
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theAngularDistribution.SetTarget(aTarget);
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}
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private:
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G4ParticleChange * ApplyYourself(const G4Track & aTrack) {return NULL;}
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G4NeutronHPVector * theXsection;
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G4NeutronHPEnergyDistribution theEnergyDistribution;
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G4NeutronHPAngular theAngularDistribution;
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G4ReactionProduct theNeutron;
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G4ReactionProduct theTarget;
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private:
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};
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#endif
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