422 lines
16 KiB
C++
422 lines
16 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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//
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// Hadronic Process: Inelastic Interaction
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// original by H.P. Wellisch
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// modified by J.L. Chuma, TRIUMF, 22-Nov-1996
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// Last modified: 27-Mar-1997
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// J.P. Wellisch: 23-Apr-97: G4Exception removed
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// J.P. Wellisch: 24-Apr-97: correction for SetUpPions
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// Modified by J.L. Chuma, 30-Apr-97: added originalTarget to CalculateMomenta
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// since TwoBody needed to reset the target particle
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// J.L. Chuma, 20-Jun-97: Modified CalculateMomenta to correct the decision process
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// for whether to use GenerateXandPt or TwoCluster
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// J.L. Chuma, 06-Aug-97: added original incident particle, before Fermi motion and
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// evaporation effects are included, needed for calculating
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// self absorption and corrections for single particle spectra
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// HPW removed misunderstanding of LocalEnergyDeposit, 11.04.98.
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#include "G4InelasticInteraction.hh"
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#include "Randomize.hh"
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G4double
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G4InelasticInteraction::Pmltpc( // used in Cascade functions
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G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c )
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{
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const G4double expxu = 82.; // upper bound for arg. of exp
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const G4double expxl = -expxu; // lower bound for arg. of exp
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G4double npf = 0.0;
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G4double nmf = 0.0;
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G4double nzf = 0.0;
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G4int i;
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for( i=2; i<=np; i++ )npf += log((double)i);
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for( i=2; i<=nm; i++ )nmf += log((double)i);
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for( i=2; i<=nz; i++ )nzf += log((double)i);
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G4double r;
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r = G4std::min( expxu, G4std::max( expxl, -(np-nm+nz+b)*(np-nm+nz+b)/(2*c*c*n*n)-npf-nmf-nzf ) );
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return exp(r);
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}
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G4bool
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G4InelasticInteraction::MarkLeadingStrangeParticle(
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const G4ReactionProduct ¤tParticle,
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const G4ReactionProduct &targetParticle,
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G4ReactionProduct &leadParticle )
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{
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// the following was in GenerateXandPt and TwoCluster
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// add a parameter to the GenerateXandPt function telling it about the strange particle
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//
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// assumes that the original particle was a strange particle
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//
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G4bool lead = false;
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if( (currentParticle.GetMass() >= G4KaonPlus::KaonPlus()->GetPDGMass()) &&
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(currentParticle.GetDefinition() != G4Proton::Proton()) &&
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(currentParticle.GetDefinition() != G4Neutron::Neutron()) )
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{
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lead = true;
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leadParticle = currentParticle; // set lead to the incident particle
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}
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else if( (targetParticle.GetMass() >= G4KaonPlus::KaonPlus()->GetPDGMass()) &&
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(targetParticle.GetDefinition() != G4Proton::Proton()) &&
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(targetParticle.GetDefinition() != G4Neutron::Neutron()) )
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{
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lead = true;
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leadParticle = targetParticle; // set lead to the target particle
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}
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return lead;
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}
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void
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G4InelasticInteraction::SetUpPions(
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const G4int np,
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const G4int nm,
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const G4int nz,
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G4FastVector<G4ReactionProduct,128> &vec,
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G4int &vecLen )
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{
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if( np+nm+nz == 0 )return;
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G4int i;
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G4ReactionProduct *p;
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for( i=0; i<np; ++i )
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{
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p = new G4ReactionProduct;
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p->SetDefinition( G4PionPlus::PionPlus() );
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(G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 );
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vec.SetElement( vecLen++, p );
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}
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for( i=np; i<np+nm; ++i )
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{
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p = new G4ReactionProduct;
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p->SetDefinition( G4PionMinus::PionMinus() );
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(G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 );
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vec.SetElement( vecLen++, p );
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}
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for( i=np+nm; i<np+nm+nz; ++i )
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{
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p = new G4ReactionProduct;
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p->SetDefinition( G4PionZero::PionZero() );
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(G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 );
