90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
//
|
|
// ********************************************************************
|
|
// * DISCLAIMER *
|
|
// * *
|
|
// * The following disclaimer summarizes all the specific disclaimers *
|
|
// * of contributors to this software. The specific disclaimers,which *
|
|
// * govern, are listed with their locations in: *
|
|
// * http://cern.ch/geant4/license *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. *
|
|
// * *
|
|
// * This code implementation is the intellectual property of the *
|
|
// * GEANT4 collaboration. *
|
|
// * By copying, distributing or modifying the Program (or any work *
|
|
// * based on the Program) you indicate your acceptance of this *
|
|
// * statement, and all its terms. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id: G4NeutronHPFinalState.hh,v 1.7 2002/12/12 19:18:12 gunter Exp $
|
|
// GEANT4 tag $Name: geant4-05-00 $
|
|
//
|
|
#ifndef G4NeutronHPFinalState_h
|
|
#define G4NeutronHPFinalState_h
|
|
|
|
#include "G4Material.hh"
|
|
#include "G4FastVector.hh"
|
|
#include "G4ParticleChange.hh"
|
|
#include "G4NeutronHPNames.hh"
|
|
#include "G4NeutronHPVector.hh"
|
|
|
|
class G4NeutronHPFinalState
|
|
{
|
|
public:
|
|
|
|
G4NeutronHPFinalState()
|
|
{
|
|
hasFSData = true;
|
|
hasXsec = true;
|
|
hasAnyData = true;
|
|
theBaseZ = 0;
|
|
theBaseA = 0;
|
|
};
|
|
|
|
virtual ~G4NeutronHPFinalState(){};
|
|
|
|
virtual void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType) = 0;
|
|
virtual G4ParticleChange * ApplyYourself(const G4Track & theTrack)
|
|
{
|
|
G4Exception("G4ParticleChange * ApplyYourself(const G4Track & theTrack) needs implementation");
|
|
return NULL;
|
|
}
|
|
|
|
// of course this would better be Done templating G4NeutronHPChannel...,
|
|
// but due to peculiarities of the DEC compiler, this way it
|
|
// is easier to maintain.
|
|
virtual G4NeutronHPFinalState * New() = 0;
|
|
|
|
G4bool HasXsec() {return hasXsec;}
|
|
G4bool HasFSData() {return hasFSData;}
|
|
G4bool HasAnyData() {return hasAnyData;}
|
|
|
|
virtual G4double GetXsec(G4double anEnergy) { return 0; }
|
|
virtual G4NeutronHPVector * GetXsec() { return NULL; }
|
|
|
|
void SetA_Z(G4double anA, G4double aZ) {theBaseA = anA; theBaseZ = aZ; }
|
|
G4double GetZ() { return theBaseZ; }
|
|
G4double GetN() { return theBaseA; }
|
|
|
|
protected:
|
|
|
|
G4bool hasXsec;
|
|
G4bool hasFSData;
|
|
G4bool hasAnyData;
|
|
G4NeutronHPNames theNames;
|
|
|
|
G4ParticleChange theResult;
|
|
|
|
G4double theBaseA;
|
|
G4double theBaseZ;
|
|
|
|
private:
|
|
|
|
};
|
|
#endif
|