Files
geant4/source/processes/electromagnetic/lowenergy/include/G4LowEnergyPolarizedCompton.hh
T
2016-06-08 16:57:27 +02:00

136 lines
4.7 KiB
C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4LowEnergyPolarizedCompton.hh,v 1.8 2002/05/31 18:11:45 flongo Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
// ------------------------------------------------------------
// GEANT 4 class header file
// CERN Geneva Switzerland
//
// --------- G4LowEnergyPolarizedCompton class -----
//
// by G.Depaola & F.Longo (21 may 2001)
// 24 May 2001 - MGP Modified to inherit from G4VDiscreteProcess
// 25 May 2001 - MGP Added protections to avoid crashes
//
// 17 October 2001 - F.Longo Major revision according to design iteration
//
// 21 February 2002 - F.Longo Revisions with A.Zoglauer and G.Depaola
// - better description of parallelism
// - system of ref change method improved
//
//
// Class description:
// Low Energy electromagnetic process, Polarised Compton scattering
// Further documentation available from http://www.ge.infn.it/geant4/lowE
// ------------------------------------------------------------
#ifndef G4LOWENERGYPOLARIZEDCOMPTON_H
#define G4LOWENERGYPOLARIZEDCOMPTON_H 1
#include "globals.hh"
#include "G4VDiscreteProcess.hh"
class G4Track;
class G4Step;
class G4ParticleDefinition;
class G4VParticleChange;
class G4VEMDataSet;
class G4VCrossSectionHandler;
class G4VRangeTest;
class G4LowEnergyPolarizedCompton : public G4VDiscreteProcess
{
public:
G4LowEnergyPolarizedCompton(const G4String& processName = "polarLowEnCompt");
~G4LowEnergyPolarizedCompton();
G4bool IsApplicable(const G4ParticleDefinition& definition);
void BuildPhysicsTable(const G4ParticleDefinition& photon);
G4VParticleChange* PostStepDoIt(const G4Track& aTrack, const G4Step& aStep);
// For testing purpose only
G4double DumpMeanFreePath(const G4Track& aTrack,
G4double previousStepSize,
G4ForceCondition* condition)
{ return GetMeanFreePath(aTrack, previousStepSize, condition); }
protected:
G4double GetMeanFreePath(const G4Track& aTrack,
G4double previousStepSize,
G4ForceCondition* condition);
private:
// Hide copy constructor and assignment operator as private
G4LowEnergyPolarizedCompton& operator=(const G4LowEnergyPolarizedCompton&
right);
G4LowEnergyPolarizedCompton(const G4LowEnergyPolarizedCompton& );
G4double lowEnergyLimit; // low energy limit applied to the process
G4double highEnergyLimit; // high energy limit applied to the process
G4VEMDataSet* meanFreePathTable;
G4VEMDataSet* scatterFunctionData;
G4VCrossSectionHandler* crossSectionHandler;
G4VRangeTest* rangeTest;
const G4double intrinsicLowEnergyLimit; // intrinsic validity range
const G4double intrinsicHighEnergyLimit;
// specific methods for polarization
G4ThreeVector GetRandomPolarization(G4ThreeVector& direction0); // Random Polarization
G4ThreeVector GetPerpendicularPolarization(const G4ThreeVector& direction0, const G4ThreeVector& polarization0) const;
G4ThreeVector SetPerpendicularVector(G4ThreeVector& a); // temporary
G4ThreeVector SetNewPolarization(G4double epsilon, G4double sinSqrTheta,
G4double phi, G4double cosTheta);
G4double SetPhi(G4double, G4double);
void SystemOfRefChange(G4ThreeVector& direction0, G4ThreeVector& direction1,
G4ThreeVector& polarization0, G4ThreeVector& polarization1);
};
#endif