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geant4/source/particles/shortlived/include/G4ExcitedLambdaConstructor.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ExcitedLambdaConstructor.hh,v 1.6 2001/07/11 10:02:05 gunter Exp $
// GEANT4 tag $Name: geant4-05-00 $
//
//
// --------------------------------------------------------------
// GEANT 4 class implementation file
//
// History: first implementation, based on object model of
// 10 oct 1998 H.Kurashige
// ---------------------------------------------------------------
#ifndef G4ExcitedLambdaConstructor_h
#define G4ExcitedLambdaConstructor_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4ExcitedBaryonConstructor.hh"
class G4ExcitedLambdaConstructor: public G4ExcitedBaryonConstructor
{
//This class is a utility class for construction
//short lived particles
public:
G4ExcitedLambdaConstructor();
virtual ~G4ExcitedLambdaConstructor();
protected:
virtual G4bool Exist( G4int ){return true;}
virtual G4int GetQuarkContents(G4int, G4int);
virtual G4String GetName(G4int iIso3, G4int iState);
virtual G4String GetMultipletName(G4int iState);
virtual G4double GetMass(G4int iState);
virtual G4double GetWidth(G4int iState);
virtual G4int GetiSpin(G4int iState);
virtual G4int GetiParity(G4int iState);
virtual G4int GetEncodingOffset(G4int iState);
virtual G4DecayTable* CreateDecayTable(const G4String& name,
G4int iIso3, G4int iState,
G4bool fAnti = false);
private:
G4DecayTable* AddNKMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddNKStarMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddSigmaPiMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddSigmaStarPiMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddLambdaGammaMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddLambdaEtaMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
G4DecayTable* AddLambdaOmegaMode( G4DecayTable* table, const G4String& name,
G4double br, G4int iIso3, G4bool fAnti);
public:
enum { NStates = 12 };
private:
enum { LambdaIsoSpin = 0 };
private:
static const char* name[ NStates ];
static const G4double mass[ NStates ];
static const G4double width[ NStates ];
static const G4int iSpin[ NStates ];
static const G4int iParity[ NStates ];
static const G4int encodingOffset[ NStates ];
public:
enum { NumberOfDecayModes = 7 };
private:
enum { NK=0, NKStar=1, SigmaPi=2, SigmaStarPi=3, LambdaGamma=4,
LambdaEta=5, LambdaOmega=6 };
private:
static const G4double bRatio[ NStates ][ NumberOfDecayModes];
};
inline
G4double G4ExcitedLambdaConstructor::GetMass(G4int iState)
{
return mass[iState];
}
inline
G4double G4ExcitedLambdaConstructor::GetWidth(G4int iState)
{
return width[iState];
}
inline
G4int G4ExcitedLambdaConstructor::GetiSpin(G4int iState)
{
return iSpin[iState];
}
inline
G4int G4ExcitedLambdaConstructor::GetiParity(G4int iState)
{
return iParity[iState];
}
inline
G4int G4ExcitedLambdaConstructor::GetEncodingOffset(G4int iState)
{
return encodingOffset[iState];
}
inline
G4int G4ExcitedLambdaConstructor::GetQuarkContents(G4int iQ, G4int iIso3)
{
G4int quark=0;
if ( iQ == 0 ){
// s-quark
quark = 3;
} else if ( iQ == 1 ){
// d-quark
quark = 1;
} else if ( iQ == 2 ){
// u-quark
quark = 2;
}
return quark;
}
inline
G4String G4ExcitedLambdaConstructor::GetMultipletName(G4int iState)
{
return name[iState];
}
inline
G4String G4ExcitedLambdaConstructor::GetName(G4int iIso3, G4int iState)
{
G4String particle = name[iState];
return particle;
}
#endif