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vec.SetElement( vecLen++, p );
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}
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}
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void
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G4InelasticInteraction::GetNormalizationConstant(
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const G4double energy, // MeV, <0 means annihilation channels
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G4double &n,
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G4double &anpn )
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{
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const G4double expxu = 82.; // upper bound for arg. of exp
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const G4double expxl = -expxu; // lower bound for arg. of exp
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const G4int numSec = 60;
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//
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// the only difference between the calculation for annihilation channels
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// and normal is the starting value, iBegin, for the loop below
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//
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G4int iBegin = 1;
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G4double en = energy;
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if( energy < 0.0 )
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{
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iBegin = 2;
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en *= -1.0;
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}
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//
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// number of total particles vs. centre of mass Energy - 2*proton mass
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//
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G4double aleab = log(en/GeV);
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n = 3.62567 + aleab*(0.665843 + aleab*(0.336514 + aleab*(0.117712 + 0.0136912*aleab)));
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n -= 2.0;
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//
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// normalization constant for kno-distribution
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//
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anpn = 0.0;
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G4double test, temp;
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for( G4int i=iBegin; i<=numSec; ++i )
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{
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temp = pi*i/(2.0*n*n);
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test = exp( G4std::min( expxu, G4std::max( expxl, -(pi/4.0)*(i*i)/(n*n) ) ) );
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if( temp < 1.0 )
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{
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if( test >= 1.0e-10 )anpn += temp*test;
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}
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else
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anpn += temp*test;
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}
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}
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void
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G4InelasticInteraction::CalculateMomenta(
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G4FastVector<G4ReactionProduct,128> &vec,
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G4int &vecLen,
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const G4DynamicParticle *originalIncident, // the original incident particle
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const G4DynamicParticle *originalTarget,
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G4ReactionProduct &modifiedOriginal, // Fermi motion and evap. effects included
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G4Nucleus &targetNucleus,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4bool &incidentHasChanged,
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G4bool &targetHasChanged,
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G4bool quasiElastic )
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{
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what = originalIncident->GetMomentum();
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theReactionDynamics.ProduceStrangeParticlePairs( vec, vecLen,
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modifiedOriginal, originalTarget,
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currentParticle, targetParticle,
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incidentHasChanged, targetHasChanged );
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if( quasiElastic )
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{
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theReactionDynamics.TwoBody( vec, vecLen,
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modifiedOriginal, originalTarget,
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currentParticle, targetParticle,
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targetNucleus, targetHasChanged );
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return;
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}
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G4ReactionProduct leadingStrangeParticle;
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G4bool leadFlag = MarkLeadingStrangeParticle( currentParticle,
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targetParticle,
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leadingStrangeParticle );
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//
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// Note: the number of secondaries can be reduced in GenerateXandPt and TwoCluster
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//
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G4bool finishedGenXPt = false;
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G4bool annihilation = false;
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if( originalIncident->GetDefinition()->GetPDGEncoding() < 0 &&
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currentParticle.GetMass() == 0.0 && targetParticle.GetMass() == 0.0 )
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{
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// original was an anti-particle and annihilation has taken place
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annihilation = true;
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G4double ekcor = 1.0;
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G4double ek = originalIncident->GetKineticEnergy();
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G4double ekOrg = ek;
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const G4double tarmas = originalTarget->GetDefinition()->GetPDGMass();
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if( ek > 1.0*GeV )ekcor = 1./(ek/GeV);
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const G4double atomicWeight = targetNucleus.GetN();
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ek = 2*tarmas + ek*(1.+ekcor/atomicWeight);
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G4double tkin = targetNucleus.Cinema( ek );
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ek += tkin;
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ekOrg += tkin;
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modifiedOriginal.SetKineticEnergy( ekOrg );
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//
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// evaporation -- re-calculate black track energies
