92 lines
3.7 KiB
C++
92 lines
3.7 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4AttDef.hh,v 1.3 2002/10/24 14:35:14 johna Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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#ifndef G4ATTDEF_HH
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#define G4ATTDEF_HH
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#include "globals.hh"
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// Class Description:
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//
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// @class G4AttDef
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//
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// @brief This class represents a HepRep-style Attribute Definition.
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// The G4AttDef is used to define new kinds of attributes that can
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// then have values set for a Trajectory, Trajectory Point or Sensitive
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// Detector Hit. These attributes are then made available to the end user
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// in an interactive visualization system (such as WIRED).
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// Values are set by creating G4AttValue objects and attaching them to the
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// relevant Trajectory, Trajectory Point or Sensitive Detector Hit.
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// The association between the G4AttValue and the G4AttDef object is
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// made through the data member "name".
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// For details, see the HepRep home page at http://heprep.freehep.org
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//
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// @author M.Frailis
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// @author R.Giannitrapani
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// @author J.Perl
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// Class Description - End:
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class G4AttDef{
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public:
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G4AttDef(const G4String& name,
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const G4String& desc,
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const G4String& category,
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const G4String& extra,
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const G4String& valueType):
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m_name(name),m_desc(desc),
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m_category(category),
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m_extra(extra),m_valueType(valueType){};
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G4AttDef(){};
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const G4String& GetName()const{return m_name;};
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const G4String& GetDesc()const{return m_desc;};
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const G4String& GetCategory()const{return m_category;};
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const G4String& GetExtra()const{return m_extra;};
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const G4String& GetValueType()const{return m_valueType;};
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void SetName(const G4String& name){m_name = name;};
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void SetDesc(const G4String& desc){m_desc = desc;};
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void SetCategory(const G4String& cat){m_category = cat;};
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void SetExtra(const G4String& extra){m_extra = extra;};
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void SetValueType(const G4String& type){m_valueType = type;};
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private:
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/// The name of the attribute
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G4String m_name;
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/// A short description of the attribute
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G4String m_desc;
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/// The category (Draw, Physics, PickAction, Association)
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G4String m_category;
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/// Some extra property of the attribute (units etc)
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G4String m_extra;
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/// The type of the value of the attribute (int, double, string)
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G4String m_valueType;
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};
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#endif //G4ATTDEF_H
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