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// this was Done already just before the cascade
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//
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tkin = targetNucleus.EvaporationEffects( ek );
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ekOrg -= tkin;
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ekOrg = G4std::max( 0.0001*GeV, ekOrg );
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modifiedOriginal.SetKineticEnergy( ekOrg );
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G4double amas = originalIncident->GetDefinition()->GetPDGMass();
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G4double et = ekOrg + amas;
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G4double p = sqrt( abs(et*et-amas*amas) );
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G4double pp = modifiedOriginal.GetMomentum().mag();
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if( pp > 0.0 )
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{
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G4ThreeVector momentum = modifiedOriginal.GetMomentum();
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modifiedOriginal.SetMomentum( momentum * (p/pp) );
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}
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if( ekOrg <= 0.0001 )
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{
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modifiedOriginal.SetKineticEnergy( 0.0 );
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modifiedOriginal.SetMomentum( 0.0, 0.0, 0.0 );
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}
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}
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const G4double twsup[] = { 1.0, 0.7, 0.5, 0.3, 0.2, 0.1 };
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G4double rand1 = G4UniformRand();
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G4double rand2 = G4UniformRand();
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if( annihilation || (vecLen >= 6) ||
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(modifiedOriginal.GetKineticEnergy()/GeV >= 1.0) &&
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(((originalIncident->GetDefinition() == G4KaonPlus::KaonPlus() ||
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originalIncident->GetDefinition() == G4KaonMinus::KaonMinus() ||
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originalIncident->GetDefinition() == G4KaonZeroLong::KaonZeroLong() ||
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originalIncident->GetDefinition() == G4KaonZeroShort::KaonZeroShort()) &&
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rand1 < 0.5) || rand2 > twsup[vecLen]) )
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finishedGenXPt =
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theReactionDynamics.GenerateXandPt( vec, vecLen,
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modifiedOriginal, originalIncident,
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currentParticle, targetParticle,
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targetNucleus, incidentHasChanged,
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targetHasChanged, leadFlag,
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leadingStrangeParticle );
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if( finishedGenXPt )
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{
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Rotate(vec, vecLen);
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return;
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}
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G4bool finishedTwoClu = false;
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if( modifiedOriginal.GetTotalMomentum()/MeV < 1.0 )
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{
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for(G4int i=0; i<vecLen; i++) delete vec[i];
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vecLen = 0;
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}
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else
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{
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theReactionDynamics.SuppressChargedPions( vec, vecLen,
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modifiedOriginal, currentParticle,
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targetParticle, targetNucleus,
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incidentHasChanged, targetHasChanged );
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finishedTwoClu = theReactionDynamics.TwoCluster( vec, vecLen,
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modifiedOriginal, originalIncident,
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currentParticle, targetParticle,
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targetNucleus, incidentHasChanged,
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targetHasChanged, leadFlag,
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leadingStrangeParticle );
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}
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if( finishedTwoClu )
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{
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Rotate(vec, vecLen);
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return;
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}
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//
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// PNBlackTrackEnergy is the kinetic energy available for
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// proton/neutron black track particles [was enp(1) in fortran code]
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// DTABlackTrackEnergy is the kinetic energy available for
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// deuteron/triton/alpha particles [was enp(3) in fortran code]
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//const G4double pnCutOff = 0.1;
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//const G4double dtaCutOff = 0.1;
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//if( (targetNucleus.GetN() >= 1.5)
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// && !(incidentHasChanged || targetHasChanged)
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// && (targetNucleus.GetPNBlackTrackEnergy()/MeV <= pnCutOff)
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// && (targetNucleus.GetDTABlackTrackEnergy()/MeV <= dtaCutOff) )
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//{
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// the atomic weight of the target nucleus is >= 1.5 AND
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// neither the incident nor the target particles have changed AND
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// there is no kinetic energy available for either proton/neutron
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// or for deuteron/triton/alpha black track particles
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// For diffraction scattering on heavy nuclei use elastic routines instead
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//G4cerr << "*** Error in G4InelasticInteraction::CalculateMomenta" << G4endl;
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//G4cerr << "*** the elastic scattering would be better here ***" <<G4endl;
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//}
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theReactionDynamics.TwoBody( vec, vecLen,
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modifiedOriginal, originalTarget,
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currentParticle, targetParticle,
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targetNucleus, targetHasChanged );
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}
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void G4InelasticInteraction::
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Rotate(G4FastVector<G4ReactionProduct,128> &vec, G4int &vecLen)
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{
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G4double rotation = 2.*pi*G4UniformRand();
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cache = rotation;
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G4int i;
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for( i=0; i<vecLen; ++i )
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{
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G4ThreeVector momentum = vec[i]->GetMomentum();
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momentum = momentum.rotate(rotation, what);
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vec[i]->SetMomentum(momentum);
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}
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}
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void
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G4InelasticInteraction::SetUpChange(
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G4FastVector<G4ReactionProduct,128> &vec,
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G4int &vecLen,
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G4ReactionProduct ¤tParticle,
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G4ReactionProduct &targetParticle,
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G4bool &incidentHasChanged )
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{
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G4ParticleDefinition *aKaonZL = G4KaonZeroLong::KaonZeroLong();
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G4ParticleDefinition *aKaonZS = G4KaonZeroShort::KaonZeroShort();
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G4int i;
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if( currentParticle.GetDefinition() == aKaonZL )
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{
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if( G4UniformRand() <= 0.5 )
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{
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currentParticle.SetDefinition( aKaonZS );
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incidentHasChanged = true;
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}
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}
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else if( currentParticle.GetDefinition() == aKaonZS )
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{
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if( G4UniformRand() > 0.5 )
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{
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currentParticle.SetDefinition( aKaonZL );
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incidentHasChanged = true;
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}
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}
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if( targetParticle.GetDefinition() == aKaonZL )
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{
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if( G4UniformRand() <= 0.5 )targetParticle.SetDefinition( aKaonZS );
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}
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else if( targetParticle.GetDefinition() == aKaonZS )
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{
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if( G4UniformRand() > 0.5 )targetParticle.SetDefinition( aKaonZL );
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}
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for( i=0; i<vecLen; ++i )
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{
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if( vec[i]->GetDefinition() == aKaonZL )
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{
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if( G4UniformRand() <= 0.5 )vec[i]->SetDefinition( aKaonZS );
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}
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else if( vec[i]->GetDefinition() == aKaonZS )
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{
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if( G4UniformRand() > 0.5 )vec[i]->SetDefinition( aKaonZL );
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}
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}
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if( incidentHasChanged )
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{
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theParticleChange.SetNumberOfSecondaries( vecLen+2 );
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G4DynamicParticle* p0 = new G4DynamicParticle;
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p0->SetDefinition( currentParticle.GetDefinition() );
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p0->SetMomentum( currentParticle.GetMomentum() );
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theParticleChange.AddSecondary( p0 );
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theParticleChange.SetStatusChange( fStopAndKill );
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theParticleChange.SetEnergyChange( 0.0 );
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}
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else
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{
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theParticleChange.SetNumberOfSecondaries( vecLen+1 );
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G4double p = currentParticle.GetMomentum().mag()/MeV;
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G4ThreeVector m = currentParticle.GetMomentum();
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if( p > DBL_MIN )
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theParticleChange.SetMomentumChange( m.x()/p, m.y()/p, m.z()/p );
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else
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theParticleChange.SetMomentumChange( 0.0, 0.0, 0.0 );
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theParticleChange.SetEnergyChange( currentParticle.GetKineticEnergy() );
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}
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if( targetParticle.GetMass() > 0.0 ) // targetParticle can be eliminated in TwoBody
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{
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G4DynamicParticle *p1 = new G4DynamicParticle;
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p1->SetDefinition( targetParticle.GetDefinition() );
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G4ThreeVector momentum = targetParticle.GetMomentum();
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momentum = momentum.rotate(cache, what);
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p1->SetMomentum( momentum );
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theParticleChange.AddSecondary( p1 );
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}
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G4DynamicParticle *p;
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for( i=0; i<vecLen; ++i )
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{
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p = new G4DynamicParticle();
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p->SetDefinition( vec[i]->GetDefinition() );
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p->SetMomentum( vec[i]->GetMomentum() );
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theParticleChange.AddSecondary( p );
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delete vec[i];
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}
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}
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/* end of file */
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